Crakie
Soupnazi
- Joined
- Jan 4, 2004
- Messages
- 527
After numerous tries and many hours here at the Civ Fanatics centre, I got my first diety win today I'd like to take full credit but I got the feeling that I was quite lucky. I mean, I don't come even close to having the knowlegde of the game that some people around here display. But to close this gap a little, I would like to take you through the game, asking questions along the way. If you don't want to read the whole thing, the questions are clearly separated from the main text; they refer to it but you should be able to figure out what they are about.
I would be most grateful if anyone could provide me with some answers!
Game details
Unpatched Civ3, no expansion packs
Diety level
Standard size map, all options selected to be moderate (for example: temperate climate)
All victory conditions enabled
Barbs sedentary
Played as Iroqois
5 random opponents, which turned out to be France, Aztecs, Persians, Romans and Russians
The Game
Using my scout I run into the French after a couple of turns already. I intend for a quick expansion around my capital with cities and then start a war with my mounted warriors. My capital is the settler factory: only built a warrior and a scout, then a granary and then settlers. Used the luxury slider to keep people happy and maximize production (at the cost of science of course, which was set to 10 %). Irrigated bonus cattle on grass provide food, shields come from forests and mined grasslands. New cities build a warrior, a temple (sometimes rushed), a worker and barracks before anything else.
It turns out I share a rather large continent with France only.
After taking every possible slab of land in my reach, I am already badly outnumbered as far as cities is concerned. I have taken the north quarter of the continent, the French will take the rest in the south. Moreover, since there is no competition, the French charge me outrageously for techs. To add to my misery, I do not have a horsey and decide to buy it from the French - again at high cost.
----
Question 1: I cannot see how someone could keep up with the expansion of the AI in this part of the game, at this difficulty level. I started many games on deity, always having to quit because I couldn't get enough land. This time I managed to get about 10 cities with on average 3 tiles between them. And that was mostly because there was no AI expanding in the north. What am I doing wrong? More specifically:
- use the granary?
- if so, wait with your first settler until after you have it?
- build cities closer together?
- What about the irrigation/mines thing... I'd like more mines, but I need the food also!
----
Using the horsey from the French, I build 30 or so mounted warriors, split up in 3 groups. With one group I secure a French city with a horse (on my borders), with another I push for the only harbour I can see and raze that city, with the last one I go for the 'iron city' and raze that one as well. With my incoming reinforcements I capture cites, only to find out that they don't like me: all but a few on my borders seem to flip after only a few turns. I start razing every captured city, and later start building cities of my own on the empty land. I leave their capital alone.
----
Question 2 Would there have been another way out here? If possible, I'd like to not raze cities for two reasons mostly:
1) Shame to destroy 11 or 12 pop cities.
2) I may have to deal with the bad attitudes of my other opponents. The French most likely already have contact with them.
3) I need bases to heal retreated mounted warriors.
However, in the situation I was in, it was just wasteful to keep units in captured cities to quell resistance, because I would lose them in a flip.
Just as a note: I understand why the cities flipped. I was just way outcultured. I could not keep up with the AI's expansion, I needed all my cities for the production of mounted warriors, I had to pay the AI alot so it could free resources for a bunch of wonders.
----
I make progress and start building on the empty land. The one leader I got was used for rushing a forbidden palace there. Their capital is isolated but it takes me three times to capture it (it keeps flipping; dont want to raze because of the GL). I also start keeping smaller cities way down in the south. Eventually I got rid of the French completely and ONLY THEN they stop flipping. But just before destroying them, I made contact with the Persians and got a huge bunch of techs from the GL. Still, I am way behind in developping my Empire. I even need to build libraries still.
----
Question 3: Does the AI's attitude depend on how they value my culture?
----
I set my goal for the UN. All of my opponents are annoyed with me so that is the first thing to take care off. Trading doesn't help. They won't sell me techs so I do the research myself. I can do little more than keep up with the AI. I enter MPP's, a MI even but only defend when invaded. Luckily, the AI is stupid because I hardly spent effort on defences. Thus, only lost a few offshore formerly French cities. In the mean time, I develop like crazy (democracy!). Managed to get smiles on some opponents' faces and to turn non-corrupted cities into solar planted production machines. Succesfully built the UN (prebuilt palace) but the vote and all subsequent ones are inconclusive.
----
Question 4: What are the determining factors for the UN vote? I got two gracious opponents, one polite and one furious. They all vote for my adversary or abstain.
----
The Persians started their SS. I lack aluminum and uranium myself and noone will trade it to me. Used a few turns to create an army of tanks and mech infantries, with the intention of razing a few Persian cities.
----
Question 5: How come the AI can enter a trade agreement and request an audience after 20 turns, but I cannot? I didn't keep track of the number of turns, but I have the feeling I was practically giving away my luxuries because the trade agreements did not expire.
----
To my luck however, the Romans and Russians start doing the work for me: they start fighting among each oher, keeping the Persians busy for the moment. I keep the army, gladly paying the 50 or so additional costs because I know in this world, one needs to be ready for surprises.
