So far I'm about 3 hours into the game as Japan. Please feel free to comment! My thoughts are:
- I was kinda put off by the fact that once I installed the game, I had to wait 2 hours for Steam to download 4 gigs worth of content. The DVD has 3 gigs on it; why wasn't the game just installed from the disk? Or perhaps I was foolish in thinking the game was installed when the "install complete" window popped up and I ejected the disk.
- Pretty game, but some things could've been added - trees swaying, rivers more fluid.
- Keys can't be changed. I'd love the ability to use the WASD keys to move about the map.
- The interface is nice, but there are things I miss from IV. For example, if I hold the mouse over a worker, it doesn't display what it's building and how long until completion. I have to click on the worker first. Another instance is if I put my unit to fortify till it heals, I don't know how long until it's fully healed.
- Hexes make for a much nicer looking Great Wall. You can also see a "work in progress" graphic for everything before it's completed. So you can see the foundation of the Great Wall, for example.
- I'm liking ranged bombardment. It's nice having an archer back up a spearman when it comes to taking out barbarians. Additionally, the fact that cities can bombard units that come close means I can sometimes take out pesky barbarians without even needing a unit.
- Music is nice.
- The game runs far faster than IV ever did.
- I am liking how culture expands; it makes the empire look far more scattered at the beginning, and it's fun watching borders move towards each other along a road.
- The tech tree is much more intertwined - so far I haven't hit any "dead-end" techs (Archery, Horseback Riding in IV).
- Policies are neat. Instead of religious stances and civics, policies allow you to fine-tune your gameplay. For example, I picked Honor, which allows me to have some bonuses from combat.
- City-states are fun so far. I've gotten missions from them - kill barbarian settlements, connect to road, build a wonder, research a tech, attract a great scientist. When I've completed these missions, I get rewarded, usually by upgrading my relationship with the city-state (friendship/alliance). The benefits depend on the type of city-state, but I've gotten extra food from one, and extra culture from another. Over time, these relationships dissolve unless you gift them money or continue completing tasks.
- I really like how diplomacy works now. No longer can you make an agreement with someone that lasts until the end of the game (open borders). Most agreements last for 30 turns and that's it.
- It's nice seeing individual people in units rather than the typical 1-3 in IV. Units reflect actual results of the battle, too - lose 3 strength, 3 units are gone.
All in all, I look at Civ V as more of a massive mod than a revolutionary game. Is it worth the $50? YES. Is it something you'll sit down to and be amazed immediately by? NO.
- I was kinda put off by the fact that once I installed the game, I had to wait 2 hours for Steam to download 4 gigs worth of content. The DVD has 3 gigs on it; why wasn't the game just installed from the disk? Or perhaps I was foolish in thinking the game was installed when the "install complete" window popped up and I ejected the disk.
- Pretty game, but some things could've been added - trees swaying, rivers more fluid.
- Keys can't be changed. I'd love the ability to use the WASD keys to move about the map.
- The interface is nice, but there are things I miss from IV. For example, if I hold the mouse over a worker, it doesn't display what it's building and how long until completion. I have to click on the worker first. Another instance is if I put my unit to fortify till it heals, I don't know how long until it's fully healed.
- Hexes make for a much nicer looking Great Wall. You can also see a "work in progress" graphic for everything before it's completed. So you can see the foundation of the Great Wall, for example.
- I'm liking ranged bombardment. It's nice having an archer back up a spearman when it comes to taking out barbarians. Additionally, the fact that cities can bombard units that come close means I can sometimes take out pesky barbarians without even needing a unit.
- Music is nice.
- The game runs far faster than IV ever did.
- I am liking how culture expands; it makes the empire look far more scattered at the beginning, and it's fun watching borders move towards each other along a road.
- The tech tree is much more intertwined - so far I haven't hit any "dead-end" techs (Archery, Horseback Riding in IV).
- Policies are neat. Instead of religious stances and civics, policies allow you to fine-tune your gameplay. For example, I picked Honor, which allows me to have some bonuses from combat.
- City-states are fun so far. I've gotten missions from them - kill barbarian settlements, connect to road, build a wonder, research a tech, attract a great scientist. When I've completed these missions, I get rewarded, usually by upgrading my relationship with the city-state (friendship/alliance). The benefits depend on the type of city-state, but I've gotten extra food from one, and extra culture from another. Over time, these relationships dissolve unless you gift them money or continue completing tasks.
- I really like how diplomacy works now. No longer can you make an agreement with someone that lasts until the end of the game (open borders). Most agreements last for 30 turns and that's it.
- It's nice seeing individual people in units rather than the typical 1-3 in IV. Units reflect actual results of the battle, too - lose 3 strength, 3 units are gone.
All in all, I look at Civ V as more of a massive mod than a revolutionary game. Is it worth the $50? YES. Is it something you'll sit down to and be amazed immediately by? NO.