I got into a three-sided war when I made the mistake of signing a mutual agression pact with a weak player. Others went to war with him, dragging me into it.
The fun part is, within 5 turns (under Democracy at Chieftain I think) I had war weariness big enough to override all my happiness items, trade goods, and 20% luxury rate!
However, I started a revolution, thinking to switch to republic or communism (any suggestions on that?) and the following turn nearly 25% of my nuclear reactors MELTED DOWN!
They display war weariness by storking my nukers I guess?
Anyone seen that? If I build a reactor am I locked to one government for all time? Any way to drop the risk?
Basically, WHAT THE HECK happened?!
Also, this is after end-game, so score is not any concern...
The fun part is, within 5 turns (under Democracy at Chieftain I think) I had war weariness big enough to override all my happiness items, trade goods, and 20% luxury rate!
However, I started a revolution, thinking to switch to republic or communism (any suggestions on that?) and the following turn nearly 25% of my nuclear reactors MELTED DOWN!
They display war weariness by storking my nukers I guess?
Anyone seen that? If I build a reactor am I locked to one government for all time? Any way to drop the risk?
Basically, WHAT THE HECK happened?!
Also, this is after end-game, so score is not any concern...