I made a mod following Kael's PDF guide as best as I could, but when I activate my mod, nothing is altered. I have the correct directory set, I've built the mod, set all the edited files update the database on activation, but nothing seems to work. I figured since I have the extra city territory claim range set to "8" just like The Shoshone's, the mod would give me extra territory when I found a city, but when I use my settler it gives me the normal amount. The extra trade routes, and everything else also seems to not be active too. In the images I show, I highlight the most notable changes I could fit in one screenshot. There are more things altered in each file, which is why I would like to ask if anyone would be willing to take a look at my mod files that I'm providing in this 7zip archive, and let me know what I'm missing or doing wrong. Some other things to note: 1. I've been using templates from a YouTuber known as Keniisu, the files are in his description: 2. This is my first attempt at any Civ 5 mod, although I've tried 4 similar one's after this and making very minor changes, again nothing changes. 3. I own all DLC for Civilization V. 4. The XML files for DiplomacyResponses, Units, and Leader haven't been altered, therefore I didn't make them update the database. DiplomacyResponses seems to be empty, I didn't touch Units, and I saw no changes with Leader XML. 5. The description of the mod contains everything that I want to have modified, it's my end goal for this mod. Mod Description: Unique Ability "Ireland's Might": Claim additional territory when you settle a City. Choose an extra Religious Belief. Twice the amount of trade routes are available to you. Doubles the amount of Religious Pressure from your Trade Routes, land trade routes have 50% more range. Forts provide +1 Faith, +2 Faith if they are within your borders. Gain 6 Global Happiness for each City you Liberate, Liberated Cities will now follow your religion. Unique Building "Stele" Replaces the Monument, which adds +2 Faith on top of the usual +2 Culture. No maintenance cost. Unique Unit "fuil agus tine": Replaces the Warrior. +66% Combat Strength to Units and Cities when injured. May be Produced, but they are only purchasable with faith. Costs 66 faith. Civilization's ingame Color Scheme switched to Black and Neon Green.