Nikas Kunitz
Chieftain
Hello, RFCDoC community! And hello, Leoreth, if you're reading this! You made a great job with continuing and continuing developing this mod over the years and with new update coming up one can firmly say that RCCDoC became both most advanced among RFC mods and one of the best mods for Civ4 in general! And your working productivity, Leoreth, is both amazing and admirable!
I've spent a lot of time with both RFC mods and RFCDoC in particular. When my friend brought me Civ4 around 10 years ago it went quite special - I almost immediately discovered original RFC and, as this mod aimed at representing historical process more concretically, this took much more of my attention and time than vanilla BtS, as history is both a field of interest and professional study for me. One can't say that RFC is a really good representation of historical process though, so my attention shifted to other RFC mods over the years, including DoC. And there kicked in one of my main personality traits that I now see pretty well over years of self-reflecting - whenever something grabs my attention strong and long enough, I inevitably will start to imagine a better version of this thing, be it game, book or general setting, discovering and fixing any issues I see, or adding something I find missing. And, jeez, mods for Civ is certainly turned to be such a thing for me! I've spent years on personal modmoding, mostly improving maps and fine tuning this and that. As history without georgraphy is like physics wthout mathematics, my interest in georgaphy find a great use in civ mods. Going a bit off, reflecting over Civ (not just 4 and mods, but also 5 and 6) and other games, trying to imagine a perfect representation of historical process led me to one conclusion - there's no way to really simulate history in a game (maybe until we would get billions of perfect free will AIs in perfectly simulated environment), but still there can be an optimal game aimed at such an ideal. Funnily enough, I noticed that a lot of people, even historians, actually look at studying history in way like it's a civ game - trying to find out "hidden mechanics" and "code" that fundamentally determines historical process - in opposite, I now see history as essentially a reaction of human beings to circumstances of their existence, and any historical theories should be build up from that (not down to that from some fundamental "mechanics").
Returning to RFCDoC. I think over the past years I had 3 or 4 "periods" with RFCDoC - whenever a new version was released, I started to implement my improvements to it - more and more with every next version starting anew. This culminated around 3 years ago - my improvements over the map and files of DoC 1.16 were going deeply until I discovered CivilizationsReborn modmodmod that added so much of civs I long wanted to see in the game. So, I modded the modmodmod even more than DoC 1.16 itself, trying to squeeze as much of what it can be improved into (mostly speaking about the map) as I could. Everything was going well until I decided to change starting dates of some civs (actually, upcoming DoC version also has a lot of these changes in relation to France, Mali and Khmer). I sucessfully changed all the needed files, game ran and play test started - only for me to discover that, apparently, unique powers are hardcoded in dll files, so, as the order of civs was changed, UPs now were assigned wrongly (especially considering how much of new civs CivilizationsReborn added). Not being able to solve this, I lost my ethusiasm for RFCDoC for next 3 years.
I kept my eye on developing of new version of RFCDoC though, especially regarding the map. However, I abstained myself from diving deeply into following the development, just was checking from time to time. When 1.17 released I tried it a bit only to have a sad discover that settler, stability and other python maps are now unopenable in the game itself (maybe I'm just missing something?) - that certainly was important for my personal modmoding.
Some days ago I checked again and discovered that new version and map are actually play testable now, so I downloaded and went for it. Although I was sceptical while checking it in the past, now I actually find new map to be quite a great work! However, just as in the past, I still see a lot of smaller issues with it - I will post my propositions about the map, along with other ideas I accommulated for RFCDoC over the years in this thread. I hope my propositions would be considered, evaluated and implemented.
The first questions is - when 1.18 is planned to be released? How much time I have to write my ideas here?
As a small illustration - here are some of the few screenshots I have on what I was doing with improving RFCDoC and CR.
I've spent a lot of time with both RFC mods and RFCDoC in particular. When my friend brought me Civ4 around 10 years ago it went quite special - I almost immediately discovered original RFC and, as this mod aimed at representing historical process more concretically, this took much more of my attention and time than vanilla BtS, as history is both a field of interest and professional study for me. One can't say that RFC is a really good representation of historical process though, so my attention shifted to other RFC mods over the years, including DoC. And there kicked in one of my main personality traits that I now see pretty well over years of self-reflecting - whenever something grabs my attention strong and long enough, I inevitably will start to imagine a better version of this thing, be it game, book or general setting, discovering and fixing any issues I see, or adding something I find missing. And, jeez, mods for Civ is certainly turned to be such a thing for me! I've spent years on personal modmoding, mostly improving maps and fine tuning this and that. As history without georgraphy is like physics wthout mathematics, my interest in georgaphy find a great use in civ mods. Going a bit off, reflecting over Civ (not just 4 and mods, but also 5 and 6) and other games, trying to imagine a perfect representation of historical process led me to one conclusion - there's no way to really simulate history in a game (maybe until we would get billions of perfect free will AIs in perfectly simulated environment), but still there can be an optimal game aimed at such an ideal. Funnily enough, I noticed that a lot of people, even historians, actually look at studying history in way like it's a civ game - trying to find out "hidden mechanics" and "code" that fundamentally determines historical process - in opposite, I now see history as essentially a reaction of human beings to circumstances of their existence, and any historical theories should be build up from that (not down to that from some fundamental "mechanics").
Returning to RFCDoC. I think over the past years I had 3 or 4 "periods" with RFCDoC - whenever a new version was released, I started to implement my improvements to it - more and more with every next version starting anew. This culminated around 3 years ago - my improvements over the map and files of DoC 1.16 were going deeply until I discovered CivilizationsReborn modmodmod that added so much of civs I long wanted to see in the game. So, I modded the modmodmod even more than DoC 1.16 itself, trying to squeeze as much of what it can be improved into (mostly speaking about the map) as I could. Everything was going well until I decided to change starting dates of some civs (actually, upcoming DoC version also has a lot of these changes in relation to France, Mali and Khmer). I sucessfully changed all the needed files, game ran and play test started - only for me to discover that, apparently, unique powers are hardcoded in dll files, so, as the order of civs was changed, UPs now were assigned wrongly (especially considering how much of new civs CivilizationsReborn added). Not being able to solve this, I lost my ethusiasm for RFCDoC for next 3 years.
I kept my eye on developing of new version of RFCDoC though, especially regarding the map. However, I abstained myself from diving deeply into following the development, just was checking from time to time. When 1.17 released I tried it a bit only to have a sad discover that settler, stability and other python maps are now unopenable in the game itself (maybe I'm just missing something?) - that certainly was important for my personal modmoding.
Some days ago I checked again and discovered that new version and map are actually play testable now, so I downloaded and went for it. Although I was sceptical while checking it in the past, now I actually find new map to be quite a great work! However, just as in the past, I still see a lot of smaller issues with it - I will post my propositions about the map, along with other ideas I accommulated for RFCDoC over the years in this thread. I hope my propositions would be considered, evaluated and implemented.
The first questions is - when 1.18 is planned to be released? How much time I have to write my ideas here?
As a small illustration - here are some of the few screenshots I have on what I was doing with improving RFCDoC and CR.
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