Hi,
I tried to play A New Dawn but there's something basically wrong with it and can't get used to it, so I made my minimod - civics, to come back to the glorious Rise of Mankind.
In ROM I noticed that I usually ended up in taking Republic, Senate & Proletariat almost always and that other options were grossly deficient.
So here is the changes (with Revolutions):
General idea:
Authoritarian rule keeps the country together at the cost of local communities.
Citizenry participation in trade or political rule increases local loyality.
Social mobility results in high GP birth
Social immobility & compulsion result in low GP birth, but more specialists.
Monarchy
more stable nationally
+50% gold in Capital
Palace & manor give Happy
(Units cost but the Capital should be able to handle it)
Federal
+2 trade routes
(good for you and vassals, your army may be smaller if surrounded by friendly armies - otherwise quite expensive to keep)
Communist
1 hammer for Lumbermill
Nobility
1 national stability
-30 birthrate
all specialists unlimited (except Slave)
(Unlimited Spies fill the large gap between Courthouse and Jail)
Patricians
1 local stability
Hurry gold
Bureaucracy
1 national stability
boost for production and science for -15% gold All Cities
Vassalage
- 30 birthrate
Caste
1 local stability
- 20 birthrate
all spcecialists unlimited (except Noble)
(with Spies - same as Noblility)
Bourgiose
1 local/national stability
Bathhouse & Stable give Health
Mines & Quarry + 2 gold
(Bourgiose is more of a social/economic construct, hence dual stability)
Feudal
-40 birthrate
Liberal
no penalty for not having liberal
(that was Liberal fascism !- I hated that)
Nationalist
+1 domestic trade route
Marxist
- 15% gold All Cities
New civic:
Siegniorage (with Currency)
-2 commerce All Cities
+50% gold in Capital
+1 trade route
- 25% cost for distance
+25 cost for numer of cities
workers build 25% faster.
Planning to do Guilds civic.
You comments welcome.
I tried to play A New Dawn but there's something basically wrong with it and can't get used to it, so I made my minimod - civics, to come back to the glorious Rise of Mankind.
In ROM I noticed that I usually ended up in taking Republic, Senate & Proletariat almost always and that other options were grossly deficient.
So here is the changes (with Revolutions):
General idea:
Authoritarian rule keeps the country together at the cost of local communities.
Citizenry participation in trade or political rule increases local loyality.
Social mobility results in high GP birth
Social immobility & compulsion result in low GP birth, but more specialists.
Monarchy
more stable nationally
+50% gold in Capital
Palace & manor give Happy
(Units cost but the Capital should be able to handle it)
Federal
+2 trade routes
(good for you and vassals, your army may be smaller if surrounded by friendly armies - otherwise quite expensive to keep)
Communist
1 hammer for Lumbermill
Nobility
1 national stability
-30 birthrate
all specialists unlimited (except Slave)
(Unlimited Spies fill the large gap between Courthouse and Jail)
Patricians
1 local stability
Hurry gold
Bureaucracy
1 national stability
boost for production and science for -15% gold All Cities
Vassalage
- 30 birthrate
Caste
1 local stability
- 20 birthrate
all spcecialists unlimited (except Noble)
(with Spies - same as Noblility)
Bourgiose
1 local/national stability
Bathhouse & Stable give Health
Mines & Quarry + 2 gold
(Bourgiose is more of a social/economic construct, hence dual stability)
Feudal
-40 birthrate
Liberal
no penalty for not having liberal
(that was Liberal fascism !- I hated that)
Nationalist
+1 domestic trade route
Marxist
- 15% gold All Cities
New civic:
Siegniorage (with Currency)
-2 commerce All Cities
+50% gold in Capital
+1 trade route
- 25% cost for distance
+25 cost for numer of cities
workers build 25% faster.
Planning to do Guilds civic.
You comments welcome.
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