thecrazyscot
Spiffy
- Joined
- Dec 27, 2012
- Messages
- 3,124
After watching several reviews, it's clear that the UI needs work. Overall I actually like the clean look, but there's some glaring omissions in terms of providing information to the player.
These listed here are all low-hanging fruit. I'm hopeful that many or most of these issues will be addressed quickly by Firaxis, but if not I will be looking at the feasibility of modding them in ASAP. I might try to add Ageless indicators to buildings in the map tooltips before my first game, lol.
This is not exhaustive, and there are lots of things I'd like to see improve in the Civilopedia as well. The Resource Management screen requires a large overhaul as well, imo.
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These listed here are all low-hanging fruit. I'm hopeful that many or most of these issues will be addressed quickly by Firaxis, but if not I will be looking at the feasibility of modding them in ASAP. I might try to add Ageless indicators to buildings in the map tooltips before my first game, lol.
This is not exhaustive, and there are lots of things I'd like to see improve in the Civilopedia as well. The Resource Management screen requires a large overhaul as well, imo.
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- Happiness should show how many turns until the next celebration. For example:
+21 (3) OR
+21 (60/100) - Settlement Limit should dynamically change color based on whether you are under (green), at (white), or over (red) the limit.
- We need unique icons for things unlocked by the Tech/Civic trees instead of one or more generic "+" icons.
- The white unit icons on the Tech/Civic trees (and in the Production panel) should include pips to show what tier they are.
- Town names should indicate what kind of town they are (Growing, Mining, Trading, etc) at a glance
- Food cost for next growth should be indicated in the city view
- Production cost for items should indicated next to the turn length to produce (this same idea should be applied to Civic/Tech tree costs)
- Maintenance should be included in the Production/Purchase list
- Building Breakdown screen should include important keywords (Ageless, etc)
- Right click on item should open Civilopedia entry
- Buildings should indicate whether they are Ageless in the tooltip. For example: Brickyard (A) or some nice icon.
- Building descriptions should condense adjacency bonus lists.