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[BNW] My own civ5 mod didn't appear original units

ishikawasaka

Chieftain
Joined
Feb 24, 2019
Messages
6
I followed this video to create a mode.

But original Trait and Unit didn't work.

Code
Spoiler Unit :

<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Units>
<Row>
<Type>UNIT_RYUS_LABEY</Type>
<Description>TXT_KEY_UNIT_RYUS_LABEY</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_LABEY_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_RYUS_LABEY_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_LABEY</Help>
<Requirements></Requirements>
<Combat>30</Combat>
<RangedCombat>0</RangedCombat>
<Cost>80</Cost>
<FaithCost>90</FaithCost>
<Moves>6</Moves>
<Immobile>0</Immobile>
<Range>0</Range>
<BaseSightRange>4</BaseSightRange>
<Class>UNITCLASS_KNIGHT</Class>
<Special></Special>
<Capture></Capture>
<CombatClass>UNITCOMBAT_MOUNTED</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<CivilianAttackPriority></CivilianAttackPriority>
<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI>
<Food>0</Food>
<NoBadGoodies>0</NoBadGoodies>
<RivalTerritory>0</RivalTerritory>
<MilitarySupport>1</MilitarySupport>
<MilitaryProduction>1</MilitaryProduction>
<Pillage>1</Pillage>
<PillagePrereqTech></PillagePrereqTech>
<Found>0</Found>
<FoundAbroad>0</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>0</IgnoreBuildingDefense>
<PrereqResources>0</PrereqResources>
<Mechanized>0</Mechanized>
<Suicide>0</Suicide>
<CaptureWhileEmbarked>0</CaptureWhileEmbarked>
<PrereqTech>TECH_CHIVALRY</PrereqTech>
<ObsoleteTech>TECH_METALLURGY</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_MACHINE_GUN</GoodyHutUpgradeUnitClass>
<HurryCostModifier>0</HurryCostModifier>
<AdvancedStartCost>20</AdvancedStartCost>
<MinAreaSize>-1</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>0</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>0</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>0</SpreadReligion>
<RemoveHeresy>0</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>0</FoundReligion>
<RequiresEnhancedReligion>0</RequiresEnhancedReligion>
<ProhibitsSpread>0</ProhibitsSpread>
<CanBuyCityState>0</CanBuyCityState>
<CombatLimit>500</CombatLimit>
<RangeAttackOnlyInDomain>0</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>0</RangeAttackIgnoreLOS>
<Trade>0</Trade>
<NumExoticGoods>0</NumExoticGoods>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<SpecialCargo></SpecialCargo>
<DomainCargo></DomainCargo>
<Conscription>3</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>0</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_U_RYUS_LABEY</UnitArtInfo>
<UnitArtInfoCulturalVariation>0</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>0</UnitArtInfoEraVariation>
<ProjectPrereq></ProjectPrereq>
<SpaceshipProject></SpaceshipProject>
<LeaderPromotion></LeaderPromotion>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>0</DontShowYields>
<ShowInPedia>1</ShowInPedia>
<MoveRate>BIPED</MoveRate>
<UnitFlagIconOffset>33</UnitFlagIconOffset>
<PortraitIndex>34</PortraitIndex>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas>
</Row>
<Row>
<Class>UNITCLASS_RUCIPELSWING</Class>
<Type>UNIT_RUCIPELSWING</Type>
<PrereqTech>TECH_COMBUSTION</PrereqTech>
<Combat>50</Combat>
<RangedCombat>50</RangedCombat>
<Cost>200</Cost>
<Moves>10</Moves>
<Range>4</Range>
<CombatClass>UNITCOMBAT_NAVAL</CombatClass>
<Domain>DOMAIN_SEA</Domain>
<DefaultUnitAI>UNITAI_RESERVE_SEA</DefaultUnitAI>
<Description>TXT_KEY_UNIT_RUCIPELSWING</Description>
<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_RUCIPELSWING_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_RUCIPELSWING_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_RUCIPELSWING</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<Mechanized>true</Mechanized>
<AdvancedStartCost>60</AdvancedStartCost>
<MinAreaSize>20</MinAreaSize>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_DESTROYER</UnitArtInfo>
<UnitFlagIconOffset>67</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<PortraitIndex>20</PortraitIndex>
<MoveRate>BOAT</MoveRate>
</Row>

