PotatoSamurai
ChooseReligion enthusiast
I'm looking to tweak the leader traits to be both more balanced and more logical (IMO). I'm especially concerned about balance; if anything here seems unbalanced (coughPhilosophical/uncough), feel free to call me out on it. If anyone wants to duplicate the changes I made, I can load a copy of my Civ4TraitInfos.xml if you like.
I took many of these changes, either in whole or in part, from another thread whose location escapes me
So far:
Philosophical: Might be a bit too strong.
+50%
(versus +100% default)
+10%
Double production of Libraries and Universities
Spiritual: Should be about on target.
+2
per city
Double Temples
Expansive: May be weak.
+2
per city
+25% worker production
Double Harbor, Aqueduct, something else I can't remem
Industrious: I really like this one.
+1
in plot with at least 3 
Double Forge, Factory
Creative: Should be the gold standard of balance.
+50% wonder prod
Double Theater and like two other culture buildings
Financial: May be weak.
+15%
per city
Double Market, Grocer
Organized: Should be balanced, maybe a bit weak.
Same except added Double Palace.
Charismatic: Should be balanced.
No Anarchy.
+100% National wonder prod
+1
from Monument, Broadcast Tower
Protective: Mostly balanced.
City garrison for def units, like default without Drill.
+75% Great General emergence from XP within borders
Imperialistic: Maybe a bit powerful.
-25% XP for promotions
+50% Great General emergence
Aggressive: As default.
I took many of these changes, either in whole or in part, from another thread whose location escapes me

So far:
Philosophical: Might be a bit too strong.
+50%
(versus +100% default)+10%

Double production of Libraries and Universities
Spiritual: Should be about on target.
+2
per cityDouble Temples
Expansive: May be weak.
+2
per city+25% worker production
Double Harbor, Aqueduct, something else I can't remem
Industrious: I really like this one.
+1
in plot with at least 3 
Double Forge, Factory
Creative: Should be the gold standard of balance.
+50% wonder prod
Double Theater and like two other culture buildings
Financial: May be weak.
+15%
per cityDouble Market, Grocer
Organized: Should be balanced, maybe a bit weak.
Same except added Double Palace.
Charismatic: Should be balanced.
No Anarchy.
+100% National wonder prod
+1
from Monument, Broadcast TowerProtective: Mostly balanced.
City garrison for def units, like default without Drill.
+75% Great General emergence from XP within borders
Imperialistic: Maybe a bit powerful.
-25% XP for promotions
+50% Great General emergence
Aggressive: As default.