My personal Civ VI rule set and stats... I like to keep things very consistant. :)

Joe Marzen

Chieftain
Joined
Apr 20, 2018
Messages
8
Location
Edgerton, Wisconsin
Civ VI - Scores: Official -11/26/17
---

***Official Rules:
1. All rankings apply only to standard speed games.
2. All games created using as many random settings as possible, except map type.
3. Three hash tags (###) denotes highest single game/metric type score. 3a. Three hash tags plus a star (###*) denotes highest single game/metric type score but tied with another game.
4. Games shortened by glitches/mistakes are not counted in rankings.
5. Points per hour rounded up to nearest round #. All other #'s rounded to 2nd decimal place.
6. Hours played denotes periods of time devoted to game play as central personal activity. 6a. This variable is rounded to the nearest hour period.
6(a)i. This variable includes short periods devoted to bathroom breaks and other activities requiring less than fifteen minutes.
6(a)ii. This variable is obviously vague and is left to personal approximation/discretion.
7. In the case of retirement Rank is always last place.
7a. Although this distinction may have been used prior to Game #36 it is only official as of Game #36.
7(a)i. Note- The main significance of this rule is that games may be quit early in order to preserve minor stats.
8. Games created using loaded configuration.
8(a) Loaded configuration seed numbers must be altered from prior game seed numbers manually/randomly prior to each new game.
8(a)i. Loaded configuration currently named: (8675309)
8(a)ii. Loaded configuration (8675309) must be overwritten with newly selected seed numbers prior to each new game.
8(a)iii. As of game #41 seed numbers are to be recorded each game.
9. Unfinished games, games with no official defeat or retirement, are always counted as losses with a zero score statistically.
10. Points per turn is to be recorded for each game as PPT statistically.
11. AVERAGE SCORE?

---
Stat format
---
Spoiler :


Game #
Roosevelt - Standard - Shuffle - Large
AI# Max -- CS# Max
Victory Type: Score Only
Immortal: -- - Turn
Rank: /
/
Points -
PPT -
Length:
//-
- Approx # Hours Spent:
- Approx -- points per hour
Seeds: /
—-


Win Record - Immortal - 1/42 - .02%
- Deity - 0/0 - 0%
---

Game# 1
Roosevelt - Epic - Continents - Large
Victory Type: All
Deity: Defeat - Turn Unknown
21/Dan Quayle
260 points - ? per turn
---

Game# 2
Roosevelt - Epic -Continents - Large
Victory Type: All
Immortal: Defeat - Turn ?
19/Ethelred the unready
435 points - ? per turn
---

Game# 3
Roosevelt - Epic - Shuffle - Large
Victory Type: All
Immortal: Defeat - Turn 23
21/Dan Quayle
11 Points - .48 per turn
---

Game# 4
Roosevelt - Standard - Continents - Large
Victory Type: All
Immortal: Defeat - Turn 367
19/Ethelred the Unready
410 Points - 1.12 per turn
---

Game# 5
Roosevelt - Standard - Continents - Large
Victory Type: All
Immortal: Defeat - Turn 332
20/Mary Tudor I
392 Points - 1.18 per turn
---

Game# 6
Roosevelt - Standard - Continents - Large
Victory Type: All
Immortal: Defeat - Turn 394
19/Ethelred the Unready
414 Points - 1.05 per turn
---

Game# 7
Roosevelt - Standard - Continents - Large
Victory Type: All
Immortal: Defeat - Turn 38
21/Dan Quayle
19 Points
---

Game# 8
Roosevelt - Standard - Continents - Large
Victory Type: All
Immortal: Glitch - Turn 49
21/Dan Quayle
33 Points
---

---
Add # of Points Per Turn
---

Game# 9
Roosevelt - Standard - Continents - Large
Victory Type: All
Immortal: Defeat - Turn 384
18/Warren G. Harding
549 Points - 1.43 per turn
---

Game# 10
Roosevelt - Standard - Shuffle - Large
Victory Type: All
Immortal: Defeat - Turn 347
21/Dan Quayle
295 Points
---

Game# 11
Roosevelt - Standard - Shuffle - Large
Victory Type: All
Immortal: Defeat - Turn 102
21/Dan Quayle
56 Points - .55 per turn
---

Game# 12
Roosevelt - Standard - Shuffle - Large
Victory Type: All
Immortal: Defeat - Turn 374
20/Mary Tudor
373 Points - 1.0 per turn
---