</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_RYUS_LABEY</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_RYUS_LABEY</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_RYUS_LABEY</UnitType>
<UnitAIType>UNITAI_COUNTER</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_RYUS_LABEY</UnitType>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
</Row>
</Unit_AITypes>
<!-- Unit_Buildings -->
<!-- Unit_BuildingClassRequireds -->
<!-- Unit_ProductionModifierBuildings -->
<!-- Unit_Builds -->
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_RYUS_LABEY</UnitType>
<UnitClassType>UNITCLASS_MACHINE_GUN</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_RYUS_LABEY</UnitType>
<PromotionType>PROMOTION_ANTI_MOUNTED_I</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_Flavors>
<Row>
<UnitType>UNIT_RYUS_LABEY</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_RYUS_LABEY</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>9</Flavor>
</Row>
</Unit_Flavors>
<!-- Unit_GreatPersons -->
<!-- Unit_ResourceQuantityRequirements -->
<!-- Unit_UniqueNames -->
<!-- Unit_YieldFromKills -->
<!-- Unit_NotAITypes -->
<!-- Unit_ProductionTraits -->
<!-- Unit_TechTypes -->
<!-- UnitPromotions_CivilianUnitType -->
<UnitGameplay2DScripts>
<Row>
<UnitType>UNIT_RYUS_LABEY</UnitType>
<SelectionSound>AS2D_SELECT_KNIGHT</SelectionSound>
<FirstSelectionSound>AS2D_SELECT_KNIGHT</FirstSelectionSound>
</Row>
</UnitGameplay2DScripts>
<Language_ko_KR>
<Row Tag="TXT_KEY_UNIT_RYUS_LABEY">
<Text>라베이의 기사</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_LABEY_TEXT">
<Text>라베이의 기사는 왕국 국교회가 소유한 최강의 기사단으로써 동시대의 그 어떠한 기사들도 대적할 수 없었다 칭해지는 일당백의 정예군입니다.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_RYUS_LABEY_STRATEGY">
<Text>라베이의 기사는 류스 왕국의 고유 유닛입니다. 이것은 기병 유닛을 대체합니다. 라베이의 기사는 다른 기사 유닛들보다 강력하기에 플레이어는 점령 위주로 게임을 풀어갈 수 있습니다.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_LABEY">
<Text>빠르고 강력한 류스 고유의 유닛입니다. 창을 사용하는 병사들만 주의해서 운용한다면 류스 왕국 플레이어의 가장 든든한 아군이 되어 줄 것입니다.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_RUCIPELSWING">
<Text>루치펠의 날개</Text>
</Row>
<Row Tag= "TXT_KEY_CIV5_INDUSTRIAL_RUCIPELSWING_TEXT">
<Text>루치펠의 날개는 류스 왕국의 고유 유닛입니다.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_RUCIPELSWING_STRATEGY">
<Text>루치펠의 날개는 구축함을 대체하는 류스 왕국의 해상 유닛으로써 구축함보다 싸고 강력합니다.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_RUCIPELSWING">
<Text>류스 왕국에 무한한 승리와 영광을 [NEWLINE]-왕국중앙과학협회 협회장 이슈노아</Text>
</Row>
</Language_ko_KR>
<Units>
<Row>
<Type>UNIT_RYUS_MASTERKNIGHT</Type>
<Description>TXT_KEY_UNIT_RYUS_MASTERKNIGHT</Description>
<Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_MASTERKNIGHT_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_RYUS_MASTERKNIGHT_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_MASTERKNIGHT</Help>
<Requirements></Requirements>
<Combat>90</Combat>
<RangedCombat>2</RangedCombat>
<RangedCombat>90</RangedCombat>
<Cost>300</Cost>
<FaithCost>550</FaithCost>
<RequiresFaithPurchaseEnabled>1</RequiresFaithPurchaseEnabled>
<Moves>9</Moves>
<Immobile>0</Immobile>
<Range>0</Range>
<BaseSightRange>2</BaseSightRange>
<Class>UNITCLASS_TANK</Class>
<Special></Special>
<Capture></Capture>
<CombatClass>UNITCOMBAT_ARMOR</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<CivilianAttackPriority></CivilianAttackPriority>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Food>0</Food>
<NoBadGoodies>0</NoBadGoodies>
<RivalTerritory>0</RivalTerritory>
