My Rep is Ruined?

cgannon64

BOB DYLAN'S ROCKIN OUT!
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I'm playing a game as the Mayans. I have fought and won four wars now - the Iroquois, the Americans, the Carthaginians, and the Incans, in that order. I'm not 100%, but I'm pretty sure I broke no deals, and I am 100% positive that I had no units in their territory when I attacked (so it wasn't a sneak attack).

But I tried to trade Magnetism for Theory of Gravity to the Spanish, and they refused. At first I thought it was just because Magnetism was owned by 3 or 4 other civs, but I was wrong. I offered a few gpt with the deal, and their response went from "We're not interested" to "They'll never accept that deal".

So I wonder: Is there any way to find out if you have broken any deals? And, if I didn't, does the AI now (in C3C) consider multiple offensive wars enough to give you a bad rep?
 
i've had this, always careful about rep, but I think in my case it was due to a broken trade route that went through another civs territory or lux / gpp trading with a civ that was destroyed
 
Yep, you can be hosed on your rep by something as simple as losing a lux you're trading due to someone's culture border expanding onto it, or a road network running through a civ you or he is at war with, etc. Very very hard to maintain a sterling rep, often it's gone and you don't realize it until they refuse to deal with you.
 
I am aware of those, but I'm pretty sure I was a good little boy. :mad:

This thread is kind of wasted now, I think, it was mainly to find out of there is anyway I can see exactly why the AI is mad at me. I guess there isn't.
 
I've always thought that the AI are just jerks on their trades. They always seem to ask for way too much. I don't know that it's necessarily your rep that does it, but maybe it is. I also think it matters how much they want what you have. If it's a tech that gives a big benefit, like military tradition or gunpowder, they will give you more than if it's free artistry.
 
Well I figure its a good trade, since it would send us both the Industrial Age.

I've had no problems doing 1 for 1 trades before.

Anyway, I think the real giveaway that its a rep problem is that their opinion of the deal gets WORSE when I had gpt.
 
This has befallen me on more than one occasion. All of a sudden other Civs are very reluctant to go into per turn deals, and why is usually a mystery. Most times its something out of your control like people have said, warring Civs cutting your trade lines etc.

Some way to find out what you have done would at least be a help. Some way (gift ??), to placate the offended civ and repair your rep would be fantastic, at least you could get your economy back on track.
 
You can try a gpt deal and they should say something along the lines of:

"not after what you did to 'X'!!!"

At least that way you know which civ you lost your rep with. You can also reload old saves and try gpt deals to see which turn it happened on. You can then check active deals with civ 'X', and you will find your reason...
 
Good idea anarres. :goodjob: Will they definetely say that if I keep on trying? I've never seen that message before.

"Not after the way you treated the Inca, Smoke-Jaguar."

Damn it! Inca was my last war. I don't get it. I don't think I had any units in their territory, and I don't think I broke a deal. I'll try reloading a save just to see if I had a deal with them.

EDIT: Don't have an autosave going back that far. Oh well. I learned a lesson I should have learned a long time ago - check the trade screen before a war. :mad:

EDIT 2: The weirdest thing happened. I'm researching Theory of Gravity on my own since Spain won't trade it, but I keep on checking the Diplo screen every turn. They still won't trade for every turn until I have about 3 turns left on Gravity. Then when I see if they are willing to trade, they offer me Gravity for Magnetism, my WM, and all my gold (about 100). I make a few more offers and I end up getting Gravity, their territory map, and about 30g.

What the hell? They go from refusing to trade to giving me money? Perhaps they just wanted to screw the human and wait until I only had a few turns left on Gravity. :confused:
 
Originally posted by cgannon64
EDIT 2: The weirdest thing happened. I'm researching Theory of Gravity on my own since Spain won't trade it, but I keep on checking the Diplo screen every turn. They still won't trade for every turn until I have about 3 turns left on Gravity. Then when I see if they are willing to trade, they offer me Gravity for Magnetism, my WM, and all my gold (about 100). I make a few more offers and I end up getting Gravity, their territory map, and about 30g.

What the hell? They go from refusing to trade to giving me money? Perhaps they just wanted to screw the human and wait until I only had a few turns left on Gravity. :confused:

The trade cost of a tech is affected by both the number of other known civs with the tech and by the beakers you've already applied to its discovery. In the case where you're researching towards a discovery, you're adding beakers each turn and lowering the trade cost. In addition, if one or more additional civs discovered Magnetism during your research, the trade cost of Magnetism could drop pretty precipitously, meaning your ToG became more valuable.

You might also see similar effects when you're in a tight tech race. If you're researching hard and have 3 - 4 turns until completion, and your completion time drops to 1, and stays at 1 even though you ratchet back your science slider some, it is a sure indication that someone discovered the tech before you (lowering its cost). In some cases, when it is discovered and traded, the trade cost to you can drop below the beakers you've already accumulated, meaning you could go to 0% with one scientist and still discover the tech next turn, or, a more likely better approach, buy the tech for either 10 or 11 gold from someone who has it and start the nect project.
 
Honestly I could not give a monkey about my rep.

If the AI can't declare war on you, then it will just sign a trade embargo, with the other civs, against you .If it can't sign a trade embargo against you, then the AI will have mood swings. They tend to be worse than Jim carry's. :crazyeye:
 
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