Game# 13
Roosevelt - Standard - Shuffle - Huge
Victory Type: All
Immortal: Defeat - Turn 350
20/Mary Tudor I
390 Points - 1.11 per turn
---

Game# 14
Roosevelt - Standard - Shuffle - Huge
Victory Type: Score Only
Immortal: Defeat - Turn 247
21/Dan Quayle
167 Points - .68 Points
---

---
---Winter 2016 Update Installed---
---

Game# 15
Roosevelt - Standard - Shuffle - Large
Victory Type: Score Only
Immortal: Defeat - Turn 84
21/Dan Quayle
48 Points - .57 per turn
---

Game# 16
Roosevelt - Standard - Shuffle - Large
Victory Type: Score Only
Immortal: Retirement/Defeat - Turn 225
Rank: 1/10 - .1
21/Dan Quayle
204 Points - .91 points per turn
---

---
---Updated CPU---
---Added Rank Score---
---Approx # Hours Spent---
---

Game# 17
Roosevelt - Standard - Shuffle - Large
AI# Max
Victory Type: Score Only
Immortal: Defeat/Retirement - Turn 32
Rank: 1/16 - .06
21/Dan Quayle
21 Points - .66 per turn
Length: -01/02/17 - 9:40PM-10:00PM
-Approx # Hours Spent: 20min
---

---
---Upgraded RAM, +8GB, Total =12GB---
---

Game# 18
Roosevelt - Standard - Shuffle - Large
AI# Max
Victory Type: Score Only
Immortal: Defeat - Turn 500
Rank: 13/16 - .81
18/Warren G. Harding
577 Points - 1.15 per turn
Length: -01/03/17 - 11:17PM-4:00AM
-01/04/17 - 7:30AM-9:00AM
- 1:45PM-2:20PM
-01/05/17 - 7:00PM-8:00PM
- 9:45PM-12:45AM
-01/06/17 - 8:00PM-6:50AM
-01/07/17 - 8:00PM-5:00AM
-01/12/17 - 9:00PM-5:00AM
-Approx # Hours spent: 29
- Approx 20 points per hour
---

Game# 19
Roosevelt - Standard - Fractal
AI# Max
Victory Type: Score Only
Immortal: Defeat - Turn 500
Rank: 12/16 - .75
18/Warren G. Harding
528 Points - 1.06 per turn
Length: -01/17/17 - 5:00PM-6:00PM
- 6:30PM-7:00PM
- 9:00PM-5:30AM
-01/18/17 - 9:00PM-6:30AM
-01/19/17 - ~:45
-01/20/17 -8:15PM-5:30AM
-01/22/17 -8:30PM-12:00AM
-Approx # Hours spent: 33
- Approx 17 points per hour
---

Game# 20
Roosevelt - Standard - Fractal
AI# Max
Victory Type: Score Only
Immortal: Defeat - Turn ?
Rank: ?
21/Dan Quayle
44 Points - ? per turn
Length: -01/23/17 - 11:30PM-12:15AM
-Approx # Hours spent: 45min
---

Game# 21
Roosevelt - Standard - Fractal - Large
AI# Max
Victory Type: Score Only
Immortal: Defeat - Turn 500
Rank: 10/16 - .63
19/Ethelred the Unready
440 Points - .9 per turn
Length: -01/24/17 - 12:30AM-5:15AM
-01/24/17 - 3:00PM-6:00PM
-01/25/17 - 2:00PM-7:30PM
-01/27/17 - 11:00AM-12:30PM
-01/27/17 - 4:30PM-7:00PM
-01/27/17 - 10:00PM-4:30AM
-01/30/17 - 10:30PM-12:30AM
-Approx # Hours Spent: 25.75
- Approx -17- points per hour
---

Game# 22
Roosevelt - Standard - Fractal - Large
AI# Max
Victory Type: Score Only
Immortal: -Defeat/Retired - Turn 167
Rank: 1/16 - .06
21/Dan Quayle
Points - 160 - .96 per turn
Length: -01/31/17 - 11:00AM-1:30PM
-01/31/17 - 2:45PM-3:30PM
-01/31/17 - 4:00PM-6:45PM
-01/31/17 - 8:00PM-8:15PM
-Approx # Hours Spent: 6.25
---

Game# 23
Roosevelt - Standard - Fractal - Large
AI# Max
Victory Type: Score Only
Immortal: -Defeat/Retired - Turn 188
Rank: 14/16 - .88
21/Dan Quayle
Points - 144 - .77 per turn
Length: - 02/01/17 - 1230AM-5:15AM
7:30AM-9:30AM
-Approx # Hours Spent: 6.75
---

