VexTheSane
Chieftain
- Joined
- Apr 15, 2009
- Messages
- 23
Personally, I wish they'd jettison the leader / great people / golden age systems as they stand and make it based upon your playstyle. Namely by your civic choices, which frankly evolve from game to game based on your environment.
I'd rather see them somewhat meshed, creating a whole dynasty of leaders that affect your civilization augmenting (or intentionally repressing) the will of its people.
The end result would be leaders with finite life spans (similar to the current golden age system) who provide traits or bonuses while alive. (meshing the existing leader traits and great people.) Traditional great people could still be implemented and may in fact spawn faster depending on what direction the leader and civics are steering things.
Let's start with Despotism.
Despotism is at its core, tyrannical leadership. At best you get an enlightened despot. At worst, a depraved madman.
Despots get what they want domestically. There would be no opposition to anything they do (so would have no direct penalty towards anything like production, research, or commerce) but would indirectly suffer the results of increased unhappiness from their minions and gain no bonus towards any specific research path.
Despotic leaders would (under the current system) most resemble the great general from a great person standpoint, and a straightforward warmonger leader such as Monty or Genghis.
Hereditary Rule would feature heirs that have somewhat randomized strengths and weaknesses. For instance, some would be more economically savvy, others would be tactically minded. The determining factor for the heir's area of proficiency is determined on the needs of the kingdom when they spawn. They are groomed from birth to rule, so their education is most heavily focused on the immediate threats or goals at the outset.
A king born during an economic boom might yield you someone like Van Orange, while a war that is going badly might result in the birth of Boudica.
They enjoy similar freedom to city development that despots have, minus the unhappiness in proximity of the capital. The further away from his/her majesty the people are, the less impressed they are. Whereas the subjects of a despot never assume they're too far to get assassinated if they make too much noise.
I'd rather see them somewhat meshed, creating a whole dynasty of leaders that affect your civilization augmenting (or intentionally repressing) the will of its people.
The end result would be leaders with finite life spans (similar to the current golden age system) who provide traits or bonuses while alive. (meshing the existing leader traits and great people.) Traditional great people could still be implemented and may in fact spawn faster depending on what direction the leader and civics are steering things.
Let's start with Despotism.
Despotism is at its core, tyrannical leadership. At best you get an enlightened despot. At worst, a depraved madman.
Despots get what they want domestically. There would be no opposition to anything they do (so would have no direct penalty towards anything like production, research, or commerce) but would indirectly suffer the results of increased unhappiness from their minions and gain no bonus towards any specific research path.
Despotic leaders would (under the current system) most resemble the great general from a great person standpoint, and a straightforward warmonger leader such as Monty or Genghis.
Hereditary Rule would feature heirs that have somewhat randomized strengths and weaknesses. For instance, some would be more economically savvy, others would be tactically minded. The determining factor for the heir's area of proficiency is determined on the needs of the kingdom when they spawn. They are groomed from birth to rule, so their education is most heavily focused on the immediate threats or goals at the outset.
A king born during an economic boom might yield you someone like Van Orange, while a war that is going badly might result in the birth of Boudica.
They enjoy similar freedom to city development that despots have, minus the unhappiness in proximity of the capital. The further away from his/her majesty the people are, the less impressed they are. Whereas the subjects of a despot never assume they're too far to get assassinated if they make too much noise.