KayAU
Emperor
- Joined
- Sep 1, 2014
- Messages
- 1,322
So, I decided to go for the Deity achievement, while also trying out one of the last leaders I have yet to play with, Tomyris. I don't like to play as a warmonger, but was after a quick game, so I went for a Duel map, aiming for early conquest.
I restarted the game a couple of times until I got horses near my capital (just didn't feel right to be horseless Scythia), and then immediately went west. This turned out to be a lucky choice, as I very soon ran into Alexander. That's potentially interesting, I thought, another war-focused civ. I soon found myself in a position to capture a worker with two charges left, so I declared war. Playing on Epic speed, I was just getting close to finishing my first slinger. Now, against a competent, or even a fairly weak player, this should have been suicide on Deity. Alexander already had 3 cities, at least 5 warriors, and at least one or two slingers, as well as a general combat bonus for the difficulty setting.
However, when it comes to combat, the AI is not merely weak, it is completely helpless. True, Alexander rushed me immediately, and even managed to land a few shots on my capital, but once that first wave was defeated, he had nothing. I went straight for archery and then horseback riding. My archers and single warrior easily ran through his empire, and the game ended on turn 64, the year 2425 BC.
To be fair, this game had some special constraints, with the very small map size and my knowledge that Alexander was the only thing I would ever need to deal with. Still, given the massive advantages that the AI has on Deity, they should be able to put up some kind of fight. Their initial attack was poorly executed, and easily fended off with only two units. During my archer rush afterwards, I met only a few combat units. A couple of slingers, a couple of heavy chariots, one at a time. Apart from that, Alexander had prioritized holy sites and an unescorted settler.
It is fortunate that I generally don't like to play as a warmonger, as I think I would struggle to find much satisfaction with the current state of the AI.
I restarted the game a couple of times until I got horses near my capital (just didn't feel right to be horseless Scythia), and then immediately went west. This turned out to be a lucky choice, as I very soon ran into Alexander. That's potentially interesting, I thought, another war-focused civ. I soon found myself in a position to capture a worker with two charges left, so I declared war. Playing on Epic speed, I was just getting close to finishing my first slinger. Now, against a competent, or even a fairly weak player, this should have been suicide on Deity. Alexander already had 3 cities, at least 5 warriors, and at least one or two slingers, as well as a general combat bonus for the difficulty setting.
However, when it comes to combat, the AI is not merely weak, it is completely helpless. True, Alexander rushed me immediately, and even managed to land a few shots on my capital, but once that first wave was defeated, he had nothing. I went straight for archery and then horseback riding. My archers and single warrior easily ran through his empire, and the game ended on turn 64, the year 2425 BC.
To be fair, this game had some special constraints, with the very small map size and my knowledge that Alexander was the only thing I would ever need to deal with. Still, given the massive advantages that the AI has on Deity, they should be able to put up some kind of fight. Their initial attack was poorly executed, and easily fended off with only two units. During my archer rush afterwards, I met only a few combat units. A couple of slingers, a couple of heavy chariots, one at a time. Apart from that, Alexander had prioritized holy sites and an unescorted settler.
It is fortunate that I generally don't like to play as a warmonger, as I think I would struggle to find much satisfaction with the current state of the AI.