Game# 24
Roosevelt - Standard - Fractal - Large
AI# Max
Victory Type: Score Only
Immortal: -Defeat/Retired - Turn 65
Rank: 1/16 -.06
21/Dan Quayle
Points - 50 - .77 per turn
Length: - 02/01/17 -3:45PM-5:45PM
- Approx # Hours Spent: 1
---

Game# 25
Roosevelt - Standard - Fractal - Large
AI# Max
Victory Type: Score Only
Immortal: -Defeat/Retired - Turn 101
Rank: 1/16 -.06
21/Dan Quayle
Points - 79 - .78 per turn
Length: - 02/07/17 - 2:00PM
- Approx # Hours Spent: 5
---

Game# 26
Roosevelt - Standard - Fractal - Large
AI# Max
Victory Type: Score Only
Immortal: -Defeat - Turn 500
Rank: 11/16 - .70
18/Warren G. Harding
Points - 563 - 1.13 per turn
Length: - 02/07/17 - 8:00PM-5:00AM
- 02/08/17 - 8:15AM-11:30AM
-8:00PM-5:30AM
- 02/10/17 - 3:45PM-7:00PM
- 02/15/17 - 3:00PM-5:30PM
-5:45PM-7:00PM
-8:30PM-10:30PM
- Approx # Hours Spent: 25.5
- Approx -23- points per hour
---

Game# 27
Roosevelt - Standard - Fractal - Large
AI# Max
Victory Type: Score Only
Immortal: -Defeat - Turn - 500
Rank: 10/16 - .63
18/Warren G. Harding ##*
Points - 541 - 1.08 Points per turn
Length: - 02/16/17 -12:00AM-9:15AM
- 02/17/17 -11:00AM-3:30PM
- 02/17/17 -5:00PM-7:00PM
- 02/20/17 -11:00PM-4:30AM
- 02/22/17 -9:00PM-6:25AM
- 02/23/17 -8:30AM-3:00PM
- Approx # Hours Spent: 37.25
- Approx -15- points per hour
---

---
-Australia DLC Added
-Player Determined City State Quantity Added
---

Game# 28
Roosevelt - Standard - Fractal - Large
AI# Max -- CS# Max
Victory Type: Score Only
Immortal: -Retired/Defeat - Turn - 315
Rank: 13/16 - .81
20/Mary Tudor I
Points - 301 - .96 Points Per Turn
Length: - 03/01/17 -2:00AM-5:30AM
-8:00AM-8:30AM
03/02/17 -6:00PM-7:00PM
-11:00PM-11:00AM
- Approx # Hours Spent: 17
- Approx -18- points per hour
---

Game# 29
Roosevelt - Standard - Shuffle - Large
AI# Max -- CS# Max
Victory Type: Score Only
Immortal: -Defeat- Turn ?
Rank: 1/16 - .06
21/Dan Quayle
Points - 15
Length: - 03/09/17 -12:15AM-2:30AM
- Approx # Hours Spent: 2.25
- Approx -7- points per hour
---

---
Wide Screen Added
---

Game# 30
Roosevelt - Standard - Shuffle - Large
AI# Max -- CS# Max
Victory Type: Score Only
Immortal: -Defeat- Turn 500
Rank: 15/16 - .94
14/Herbert Hoover
Points - 989 - 1.98 Points per turn
Length: - 3/19/17 -10:00PM-7:30AM
3/21/17 -9:00PM-5:00AM
3/22/17 -4:00PM-7:00PM
3/28/17 -1:15AM-9:15AM
-7:00PM-5:00AM
4/01/17 -12:45AM-4:15AM
- Approx # Hours Spent: 41.5
- Approx -24- points per hour
---

Game# 31
Roosevelt - Standard - Shuffle - Large
AI# Max -- CS# Max
Victory Type: Score Only
Immortal: -Defeat/Retired - Turn 180
Rank: 1/16 -.06
21/Dan Quayle
Points -137- .76 Points Per turn
Length: - 04/01/17 -11:15PM-4:30AM
- 04/05/17 -9:15PM-9:30PM
- Approx # Hours Spent: 5.5
- Approx -25- points per hour
---

Game# 32
Roosevelt - Standard - Fractal - Large
AI# Max -- CS# Max
Victory Type: Score Only
Immortal: -Defeat- Turn 30
Rank: 1/16 -.06
21/Dan Quayle
Points - 17
Length: - 04/14/17 - 11:00PM-11:15PM
04/15/17 - 3:45AM-4:00AM
- Approx # Hours Spent: .5
- Approx -9- points per hour
---

