My only complaint

The Leviathan

Warlord
Joined
Jul 28, 2010
Messages
163
Location
Massachusetts, US
So far the game seems to be extremely fun, my only problem is the fact that the game seems empty. By that i mean the map itself feels barren.

Since cities don't claim as much land through culture and because the world building seems to love starting you off light years away from any other civs, i've played several games so far where I meet two enemies out of 8 and it takes me ages to even find their borders.

It's making me think that I might need to start adding additional enemies to my maps to make them more crowded. I haven't gotten to the later ages yet, but really up until it feels like i'm alone in the world. So for anybody who has played throughout the later ages of the game, does the map ever get more crowded? because each civ having four cities a million miles away from each other during the middle ages seems a bit lame
 
I feel the same way. Try standard map with large map settings(10 Civs, 20 City-States.) It helped a little but I might need to bump it to 12 Civs.
 
So does anyone else feel that the map size to civ ratio is alittle screwed?

i'm not sure if it evens out in the late game and besides this the game is awesome, but this little detail is a little annoying
 
My only complaint as well, but it extends to the entire game, so that it feels kinda sterile (even the terrain seems a bit lifeless). I think it's almost exclusivement because of the way culture works: I often wouldn't consider full-out war until borders were pushing against other civs on all sides. This will take much longer to happen in CiV because of the one by one tile acquisition. Culture just isn't very competitive or interesting anymore, I really miss it :cry:

I feel the same way. Try standard map with large map settings(10 Civs, 20 City-States.) It helped a little but I might need to bump it to 12 Civs.
I think I'm going to actually try playing smaller maps, should make the world more crowded. Oddly enough, the city-states don't seem like an impediment to expansion at all: there's plenty of land to take even with them!
 
Yea I was always a culture guy myself who played huge maps with the most civs possible. I moved to standard in CiV because anything bigger felt very empty and almost boring. My current game standard map with 10 civs and 20 city-states just isn't cutting it. I'm going to have to bump to atleast 12-14 civs.
 
I find keeping the world age at 3 billion years (more hills and mountains) with roughly double the default number of players and city states + raging barbarians (good handicap for that cheap 33% bonus) is the closest thing I can get to the feel of great map scripts like Perfect World that gave such wonderful geologically-credible landscapes.

I really hope we can get a similar map script for Civ V with plate tectonics, climate/rainfall simulation, new world continents etc.
The Perfect World map script and its descendants was one of my favorite things about Civ IV, but there's no way I have the scripting (or thinking) skills to recreate something like that.

Really I can't wait for them to release those mod tools so I can finally make my epic descaled Earth map with all civs and city-states pre-placed. There's something about playing on real historical geography which completely revolutionizes the feel of the game, even if you know where all the resources are.
 
After setting up a game with 10 civs and 20 city states on a standard map (with high sea level)

I gotta say I'm pretty impressed, it pretty much destroyed my biggest complaint about the game. It was a lot more up close and personal instead of the civ being across the over sized continent.

Shame my game started crashing at the same spot cause things were just heating up
 
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