My first Regent game-tips would be appreciated

bob rulz

Prince
Joined
Feb 15, 2004
Messages
568
Location
Salt Lake City, Utah
GAME INFO

SIZE: Large
CIVS: 12
TYPE: Archipelago
CIV: Carthage
Currently 410 BC. I'm doing at least decently for the short run but I see a grim future. Or maybe I'm just pessimistic.
Conquests latest patch

I have only one luxury and no others that I'll be able to get. I have horses and iron but no guarentee that I'll get all the others throughout the game.

My main question is should I continue to research normally or should I trade instead? Through the power of trading (and philosophy for that matter) I'm ahead of everyone in tech.

Heres my saves throughout the game (including the 4000 BC save).
 
Well, I don't see any more luxuries, although all that excess wine means I could trade for a lot, so, I don't know...just...shoot me or something.

Well, I do have a less than favorable starting position, and I'm falling behind. I played ahead a little more and now I'm in a half phony war with Babylon. Carthage gives into no demands! Unless his survival depends on it!
 
Explore, get contact with everyone.

Trade, Trade, and more Trade. But the first deal may not be the best. So check everone before you trade. Counter offers, ex: AI gives Horseback Riding and want Republic, World Map, 49gold. Just remove all but you rep. and click what would you offer most likely the deal just got a lot nicer. Also sell to richest civ. first.

Their are alot of War Academy posts.

Read some posts form any Game of the mouth (GOTM or COTM) C=conquest.

Good luck with Regent, One last thing, Regent is my favort level for a fast game that I want to pratice a new idea on. It vary forgiving if you make a mistake and doesn't take for ever to play one game.
 
First the good things...

-You are the scientific leader. No other civ that you know of has a tech over you
-You have the two reources of the early game, iron and horses
-You have a big piece of land to settle with all kinds of terrain. That tundra looks bad, but it will surely have oil and maybe also rubber. You can also grab desert tiles and jungle spots. Needed for saltpeter and rubber.
-You are building harbors, sensible for a seafaring civ
-You have embassies

Things that I noticed:
-you need more workers. They are probably the most underestimated unit of them all. They will improve your land and make it grow. You are industrious, but that doesn't mean that you should build less workers. They will be extra important when you start to railroad your lands.
-You have connected your empire with roads and built a few mines, but you should have improved your centre a bit more. Tip: when you are on a tile create an improvement first (irrigation or mine) and build a road immediately after that
-You have a lot of plains and you are mining it. You should irrigate it, because that will allow your cities to grow. The irrigation can only be done next to fresh water, do you should start with plains next to that and then work your way to the rest of the plains.
-You decided to have an almost optimal city placement, which is good when your cities grow to size 20 and you all the available tiles. However, your land is not so suited for fast growth, so a tighter build with more overlap might have been a better choice. 12 tiles per city, to allow them to grow to use all tiles at size 12 (maximum before the industrial age) is a good number.
-I am a big fan of fast units (horses and knights). I would only build those and the occasional spears and pikes.

Tips for the near future:
-I would research towards Republic and switch to that government as fast as I can. It is the best government in most situations.
-Currency is important to get Marketplaces and Construction is needed for aquaducts, to have the cities grow past size 6 (giving you more free units: more income).
-Just settle the tundra with about 4 cities. They won't be very productive, but will help to pay the army. As seafaring it is best to build on the coast (extra commerce).
-You have room for two cities SW and NE of Utica
-I'd settle south of the horse, on the river SE of the wheat.
-Try to grab the complete east of the continent.

I'm confident that you can win this. You have played a steady game so far and you show that you understand the basics. Only there's so much to learn and understand.
 
Well, I played ahead a little, before you gave me the tips I must say. I put a city southwest of Utica. I ended up switching to Monarchy instead (I prefer it over Republic), although Republic may have been a better choice in this situation. I just got into the Middle Ages (I'm pretty sure I'm the first) and I traded people techs for other techs and ridiculous amounts of gold (enough to build embassies everywhere and use only half of it) :D I've gotten 3 new workers and 6 new cities (two up north, 2 down south, 1 southwest of Utica, 1 on island to northeast). Does anyone else see that that city on the flood plain to the south has no name? :confused: That's a really wierd bug. I guess I'll just call it the Nameless City :lol: Anyway, here's the save (it is now 190 AD).

EDIT: Oops, I just noticed the specialists. I've changed that now.
 
I was just going to tell you about the specialists in your best towns ;) You are mining the grasslands and that is a clever idea in despotism. I myself would use the nameless city to produce only workers. I myself would have choosen Republic, because it gives you more gold per tile where gold is produced. You even have enough cities to support almost all your troops in Republic when your cities grow about size 6. Your cities are small though, due to lack of irrigation. You are doing OK though.
 
Okay, I'll just plan to grab as much land as I can, get an irrigation chain over to the plains area, and getting more workers. That seem good for the time being?
 
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