---
Spring Patch Installed
---

Game # 33
Roosevelt - Standard - Shuffle - Large
AI# Max -- CS# Max
Victory Type: Score Only
Immortal: -Win- Turn 500
Rank: 16/16 -1##!
13/Ivan the Terrible
Points - 1013### -2.03 Points per turn###
Length: - 04/21/17 - 11:45PM-8:45AM
04/25/17 - 9:00PM-5:15AM
04/27/17 - 10:30PM-5:15AM
04/28/17 - 2:00PM-7:00PM
04/29/17 - 12:00AM-6:00AM
05/01/17 - 9:45PM-2:45AM
05/02/17 - 8:30PM-11:00PM
- Approx # Hours Spent: 42.25
- Approx -24- points per hour
— 03/09/17 -12:15AM-atched as much as possible
---

Game # 34
Roosevelt - Standard - Shuffle - Large
AI# Max -- CS# Max
Victory Type: Score Only
Immortal: -Retired- Turn 351
Rank: 1/16 -.06
20/Mary Tudor
Points - 335
Length:
08/02/17 -12:15AM - 8:30AM - 8.25
08/03/17 -3:00PM - 7:00PM - 4.0
-8:00PM - 5:00AM - 9.0
-3:00PM - 4:15PM - 1.25
- Approx # Hours Spent: 23
- Approx -15- points per hour
---

Game # 35
Roosevelt - Standard - Shuffle - Large
AI# Max -- CS# Max
Victory Type: Score Only
Immortal: -Retired- Turn 62
Rank: 1/16 -.06
21/Dan Quayle
Points - 34
Length:
10/31/17 -8:15PM - 9:45PM - 1.5
- Approx # Hours Spent: 1.5
- Approx -23- points per hour
---

—-
Rule #7 officially enacted
—-

Game # 36
Roosevelt - Standard - Shuffle - Large
AI# Max -- CS# Max
Victory Type: Score Only
Immortal: -Retired- Turn 456
Rank: 13/16 -.8
18/Warren G. Harding
Points - 540
Length:
11/13/17 -6:15PM-6:30PM - .25
-8:00PM-3:30AM - 7.5
11/14/17 -6:00PM-7:00PM - 1
-8:00PM-4:30AM - 8.5
11/15/17 -6:00PM-7:00PM - 1
11/18/17 -5:15PM-6:15PM - 1
- Approx # Hours Spent: 19.25
- Approx -24- points per hour
—-

Game # 37
Roosevelt - Standard - Shuffle - Large
AI# Max -- CS# Max
Victory Type: Score Only
Immortal: -Retired- Turn 152
Rank: 1/16 -.06
21/Dan Quayle
Points - 89
Length:
11/18/17 -9:30PM-1:00AM - 3.5
- Approx # Hours Spent: 3.5
- Approx -25- points per hour
—-

Game # 38
Roosevelt - Standard - Shuffle - Large
AI# Max -- CS# Max
Victory Type: Score Only
Immortal: -Retired- Turn 55
Rank: 1/16 -.06
21/Dan Quayle
Points - 37
Length:
11/19/17 -9:45PM-10:45PM - 1
- Approx # Hours Spent: 1
- Approx -37- points per hour
—-

Game # 39
Roosevelt - Standard - Shuffle - Large
AI# Max -- CS# Max
Victory Type: Score Only
Immortal: -Retired- Turn 35
Rank: 1/16 -.06
21/Dan Quayle
Points - 35
Length:
11/19/17 -10:45PM-12:00AM - 1.25
- Approx # Hours Spent: 1.25
- Approx -28- points per hour
—-

Game # 40
Roosevelt - Standard - Shuffle - Large
AI# Max -- CS# Max
Victory Type: Score Only
Immortal: -Retired- Turn 245
Rank: 4/16 -.25
21/Dan Quayle
Points - 212
Length:
11/20/17 -1:15AM-4:45AM- 3.5
-3:00PM-5:45PM- 2.75
- Approx # Hours Spent: 6.25
- Approx -34- points per hour
—-

—-
Rule #8 officially enacted
—-

Game # 41
Roosevelt - Standard - Shuffle - Large
AI# Max -- CS# Max
Victory Type: Score Only
Immortal: -Retired- Turn 201
Rank: 4/16 -.25
21/Dan Quayle
Points - 123
PPT- .61
Length:
11/21/17 -4:00PM-7:00PM- 3
-8:15PM-10:30PM- 2.25
- Approx # Hours Spent: 5.25
- Approx -23- points per hour
Seeds: 167/324
—-