<MilitarySupport>1</MilitarySupport>
<MilitaryProduction>1</MilitaryProduction>
<Pillage>1</Pillage>
<PillagePrereqTech></PillagePrereqTech>
<Found>0</Found>
<FoundAbroad>0</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>1</IgnoreBuildingDefense>
<PrereqResources>0</PrereqResources>
<Mechanized>1</Mechanized>
<Suicide>0</Suicide>
<CaptureWhileEmbarked>0</CaptureWhileEmbarked>
<PrereqTech>TECH_COMBUSTION</PrereqTech>
<ObsoleteTech></ObsoleteTech>
<GoodyHutUpgradeUnitClass></GoodyHutUpgradeUnitClass>
<HurryCostModifier>0</HurryCostModifier>
<AdvancedStartCost>50</AdvancedStartCost>
<MinAreaSize>-1</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>0</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>0</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>0</SpreadReligion>
<RemoveHeresy>0</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>0</FoundReligion>
<RequiresEnhancedReligion>0</RequiresEnhancedReligion>
<ProhibitsSpread>0</ProhibitsSpread>
<CanBuyCityState>0</CanBuyCityState>
<CombatLimit>100</CombatLimit>
<RangeAttackOnlyInDomain>0</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>0</RangeAttackIgnoreLOS>
<Trade>0</Trade>
<NumExoticGoods>0</NumExoticGoods>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<SpecialCargo></SpecialCargo>
<DomainCargo></DomainCargo>
<Conscription>0</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>0</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_U_GERMAN_PANZER</UnitArtInfo>
<UnitArtInfoCulturalVariation>0</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>0</UnitArtInfoEraVariation>
<ProjectPrereq></ProjectPrereq>
<SpaceshipProject></SpaceshipProject>
<LeaderPromotion></LeaderPromotion>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>0</DontShowYields>
<ShowInPedia>1</ShowInPedia>
<MoveRate>WHEELED</MoveRate>
<UnitFlagIconOffset>58</UnitFlagIconOffset>
<PortraitIndex>39</PortraitIndex>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_RYUS_MASTERKNIGHT</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_RYUS_MASTERKNIGHT</UnitType>
<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType>
</Row>
</Unit_AITypes>
<!-- Unit_Buildings -->
<!-- Unit_BuildingClassRequireds -->
<!-- Unit_ProductionModifierBuildings -->
<!-- Unit_Builds -->
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_RYUS_MASTERKNIGHT</UnitType>
<UnitClassType>UNITCLASS_MODERN_ARMOR</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_RYUS_MASTERKNIGHT</UnitType>
<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType>
</Row>
<Row>
<UnitType>UNIT_RYUS_MASTERKNIGHT</UnitType>
<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_Flavors>
<Row>
<UnitType>UNIT_RYUS_MASTERKNIGHT</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>20</Flavor>
</Row>
<Row>
<UnitType>UNIT_RYUS_MASTERKNIGHT</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>11</Flavor>
</Row>
<Row>
<UnitType>UNIT_RYUS_MASTERKNIGHT</UnitType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>14</Flavor>
</Row>
</Unit_Flavors>
<!-- Unit_GreatPersons -->
<!-- Unit_UniqueNames -->
<!-- Unit_YieldFromKills -->
<!-- Unit_NotAITypes -->
<!-- Unit_ProductionTraits -->
<!-- Unit_TechTypes -->
<!-- UnitPromotions_CivilianUnitType -->
<UnitGameplay2DScripts>
<Row>
<UnitType>UNIT_RYUS_MASTERKNIGHT</UnitType>
<SelectionSound>AS2D_SELECT_TANK</SelectionSound>
<FirstSelectionSound>AS2D_BIRTH_TANK</FirstSelectionSound>
</Row>
</UnitGameplay2DScripts>


