YingYangYolo
Chieftain
- Joined
- Sep 19, 2016
- Messages
- 15
I have no name for any leader or specific civ, but i have the basic concept.
Unique tile improvement: Sacred grounds: Available when researching calendar but makes you unable to build shrines, this tile can only be build on forest next to a river or a lake, it gives you +1 and +1, does not remove the forest but do not benefit from the same bonuses as a shrine would.
Trait: Keepers of the lands: Units get extra movement when moving along rivers doesn't lose vision when walking through forest or jungle.
Unique unit: Blowdart rangers: Replacing the scout, the blowdart rangers have a 1 tile ranged attack and gets bonus combat strenth c5rangedstrength when fighting from forest or jungle.
Unique building: Nature reserve: Replacing the garden, the nature reserve also grants the city +1 for every every 2 jungle and/or forest whitin the city borders.
I would like as much feedback as possible and if you like the idea i would love to know!
Unique tile improvement: Sacred grounds: Available when researching calendar but makes you unable to build shrines, this tile can only be build on forest next to a river or a lake, it gives you +1 and +1, does not remove the forest but do not benefit from the same bonuses as a shrine would.
Trait: Keepers of the lands: Units get extra movement when moving along rivers doesn't lose vision when walking through forest or jungle.
Unique unit: Blowdart rangers: Replacing the scout, the blowdart rangers have a 1 tile ranged attack and gets bonus combat strenth c5rangedstrength when fighting from forest or jungle.
Unique building: Nature reserve: Replacing the garden, the nature reserve also grants the city +1 for every every 2 jungle and/or forest whitin the city borders.
I would like as much feedback as possible and if you like the idea i would love to know!