Seeing as people are modding this mod of a mod quite a lot recently I thought I should give it a go as well. The goal of this project is for me to improve my skills in modding civ by creating a new race. The goal of this thread is for people to help me brainstorm and provide balance ideas for my project. Alright to start: Civ Name: /Is still secret/ Target Play Style: Expansionist with a focus on mele and magic units Unique Mechanics: 1. Blaze Mana - A new type of mana only available to this civilization. It is gained automatically for each pair of Fire+Creation mana they own. Gives their UU mages access to a new spell sphere (conveniently named blaze). 2. Unique Mele Units - The mele units of this faction have no access to metal weapons but get +1 Fire Affinity and get a 10% production bonus for corn, wheat and rice 3. Unique Mages - Their UU mage line only have access to the Fire, Creation and Blaze spheres but gain powerful spells (especially from the later) and a unique replacement for Creation 2. Spells as fallow: Blaze 1: Adds a 1 turn promotion giving Blaze Affinity to units in the stack. Also, any summoned unit gains +1 blaze affinity. Blaze 2: A spell that transforms any mana node into a fire note Rebirth (replaces Creation 2): A replacement for fertility that transforms cow/dear/sheep/pigs into corn/wheat/rice and turns mana nodes into Creation nodes. 4. Vegetarians - No access to animal resources. They can still use fur. I plan to balance this by having them gain from Creation Mana and have the resources they have give a bonus for each resource up to 5-6 instead of just up to 2. 5. Unique Religion - Represented by a UB for Pagan Temple and the Agnostic Trait. Any ideas? Balance tips? Help on implementation? General ratings?