<Language_ko_KR>
<Row Tag="TXT_KEY_UNIT_RYUS_MASTERKNIGHT">
<Text>마스터 나이트</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_INDUSTRIAL_MASTERKNIGHT_TEXT">
<Text>왕국을 승리로 이끌기 위해 제1 공창에서 만들어낸 희대의 걸작 전차입니다.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_RYUS_MASTERKNIGHT_STRATEGY">
<Text>마스터 나이트는 류스의 고유 유닛으로, 지상함을 대체합니다. </Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_MASTERKNIGHT">
<Text>빠르고 강력한 유닛입니다.</Text>
</Row>
</Language_ko_KR>
</GameData>



Spoiler Trait :

<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Traits>
<Row>
<Type>TRAIT_CONVERTS_LAND_RUHEN</Type>
<Description>TXT_KEY_TRAIT_CONVERTS_LAND_RUHEN</Description>
<ShortDescription>TXT_KEY_TRAIT_CONVERTS_LAND_RUHEN_SHORT</ShortDescription>
<LevelExperienceModifier>0</LevelExperienceModifier>
<GreatPeopleRateModifier>5</GreatPeopleRateModifier>
<GreatScientistRateModifier>10</GreatScientistRateModifier>
<GreatGeneralRateModifier>80</GreatGeneralRateModifier>
<GreatGeneralExtraBonus>20</GreatGeneralExtraBonus>
<GreatPersonGiftInfluence>0</GreatPersonGiftInfluence>
<MaxGlobalBuildingProductionModifier>0</MaxGlobalBuildingProductionModifier>
<MaxTeamBuildingProductionModifier>0</MaxTeamBuildingProductionModifier>
<MaxPlayerBuildingProductionModifier>0</MaxPlayerBuildingProductionModifier>
<CityUnhappinessModifier>-5</CityUnhappinessModifier>
<PopulationUnhappinessModifier>-100</PopulationUnhappinessModifier>
<CityStateBonusModifier>20</CityStateBonusModifier>
<CityStateFriendshipModifier>40</CityStateFriendshipModifier>
<CityStateCombatModifier>100</CityStateCombatModifier>
<LandBarbarianConversionPercent>100</LandBarbarianConversionPercent>
<LandBarbarianConversionExtraUnits>0</LandBarbarianConversionExtraUnits>
<SeaBarbarianConversionPercent>0</SeaBarbarianConversionPercent>
<LandUnitMaintenanceModifier>-38</LandUnitMaintenanceModifier>
<NavalUnitMaintenanceModifier>-50</NavalUnitMaintenanceModifier>
<CapitalBuildingModifier>20</CapitalBuildingModifier>
<PlotBuyCostModifier>50</PlotBuyCostModifier>
<PlotCultureCostModifier>250</PlotCultureCostModifier>
<CultureFromKills>10</CultureFromKills>
<FaithFromKills>20</FaithFromKills>
<CityCultureBonus>0</CityCultureBonus>
<CapitalThemingBonusModifier>0</CapitalThemingBonusModifier>
<PolicyCostModifier>-10</PolicyCostModifier>
<CityConnectionTradeRouteChange>0</CityConnectionTradeRouteChange>
<WonderProductionModifier>30</WonderProductionModifier>
<PlunderModifier>120</PlunderModifier>
<ImprovementMaintenanceModifier>30</ImprovementMaintenanceModifier>
<GoldenAgeDurationModifier>10</GoldenAgeDurationModifier>
<GoldenAgeMoveChange>3</GoldenAgeMoveChange>
<GoldenAgeCombatModifier>5</GoldenAgeCombatModifier>
<GoldenAgeTourismModifier>-20</GoldenAgeTourismModifier>
<GoldenAgeGreatArtistRateModifier>0</GoldenAgeGreatArtistRateModifier>
<GoldenAgeGreatMusicianRateModifier>0</GoldenAgeGreatMusicianRateModifier>
<GoldenAgeGreatWriterRateModifier>13</GoldenAgeGreatWriterRateModifier>
<ExtraEmbarkMoves>4</ExtraEmbarkMoves>
<NaturalWonderFirstFinderGold>0</NaturalWonderFirstFinderGold>
<NaturalWonderSubsequentFinderGold>0</NaturalWonderSubsequentFinderGold>
<NaturalWonderYieldModifier>0</NaturalWonderYieldModifier>
<NaturalWonderHappinessModifier>0</NaturalWonderHappinessModifier>
<NearbyImprovementCombatBonus>10</NearbyImprovementCombatBonus>
<NearbyImprovementBonusRange>7</NearbyImprovementBonusRange>
<CultureBuildingYieldChange>0</CultureBuildingYieldChange>
<CombatBonusVsHigherTech>20</CombatBonusVsHigherTech>
<CombatBonusVsLargerCiv>120</CombatBonusVsLargerCiv>
<RazeSpeedModifier>0</RazeSpeedModifier>
<DOFGreatPersonModifier>0</DOFGreatPersonModifier>
<LuxuryHappinessRetention>0</LuxuryHappinessRetention>
