IdiotStyle
Prince
I'll start by saying: i'm buying this game. I'm not gonna boycott it just because it has some minor things that are not to my tastes and so on like others usually start to say in their usual new civ rant.But i'm concerned about one thing and i'll explain it and how it should be fixed. I'm scared about the turn based element in multiplayer.
I think it works great for war but it is very sad for other purposes.
Here is my plea: The host shouldn't have the edge.
I presume that simultaneous turns are still in, and that player based turn on war are still activable, as those are great features.
But my problem is with simultaneous turns, it's very easy to get your wonder steal because... you are player 1.
This was the case in civ V and VI and i hope it will change for civ VII, as the player literally has no advantage for being 2. Not even a handicap to make it more even.
It worries me for stuff like wonders or victories achieved on the same turn, but now a new element is coming: civ switching. If i always go first against the AI, it's not that big of a problem, but if player 1 always goes first it's quite the advantage.
The solution:
i think the best way to fix that is to resolve all players "turn begin" phase at the same time , and use values to break ties.
You finish a wonder at the same time as me? I shouldn't get it because i'm the host, but because i have more excess production on this turn, which in turn would be spent.
We advance an age? Player 3 gets to pick the civilization he evolves as first because he has the highest era score.
We arrive on mars at the same time? highest score wins, or other solutions like that.
I know it is hard to implement because the game is turn based and not real time but separating the "resolving" issues from last turn and your actual turn would make it the easiest.
It might already be in, and would help bring the game to be more even, and that for non simultaneous as well. Player 2 just gets a disadvantage for going 2nd and so on, and it would make this issue easier to resolve than "you'll be player 1 next game!".
I hope if not already part of the game, this post catch the attention of the dev team
I think it works great for war but it is very sad for other purposes.
Here is my plea: The host shouldn't have the edge.
I presume that simultaneous turns are still in, and that player based turn on war are still activable, as those are great features.
But my problem is with simultaneous turns, it's very easy to get your wonder steal because... you are player 1.
This was the case in civ V and VI and i hope it will change for civ VII, as the player literally has no advantage for being 2. Not even a handicap to make it more even.
It worries me for stuff like wonders or victories achieved on the same turn, but now a new element is coming: civ switching. If i always go first against the AI, it's not that big of a problem, but if player 1 always goes first it's quite the advantage.
The solution:
i think the best way to fix that is to resolve all players "turn begin" phase at the same time , and use values to break ties.
You finish a wonder at the same time as me? I shouldn't get it because i'm the host, but because i have more excess production on this turn, which in turn would be spent.
We advance an age? Player 3 gets to pick the civilization he evolves as first because he has the highest era score.
We arrive on mars at the same time? highest score wins, or other solutions like that.
I know it is hard to implement because the game is turn based and not real time but separating the "resolving" issues from last turn and your actual turn would make it the easiest.
It might already be in, and would help bring the game to be more even, and that for non simultaneous as well. Player 2 just gets a disadvantage for going 2nd and so on, and it would make this issue easier to resolve than "you'll be player 1 next game!".
I hope if not already part of the game, this post catch the attention of the dev team