My little review playing the mod

manarod

Chieftain
Joined
Oct 8, 2007
Messages
92
Location
italy
I'm playing the mod with rome with marathon speed. I have arrived at the reinassance and i have to say that it's done very well and i enjoy every turn! But i have some critic i'd like to share because i think there are some problems that ruin the game (sorry for my english)

1 - cities are way too strong, a city and a archer can destroy everthing! Attila was unable to take one of my cities with 5 rams. The city had no walls too. It's just too much

2 - The concept of alternative buildings is fascinating but the two types of buildings are so similar, harbour and workshop for example. Shouldn't more interesting to choose between a building for hammer and one for food?

3 - Why the national wonders are so far in the technology tree? One of the fun in civ4 is specialise the cities. In this mod the more cities is always better, so why don't use the method of civ4 to have a minimum number of building before create the wonder? (4 libraries for exemple). In this mod having a building in every city doesn't make sense and even the increase cost is illogical

4 - Why have only 2 spaces for the minimum distance between the cities? It's so boring to have stupid cities founded by the ai between my cities. Half of the time i have declared war was just for destroy these cities :(

5 wonders give too much great persons points while specialist only 1, my wonders city has 7 points vs 3 specialist with only 3 points
I loved that mod, happiness and policies are fantastic anche also the extended eras. Keep on :)
 
Hey, manarod! Let me ask you!

Do you have problems with the AI expansion too? I mean, they expand to slow in marathon speed with me. I am already in turn 259 and most of they still have only one or two cities.
 
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