<ExtraSpies>0</ExtraSpies>
<UnresearchedTechBonusFromKills>0</UnresearchedTechBonusFromKills>
<ExtraFoundedCityTerritoryClaimRange>0</ExtraFoundedCityTerritoryClaimRange>
<FreeSocialPoliciesPerEra>0</FreeSocialPoliciesPerEra>
<NumTradeRoutesModifier>0</NumTradeRoutesModifier>
<TradeRouteResourceModifier>0</TradeRouteResourceModifier>
<UniqueLuxuryCities>0</UniqueLuxuryCities>
<UniqueLuxuryQuantity>0</UniqueLuxuryQuantity>
<WorkerSpeedModifier>0</WorkerSpeedModifier>
<AfraidMinorPerTurnInfluence>0</AfraidMinorPerTurnInfluence>
<LandTradeRouteRangeBonus>0</LandTradeRouteRangeBonus>
<TradeReligionModifier>0</TradeReligionModifier>
<TradeBuildingModifier>0</TradeBuildingModifier>
<FightWellDamaged>0</FightWellDamaged>
<MoveFriendlyWoodsAsRoad>0</MoveFriendlyWoodsAsRoad>
<FasterAlongRiver>0</FasterAlongRiver>
<FasterInHills>0</FasterInHills>
<EmbarkedAllWater>0</EmbarkedAllWater>
<EmbarkedToLandFlatCost>0</EmbarkedToLandFlatCost>
<NoHillsImprovementMaintenance>0</NoHillsImprovementMaintenance>
<TechBoostFromCapitalScienceBuildings>0</TechBoostFromCapitalScienceBuildings>
<StaysAliveZeroCities>0</StaysAliveZeroCities>
<FaithFromUnimprovedForest>0</FaithFromUnimprovedForest>
<BonusReligiousBelief>0</BonusReligiousBelief>
<AbleToAnnexCityStates>0</AbleToAnnexCityStates>
<CrossesMountainsAfterGreatGeneral>1</CrossesMountainsAfterGreatGeneral>
<MayaCalendarBonuses>0</MayaCalendarBonuses>
<NoAnnexing>0</NoAnnexing>
<TechFromCityConquer>0</TechFromCityConquer>
<UniqueLuxuryRequiresNewArea>0</UniqueLuxuryRequiresNewArea>
<RiverTradeRoad>0</RiverTradeRoad>
<AngerFreeIntrusionOfCityStates>0</AngerFreeIntrusionOfCityStates>
<FreeUnit></FreeUnit>
<FreeUnitPrereqTech></FreeUnitPrereqTech>
<CombatBonusImprovement></CombatBonusImprovement>
<FreeBuilding></FreeBuilding>
<FreeBuildingOnConquest>BUILDING_COURTHOUSE</FreeBuildingOnConquest>
<ObsoleteTech></ObsoleteTech>
<PrereqTech></PrereqTech>
</Row>
</Traits>
<!-- Trait_ExtraYieldThresholds -->
<!-- Trait_YieldChanges -->
<!-- Trait_YieldChangesStrategicResources -->
<!-- Trait_YieldChangesNaturalWonder -->
<!-- Trait_YieldChangesPerTradePartner -->
<!-- Trait_YieldChangesIncomingTradeRoute -->
<!-- Trait_YieldModifiers -->
<!-- Trait_FreePromotions -->
<!-- Trait_FreePromotionUnitCombats -->
<!-- Trait_MovesChangeUnitCombats -->
<!-- Trait_MaintenanceModifierUnitCombats -->
<!-- Trait_Terrains -->
<!-- Trait_ResourceQuantityModifiers -->
<!-- Trait_FreeResourceFirstXCities -->
<!-- Trait_ImprovementYieldChanges -->
<!-- Trait_SpecialistYieldChanges -->
<!-- Trait_UnimprovedFeatureYieldChanges -->
<!-- Trait_NoTrain -->
<Language_ko_KR>
<Row Tag="TXT_KEY_TRAIT_CONVERTS_LAND_RUHEN">
<Text>야만인 주둔지 점령 때 얻는 [ICON GOLD]가 120% 상승하며 100% 확률로 아군에 합류합니다.</Text>
</Row>
<Row Tag="TXT_KEY_TRAIT_CONVERTS_LAND_RUHEN_SHORT">
<Text>싸움꾼들의 나라</Text>
</Row>
</Language_ko_KR>
</GameData>



I will compress and attach the mode file.
Please help.
 

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  • Civ5Mod4.zip
    120.8 KB · Views: 128
For the units: You need to change Civilization_UnitClassOverrides (in Civilization.xml) in order to have the appropriate UnitClassType and UnitType for your units; in its current form, it's giving you Germany's unique units.

UNITCLASS_RUCIPELSWING also isn't defined anywhere; you'll need to either create that UnitClass somewhere in your code, or change the UnitClass to one that currently exists in the game.

For the trait: The name of the trait doesn't match the trait being assigned in Leader_Traits; the trait is called TRAIT_CONVERTS_LAND_RUHEN, while Leader_Traits is attempting to give TRAIT_CONVERTS_LAND_BARBARIANS.
 
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