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My minimod - your opinions

Discussion in 'Civ4 - Rise of Mankind' started by madboy77, Jan 15, 2019.

  1. madboy77

    madboy77 Chieftain

    Joined:
    Jan 1, 2019
    Messages:
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    Gender:
    Male
    Hi,

    I tried to play A New Dawn but there's something basically wrong with it and can't get used to it, so I made my minimod - civics, to come back to the glorious Rise of Mankind.

    In ROM I noticed that I usually ended up in taking Republic, Senate & Proletariat almost always and that other options were grossly deficient.

    So here is the changes (with Revolutions):

    General idea:
    Authoritarian rule keeps the country together at the cost of local communities.
    Citizenry participation in trade or political rule increases local loyality.
    Social mobility results in high GP birth
    Social immobility & compulsion result in low GP birth, but more specialists.

    Monarchy
    more stable nationally
    +50% gold in Capital
    Palace & manor give Happy
    (Units cost but the Capital should be able to handle it)

    Federal
    +2 trade routes
    (good for you and vassals, your army may be smaller if surrounded by friendly armies - otherwise quite expensive to keep)

    Communist
    1 hammer for Lumbermill

    Nobility
    1 national stability
    -30 birthrate
    all specialists unlimited (except Slave)
    (Unlimited Spies fill the large gap between Courthouse and Jail)

    Patricians
    1 local stability
    Hurry gold

    Bureaucracy
    1 national stability
    boost for production and science for -15% gold All Cities

    Vassalage
    - 30 birthrate

    Caste
    1 local stability
    - 20 birthrate
    all spcecialists unlimited (except Noble)
    (with Spies - same as Noblility)

    Bourgiose
    1 local/national stability
    Bathhouse & Stable give Health
    Mines & Quarry + 2 gold
    (Bourgiose is more of a social/economic construct, hence dual stability)

    Feudal
    -40 birthrate

    Liberal
    no penalty for not having liberal
    (that was Liberal fascism !- I hated that)

    Nationalist
    +1 domestic trade route

    Marxist
    - 15% gold All Cities

    New civic:
    Siegniorage (with Currency)
    -2 commerce All Cities
    +50% gold in Capital
    +1 trade route
    - 25% cost for distance
    +25 cost for numer of cities
    workers build 25% faster.

    Planning to do Guilds civic.

    You comments welcome.
     
    Last edited: Jan 16, 2019
  2. madboy77

    madboy77 Chieftain

    Joined:
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    Ok, so I'm thinking Guilds should be:

    +1 trade route (or +2 ?)
    +2 hammers for Workshop
    +1 gold for Workshop
    +1 hammer for Town (or plus Cottage, Hamlet growth ?)
    (and +2 local stability -1 national stability ?)
    - 3 Health All Cities

    Do you think it makes sense?
     
    Last edited: Jan 16, 2019
  3. madboy77

    madboy77 Chieftain

    Joined:
    Jan 1, 2019
    Messages:
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    Gender:
    Male
    Ok, so I did the above (with some changes) but the AI smoothly switches between the new civics so I guess this is successful !

    Also, I added Tercio infantry to the Spaniards. I just don't know to change the icon...

    does anyone know how and where to place the .dds ?
    and what is the right .dds icon size?
     

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