UnderKingDuck
Warlord
- Joined
- Jul 15, 2014
- Messages
- 179
If there are one thing I hope to see greatly expanded on after the game's release and in a possible expansion pack, it would be to see a greater verity of alien units. We only have six at the moment and those six aliens will be on all 3 of the different biomes. There are three things that I would love to see that could improved this aspect of the game.
1. Have all the aliens have a different skins for each biome type. This is just a cosmetic change, but I think it would be really interesting and add an even greater "feel" from the biome that the player is experiencing in that game.
2. Add a greater verity of aliens for both land and sea. Like I mention before we only have six aliens in the base game. Four of them seem to be land base, one is sea base, and I assume the "Drone" would be a alien that can fly. Seeing this number greatly increase would really be nice. This is especially needed for aliens that are strictly sea base.
3. Add an alien archetype system and integrate it to to the map generation system. This is what I really want to talk about. My idea is have six to eight alien archetypes, one to two aliens in-game for each archetype that the game selects when generating a map, and four/six aliens for the game to choose from for each archetype. This is a very rough idea on what I mean...
Land Base Alien Archetypes:
Melee alien- 6 options, 2 selected when the map is generated.
Examples would be the Wolf Beetles and Raptor Bug.
Range alien- 4-6 options, 1-2 selected when the map is generated.
An example would be the Manticores.
Elite land alien: 4 options, 1 selected when the map is generated.
Example would be the Siege Worms.
Sea Base Alien Archetypes:
Melee base alien- 6 options, 2 selected when the map is generated.
No example.
Range base alien- 4-6 options, 1-2 selected when the map is generated.
No example.
Elite sea alien: 4 options, 1 selected when the map is generated.
Example would be the Kraken/Leviathan/Sea Dragon. I still don't know what it's name is.
Air Base Alien Archetypes:
Melee base alien: 4 options, 1 selected when the map is generated
Range base alien: 4 options: 1 selected when the map is generated
Like I said before the "Drone" alien might be a flying alien. So it might be a example. Should air base alien archetypes have a elite/super unit like the siege worm and the Kraken?
That the very basic idea of what I had in mind. What do you think about this system and the other ideas I suggested? Would you like to see something like this added in an expansion pack? I have some idea for units and even a day and night system they can implement that can effect some units, but that is for another post.
1. Have all the aliens have a different skins for each biome type. This is just a cosmetic change, but I think it would be really interesting and add an even greater "feel" from the biome that the player is experiencing in that game.
2. Add a greater verity of aliens for both land and sea. Like I mention before we only have six aliens in the base game. Four of them seem to be land base, one is sea base, and I assume the "Drone" would be a alien that can fly. Seeing this number greatly increase would really be nice. This is especially needed for aliens that are strictly sea base.
3. Add an alien archetype system and integrate it to to the map generation system. This is what I really want to talk about. My idea is have six to eight alien archetypes, one to two aliens in-game for each archetype that the game selects when generating a map, and four/six aliens for the game to choose from for each archetype. This is a very rough idea on what I mean...
Land Base Alien Archetypes:
Melee alien- 6 options, 2 selected when the map is generated.
Examples would be the Wolf Beetles and Raptor Bug.
Range alien- 4-6 options, 1-2 selected when the map is generated.
An example would be the Manticores.
Elite land alien: 4 options, 1 selected when the map is generated.
Example would be the Siege Worms.
Sea Base Alien Archetypes:
Melee base alien- 6 options, 2 selected when the map is generated.
No example.
Range base alien- 4-6 options, 1-2 selected when the map is generated.
No example.
Elite sea alien: 4 options, 1 selected when the map is generated.
Example would be the Kraken/Leviathan/Sea Dragon. I still don't know what it's name is.
Air Base Alien Archetypes:
Melee base alien: 4 options, 1 selected when the map is generated
Range base alien: 4 options: 1 selected when the map is generated
Like I said before the "Drone" alien might be a flying alien. So it might be a example. Should air base alien archetypes have a elite/super unit like the siege worm and the Kraken?
That the very basic idea of what I had in mind. What do you think about this system and the other ideas I suggested? Would you like to see something like this added in an expansion pack? I have some idea for units and even a day and night system they can implement that can effect some units, but that is for another post.
