Humankind does many admirable things. It is beautiful, it clearly has a heart and soul put into it (those cinematics for new era and culture are great and narrator is dometimes unfunny but otherwise builds atmosphere very well), it has a great combat system, many very original solutions, and many great little touches I have always missed in civ (since medieval era new cities get instant bonus population in buildings, so they are worth it; artwork of techs and era transitions is multicultural, not just white men past classical era). It has IMO a terrible learning curve, interface, and rotating cultures bring some issues with the identity of yourself and opponents, but I kind of got used to it already. There are many small frustrating things, bugs and things I'd implement, but they are nothing too big to me.
What is big is that I have never snowballed as hard and out of control in any Civilization game as here, and that's very bad. I'm not sure what went wrong (or too well actually) - I have a Nation difficulty IIRC so like 4/7 - but I have absolutely didn't expect to dominate so hard in my first real attempt at this game, when I have no idea what am I doing half of the time and how mechanics work. I didnt even play betas after combat one, I was just asking the forum here the most basic questions regarding game mechanics. Maybe I hit some super rare jackpot or what?
Now, the important thing is, before you'll say 'well you should just try higher difficulties with better AIs', the problem is not that I have just crushed AIs (that too) but the game itself. To a degree that doesn't give me satisfaction but instead a powerful feeling thst something is fundamentally wrong with the game. Let me explain.
Here's the situation. I have played as Egyptians, Romans, Umayyads and then just began as Joseon. From the very beginning I was doing well, as Builder affinity together with a production heavy start had allowed me to build stuff, unlike during my first miserable game as Babylon. I have expected a 'good start' like sometimes in civ5. I did not expect to hit a freakin Technological Singularity by the early medieval age. The turn is 147, but honestly all this applied already to some degree since turn 100.
1) I have literally tens of thousands upon thousands of stockpiles of cash and influence, which make any choice involving those currencies, all narrative events, and new incremential sources of income - utterly insignificant. Like seriously, events and curiosites give me mow like ninety influence when I have twelve thousand.
2) In fact, I have hundreds of yields per turn everywhere. I can build and research everything in like 2 - 3 turns in every city. In my capital I have built everything possible already, and I am almost instantly building new suff from technologies. There is no even a point in doing this now, why bother with +5 production from a new building when I have like four hundred?
3) I have twice the fame of the best AI, 'much stronger' than it, the difference is increasing very quickly (I had it roughly equal just like forty turns ago)
4) The entire continent is my zone of influence. I have also beaten three cultures at once on three front war due to the fact I can basically spawn infinite armed forces instantly.
5) I am great in every category to the degree that I have filled my medieval era stars like a dozen turns after entering it and I could already go into early modern. As I have entered EM, some civs are in classical still.
6) I am so great in fact, that after discovering another continent all cultures beg me to be their friend as they feel greatly inferior.
Is this normal on Nation difficulty?
Because it really shouldn't be achievable for an accidental first noob game, I have never dominated so hard in civ5 even at Prince, even with a ton of experience, even in my best starts and sessions (like "Poland + Lake Victoria + early wonders and CS")
I don't know what to think about this, because if I had to extrapolate from this session I'd have very bleak reflections on not even the balance but design of the game, if yields can get so much out of control that almost everything in the game loses its value because of sheer yield inflation. I mean, what's the purpose of developing anything if I have basically every need of my cities instantly covered?
I suspect the reason for this madness may be essentially unlimited amount of workable tiles for cities (due to the way regions and tiles work) and too slowly increasing cost of buildings and technologies. In civ5 tight mechanics of the game were acting as natural limitations - there were very few tiles, extracted by very few precious citizens, struggling to get (very few) buildings running; there was always a lot to improve and optimize, and next ages would bring few buildings but hard to establish in all but the very best cities. That's what I have kinda expected, it was an excellent pacing and constant challenge to grow. I have never felt too rich in civ5 even if I was richest civ in the world, there was always so much more to do, even on Prince.
