rfcfanatic
Mercantilist
As I have gained some level of confidence on Noble, I have decided to try Prince difficulty. Here's my starting situation:
Not so promising start. I settled on the spot. From the very start I made a terrible mistake of violating the rule - food first. I teched Hunting while training a worker, but I should have teched Fishing while training a warrior and should have switched the production to a work boat as soon as I got Fishing.
Before I got out my settler, I finished Stonehenge and before the next settler I finished The Oracle which yielded Metal Casting as the free tech. Violation of the first rule and wonder-whoring brought me to a situation where I couldn't expand as quickly as I usually do and always had a shortage of workers.
Here I am in 1110 AD (the save has also been attached):
The poor starting situation wasn't the only problem. There's even a bigger problem - no horses. Lib rush towards Military Tradition doesn't make sense, because I can't use my favourite strategy of using cavalry (and cuirassiers a little bit earlier). So I guess I have to rely on rifles (I don't like them at all because they are slow and not as strong as cavalry, but the speed is the main factor).
As I didn't want to aggravate Toku, on his demand I stopped trading with Mansa. I'm kind of worried of Mansa pulling ahead in score and power. Lincoln is up to no good either. He's in a heathen religion and building up military power - it's kind of unusual for someone like Lincoln.
I'm trying to go for Feudalism - Guilds - Gunpowder, because musketeers are basically my only option to counter Mansa's crossbows.
Here's how I have decided to specialize my cities:
Paris - Bureau capital
Orleans - hammers
Lyons - commerce
Rheims - commerce; probably need to redesign the irrigation path to rice
Tours - hammers
Marseilles - commerce
Zhou - commerce
Avignon - hammers; quite poor but it was the last spot left decent enough
Spammed courthouses in every city to combat the maintenance costs that always bog me down in every game.
The main questions:
- How's my city specialization?
- Should I prioritize Gunpowder?
- When to attack Mansa?
- Is there some problem with emphasize production feature? It has been turned on in Tours, but the city is still working farms instead of mines, although there's more than enough food to grow the city. At least - a mine should be worked instead of that pointless 2F1H forest tile. I haven't manually played around with the tiles.
Spoiler :
Not so promising start. I settled on the spot. From the very start I made a terrible mistake of violating the rule - food first. I teched Hunting while training a worker, but I should have teched Fishing while training a warrior and should have switched the production to a work boat as soon as I got Fishing.
Before I got out my settler, I finished Stonehenge and before the next settler I finished The Oracle which yielded Metal Casting as the free tech. Violation of the first rule and wonder-whoring brought me to a situation where I couldn't expand as quickly as I usually do and always had a shortage of workers.
Here I am in 1110 AD (the save has also been attached):
Spoiler :
The poor starting situation wasn't the only problem. There's even a bigger problem - no horses. Lib rush towards Military Tradition doesn't make sense, because I can't use my favourite strategy of using cavalry (and cuirassiers a little bit earlier). So I guess I have to rely on rifles (I don't like them at all because they are slow and not as strong as cavalry, but the speed is the main factor).
As I didn't want to aggravate Toku, on his demand I stopped trading with Mansa. I'm kind of worried of Mansa pulling ahead in score and power. Lincoln is up to no good either. He's in a heathen religion and building up military power - it's kind of unusual for someone like Lincoln.
I'm trying to go for Feudalism - Guilds - Gunpowder, because musketeers are basically my only option to counter Mansa's crossbows.
Here's how I have decided to specialize my cities:
Paris - Bureau capital
Orleans - hammers
Lyons - commerce
Rheims - commerce; probably need to redesign the irrigation path to rice
Tours - hammers
Marseilles - commerce
Zhou - commerce
Avignon - hammers; quite poor but it was the last spot left decent enough
Spammed courthouses in every city to combat the maintenance costs that always bog me down in every game.
The main questions:
- How's my city specialization?
- Should I prioritize Gunpowder?
- When to attack Mansa?
- Is there some problem with emphasize production feature? It has been turned on in Tours, but the city is still working farms instead of mines, although there's more than enough food to grow the city. At least - a mine should be worked instead of that pointless 2F1H forest tile. I haven't manually played around with the tiles.