So I decided to take the step up from playing Immortal, the advice and strategies here have really helped me get better at Civ5!
I decided to try for a "scientific" cultural victory (=Broadcast Towers and Cristo Redentor almost ASAP) after the discussions in wainy's cultural Persia LP thread (the relevant posts start at page 4). I knew I wanted 4 cities if location permitted to get a good balance of policy costs, gold, science, military and Legalism abuse.
The idea was to start generating GAs when a city got a Museum, get to Electricity ASAP using RAs and then bulb Telegraph, Radio and Mass Media using Oxford and Scientific Revolution. Cristo Redentor, Broadcast Towers and Sydney Opera House, yes please.
In short: I won according to plan, which is good! ...in turn 313, which is bad. I got lucky in that no AI won before that and that no AI took over the rest of my continent until right before I won, but on the other hand unlucky with an semi-early DoW from my closest neighbor who wouldn't have a reasonable peace until I destroyed him with arty and mech. inf.).
Victory!
The good news is I think the win time could be improved a lot with better policy choices. Policy and build order was inspired by Tabarnak's 2nd city Oracle opening.
Liberty - Citizenship - Collective Rule
Tradition - Aristocracy
Capital build:
Scout - Monument - Scout - Granary - (Warriors) - Library - National College
2nd city build:
Monument - (buy Granary) - Library - The Oracle (got it around turn 65)
Tech order:
Pottery - Writing - Mining (for lux, can be Calendar) - Philosophy
After that, I got Calendar for additional luxes, teched towards Education, built the Hagia Sophia and rushed the Porcelain Tower with a GE from HS (in turn 93). Hard teched to Chivalry and bulbed Acoustics with the PT GS. Cue Legalism, Sistine Chapel and Hermitage. I had also signed RAs with the 3 AIs on my continent that didn't hate me.
So far so good, but then I kinda messed up my policy order because I wanted to have Scientific Revolution ready when needed after Electricity. I think a much better policy order after the ones outlined above would be:
Finish Liberty for GE for Sistine Chapel or the Louvre
Open Rationalism ASAP
All of Freedom
Finish Rationalism
All of Piety
Finish Tradition
After playing this, I don't think Scientific Revolution is necessary to have ready at Electricity, you can bulb either Radio or Telegraph with Oxford and easily get the other by just waiting for one of your other ~5 RAs to finish. And Mass Media for Sydney Opera House isn't urgent. I also think it's possible to get Stonehenge in the early build order instead of the warriors (at least with Calendar luxes) without compromising the opening too much, I didn't build it until turn 100-ish I think.
I definitely think it's worth taking both Rationalism and Piety, but it's not obvious how to best manage the switching. On the one hand: RAs are essential to this strategy, but on the other hand: Reformation and Piety finisher! Any thoughts?
Anyways, a screenshot recap of my game:
Start
Education and HS finished by turn 92, GE ready for PT. Also about to kick Nebby out from my peninsula
Turn 195, tech looking good with 3 RAs incoming in the next 10 rounds...
...but social policies not so much, made some bad choices
Peak culture 832 at turn 298, before I started replacing monuments with mines
119 hammers in my capital at the turn of victory, you can also see the wonders built
I decided to try for a "scientific" cultural victory (=Broadcast Towers and Cristo Redentor almost ASAP) after the discussions in wainy's cultural Persia LP thread (the relevant posts start at page 4). I knew I wanted 4 cities if location permitted to get a good balance of policy costs, gold, science, military and Legalism abuse.
The idea was to start generating GAs when a city got a Museum, get to Electricity ASAP using RAs and then bulb Telegraph, Radio and Mass Media using Oxford and Scientific Revolution. Cristo Redentor, Broadcast Towers and Sydney Opera House, yes please.
In short: I won according to plan, which is good! ...in turn 313, which is bad. I got lucky in that no AI won before that and that no AI took over the rest of my continent until right before I won, but on the other hand unlucky with an semi-early DoW from my closest neighbor who wouldn't have a reasonable peace until I destroyed him with arty and mech. inf.).
Victory!
Spoiler :
The good news is I think the win time could be improved a lot with better policy choices. Policy and build order was inspired by Tabarnak's 2nd city Oracle opening.
Liberty - Citizenship - Collective Rule
Tradition - Aristocracy
Capital build:
Scout - Monument - Scout - Granary - (Warriors) - Library - National College
2nd city build:
Monument - (buy Granary) - Library - The Oracle (got it around turn 65)
Tech order:
Pottery - Writing - Mining (for lux, can be Calendar) - Philosophy
After that, I got Calendar for additional luxes, teched towards Education, built the Hagia Sophia and rushed the Porcelain Tower with a GE from HS (in turn 93). Hard teched to Chivalry and bulbed Acoustics with the PT GS. Cue Legalism, Sistine Chapel and Hermitage. I had also signed RAs with the 3 AIs on my continent that didn't hate me.
So far so good, but then I kinda messed up my policy order because I wanted to have Scientific Revolution ready when needed after Electricity. I think a much better policy order after the ones outlined above would be:
Finish Liberty for GE for Sistine Chapel or the Louvre
Open Rationalism ASAP
All of Freedom
Finish Rationalism
All of Piety
Finish Tradition
After playing this, I don't think Scientific Revolution is necessary to have ready at Electricity, you can bulb either Radio or Telegraph with Oxford and easily get the other by just waiting for one of your other ~5 RAs to finish. And Mass Media for Sydney Opera House isn't urgent. I also think it's possible to get Stonehenge in the early build order instead of the warriors (at least with Calendar luxes) without compromising the opening too much, I didn't build it until turn 100-ish I think.
I definitely think it's worth taking both Rationalism and Piety, but it's not obvious how to best manage the switching. On the one hand: RAs are essential to this strategy, but on the other hand: Reformation and Piety finisher! Any thoughts?
Anyways, a screenshot recap of my game:
Start
Spoiler :
Education and HS finished by turn 92, GE ready for PT. Also about to kick Nebby out from my peninsula
Spoiler :
Turn 195, tech looking good with 3 RAs incoming in the next 10 rounds...
Spoiler :
...but social policies not so much, made some bad choices
Spoiler :
Peak culture 832 at turn 298, before I started replacing monuments with mines
Spoiler :
119 hammers in my capital at the turn of victory, you can also see the wonders built
Spoiler :