What's the craziest for me is sheer contrast with my orevious Babylon game where I have felt I cannot build anything even after 60 turns, because I had no builder affinity and bad luck regarding terrain production yields. Back at the time I thought the pacing problem of the game is "too slow production compared to science", same as civ6. It seems the real problem may be an ability to exponentially skyrocket yields with barely any limits and struggle - if you manage to get out of the initial bottleneck (in which many AIs seem to be stuck forever).
Has anybody else experienced something similar?
What is big is that I have never snowballed as hard and out of control in any Civilization game as here, and that's very bad. I'm not sure what went wrong (or too well actually) - I have a Nation difficulty IIRC so like 4/7 - but I have absolutely didn't expect to dominate so hard in my first real attempt at this game, when I have no idea what am I doing half of the time and how mechanics work. I didnt even play betas after combat one, I was just asking the forum here the most basic questions regarding game mechanics. Maybe I hit some super rare jackpot or what?
Now, the important thing is, before you'll say 'well you should just try higher difficulties with better AIs', the problem is not that I have just crushed AIs (that too) but the game itself. To a degree that doesn't give me satisfaction but instead a powerful feeling thst something is fundamentally wrong with the game. Let me explain.
Here's the situation. I have played as Egyptians, Romans, Umayyads and then just began as Joseon. From the very beginning I was doing well, as Builder affinity together with a production heavy start had allowed me to build stuff, unlike during my first miserable game as Babylon. I have expected a 'good start' like sometimes in civ5. I did not expect to hit a freakin Technological Singularity by the early medieval age. The turn is 147, but honestly all this applied already to some degree since turn 100.
1) I have literally tens of thousands upon thousands of stockpiles of cash and influence, which make any choice involving those currencies, all narrative events, and new incremential sources of income - utterly insignificant. Like seriously, events and curiosites give me mow like ninety influence when I have twelve thousand.
2) In fact, I have hundreds of yields per turn everywhere. I can build and research everything in like 2 - 3 turns in every city. In my capital I have built everything possible already, and I am almost instantly building new suff from technologies. There is no even a point in doing this now, why bother with +5 production from a new building when I have like four hundred?
3) I have twice the fame of the best AI, 'much stronger' than it, the difference is increasing very quickly (I had it roughly equal just like forty turns ago)
4) The entire continent is my zone of influence. I have also beaten three cultures at once on three front war due to the fact I can basically spawn infinite armed forces instantly.
5) I am great in every category to the degree that I have filled my medieval era stars like a dozen turns after entering it and I could already go into early modern. As I have entered EM, some civs are in classical still.
6) I am so great in fact, that after discovering another continent all cultures beg me to be their friend as they feel greatly inferior.
Is this normal on Nation difficulty?

I don't know what to think about this, because if I had to extrapolate from this session I'd have very bleak reflections on not even the balance but design of the game, if yields can get so much out of control that almost everything in the game loses its value because of sheer yield inflation. I mean, what's the purpose of developing anything if I have basically every need of my cities instantly covered?
I suspect the reason for this madness may be essentially unlimited amount of workable tiles for cities (due to the way regions and tiles work) and too slowly increasing cost of buildings and technologies. In civ5 tight mechanics of the game were acting as natural limitations - there were very few tiles, extracted by very few precious citizens, struggling to get (very few) buildings running; there was always a lot to improve and optimize, and next ages would bring few buildings but hard to establish in all but the very best cities. That's what I have kinda expected, it was an excellent pacing and constant challenge to grow. I have never felt too rich in civ5 even if I was richest civ in the world, there was always so much more to do, even on Prince.
What's the craziest for me is sheer contrast with my orevious Babylon game where I have felt I cannot build anything even after 60 turns, because I had no builder affinity and bad luck regarding terrain production yields. Back at the time I thought the pacing problem of the game is "too slow production compared to science", same as civ6. It seems the real problem may be an ability to exponentially skyrocket yields with barely any limits and struggle - if you manage to get out of the initial bottleneck (in which many AIs seem to be stuck forever).
Has anybody else experienced something similar?
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