The wars shuffle the attitudes, since I again enter MPP's but did not fight myself. Got uranium from my lifetime enemy the Aztecs even! Aluminium popped up on my territory. Got a head start on the space ship, to which the others could not catch up!
I would be most grateful if anyone could provide me with some answers!
Game details
Unpatched Civ3, no expansion packs
Diety level
Standard size map, all options selected to be moderate (for example: temperate climate)
All victory conditions enabled
Barbs sedentary
Played as Iroqois
5 random opponents, which turned out to be France, Aztecs, Persians, Romans and Russians
The Game
Using my scout I run into the French after a couple of turns already. I intend for a quick expansion around my capital with cities and then start a war with my mounted warriors. My capital is the settler factory: only built a warrior and a scout, then a granary and then settlers. Used the luxury slider to keep people happy and maximize production (at the cost of science of course, which was set to 10 %). Irrigated bonus cattle on grass provide food, shields come from forests and mined grasslands. New cities build a warrior, a temple (sometimes rushed), a worker and barracks before anything else.
It turns out I share a rather large continent with France only.
After taking every possible slab of land in my reach, I am already badly outnumbered as far as cities is concerned. I have taken the north quarter of the continent, the French will take the rest in the south. Moreover, since there is no competition, the French charge me outrageously for techs. To add to my misery, I do not have a horsey and decide to buy it from the French - again at high cost.
----
Question 1: I cannot see how someone could keep up with the expansion of the AI in this part of the game, at this difficulty level. I started many games on deity, always having to quit because I couldn't get enough land. This time I managed to get about 10 cities with on average 3 tiles between them. And that was mostly because there was no AI expanding in the north. What am I doing wrong? More specifically:
- use the granary?
- if so, wait with your first settler until after you have it?
- build cities closer together?
- What about the irrigation/mines thing... I'd like more mines, but I need the food also!
----
Using the horsey from the French, I build 30 or so mounted warriors, split up in 3 groups. With one group I secure a French city with a horse (on my borders), with another I push for the only harbour I can see and raze that city, with the last one I go for the 'iron city' and raze that one as well. With my incoming reinforcements I capture cites, only to find out that they don't like me: all but a few on my borders seem to flip after only a few turns. I start razing every captured city, and later start building cities of my own on the empty land. I leave their capital alone.
----
Question 2 Would there have been another way out here? If possible, I'd like to not raze cities for two reasons mostly:
1) Shame to destroy 11 or 12 pop cities.
2) I may have to deal with the bad attitudes of my other opponents. The French most likely already have contact with them.
3) I need bases to heal retreated mounted warriors.
However, in the situation I was in, it was just wasteful to keep units in captured cities to quell resistance, because I would lose them in a flip.
Just as a note: I understand why the cities flipped. I was just way outcultured. I could not keep up with the AI's expansion, I needed all my cities for the production of mounted warriors, I had to pay the AI alot so it could free resources for a bunch of wonders.
----
I make progress and start building on the empty land. The one leader I got was used for rushing a forbidden palace there. Their capital is isolated but it takes me three times to capture it (it keeps flipping; dont want to raze because of the GL). I also start keeping smaller cities way down in the south. Eventually I got rid of the French completely and ONLY THEN they stop flipping. But just before destroying them, I made contact with the Persians and got a huge bunch of techs from the GL. Still, I am way behind in developping my Empire. I even need to build libraries still.
----
Question 3: Does the AI's attitude depend on how they value my culture?
----
I set my goal for the UN. All of my opponents are annoyed with me so that is the first thing to take care off. Trading doesn't help. They won't sell me techs so I do the research myself. I can do little more than keep up with the AI. I enter MPP's, a MI even but only defend when invaded. Luckily, the AI is stupid because I hardly spent effort on defences. Thus, only lost a few offshore formerly French cities. In the mean time, I develop like crazy (democracy!). Managed to get smiles on some opponents' faces and to turn non-corrupted cities into solar planted production machines. Succesfully built the UN (prebuilt palace) but the vote and all subsequent ones are inconclusive.
----
Question 4: What are the determining factors for the UN vote? I got two gracious opponents, one polite and one furious. They all vote for my adversary or abstain.
----
The Persians started their SS. I lack aluminum and uranium myself and noone will trade it to me. Used a few turns to create an army of tanks and mech infantries, with the intention of razing a few Persian cities.
----
Question 5: How come the AI can enter a trade agreement and request an audience after 20 turns, but I cannot? I didn't keep track of the number of turns, but I have the feeling I was practically giving away my luxuries because the trade agreements did not expire.
----
To my luck however, the Romans and Russians start doing the work for me: they start fighting among each oher, keeping the Persians busy for the moment. I keep the army, gladly paying the 50 or so additional costs because I know in this world, one needs to be ready for surprises.
The wars shuffle the attitudes, since I again enter MPP's but did not fight myself. Got uranium from my lifetime enemy the Aztecs even! Aluminium popped up on my territory. Got a head start on the space ship, to which the others could not catch up!