—-
Updated/w October ‘17 Update
—-

*Unfinished*
Game # 42
Roosevelt - Standard - Shuffle - Large
AI# Max -- CS# Max
Victory Type: Score Only
Immortal: -Unfinished/LOSS- Turn ?
Rank: 16/16
/
Points - 0
Length:
11/22/17 -9:45PM-3:00AM- 5.25
-
- Approx # Hours Spent:
- Approx -- points per hour
Seeds: 2xx/2xx
*Unfinished*
—-

—-
Rule #9, #10 Officially Enacted
—-
*Glitch*
Game # 43
Roosevelt - Standard - Shuffle - Large
AI# Max -- CS# Max
Victory Type: Score Only
Immortal: -Glitch- Turn
Rank: /16
/
Points -
PPT -
Length:
11/25/17 -10:15PM-6:15AM- 8
11/26/17 -8:30PM-9:15PM- .75
11/27/17 -12:00AM-12:30AM- .5
11/28/17 -1:00AM-
- Approx # Hours Spent:
- Approx -- points per hour
Seeds: 1010101010/101010101
*Glitch*
—-


Game # 44
Roosevelt - Standard - Shuffle - Large
AI# Max -- CS# Max
Victory Type: Score Only
Immortal: -- Turn
Rank: /16
/
Points -
PPT -
Length:
//
- Approx # Hours Spent:
- Approx -- points per hour
Seeds: /
—-

Game # 45
Roosevelt - Standard - Shuffle - Large
AI# Max -- CS# Max
Victory Type: Score Only
Immortal: -- - Turn
Rank: /
/
Points -
PPT -
Length:
//-
- Approx # Hours Spent:
- Approx -- points per hour
Seeds: /
—-

Game # 46
Roosevelt - Standard - Shuffle - Large
AI# Max -- CS# Max
Victory Type: Score Only
Immortal: -- - Turn
Rank: /
/
Points -
PPT -
Length:
//-
- Approx # Hours Spent:
- Approx -- points per hour
Seeds: /
—-

***Official Rules:
1. All rankings apply only to standard speed games.
2. All games created using as many random settings as possible, except map type.
3. Three hash tags (###) denotes highest single game/metric type score. 3a. Three hash tags plus a star (###*) denotes highest single game/metric type score but tied with another game.
4. Games shortened by glitches/mistakes are not counted in rankings.
5. Points per hour rounded up to nearest round #. All other #'s rounded to 2nd decimal place.
6. Hours played denotes periods of time devoted to game play as central personal activity. 6a. This variable is rounded to the nearest hour period.
6(a)i. This variable includes short periods devoted to bathroom breaks and other activities requiring less than fifteen minutes.
6(a)ii. This variable is obviously vague and is left to personal approximation/discretion.
7. In the case of retirement Rank is always last place.
7(a). Although this distinction may have been used prior to Game #36 it is only official as of Game #36. 7(a)i. Note- The main significance of this rule is that games may be quit early in order to preserve minor stats.
8. Games created using loaded configuration.
8(a) Loaded configuration seed numbers must be altered from prior game seed numbers manually/randomly prior to each new game.
8(a)i. Loaded configuration currently named: (8675309)
8(a)ii Loaded configuration (8675309) must be overwritten with newly selected seed numbers prior to each new game.
8(a)iii. As of game #41 seed numbers are to be recorded each game.
9. Unfinished games, games with no official defeat or retirement, are always counted as losses with a zero score statistically.
10. Points per turn is to be recorded for each game as PPT statistically.
11. AVERAGE SCORE?

Game #
Roosevelt - Standard - Shuffle - Large
AI# Max -- CS# Max
Victory Type: Score Only
Immortal: -- - Turn
Rank: /
/
Points -
PPT -
Length:
//-
- Approx # Hours Spent:
- Approx -- points per hour
Seeds: /
—-
 
Last edited by a moderator:
Moderator Action: Added spoiler tags.

It is unclear what the purpose of this thread is -- please clarify.
 
Moderator Action: Added spoiler tags.

It is unclear what the purpose of this thread is -- please clarify.

A good lesson of why one should pick his difficulty level carefully perhaps?

@OP: did you consider playing at a lower diff level until you master it and then move up?
 
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