Mayan Raptor
Chieftain
- Joined
- Mar 21, 2004
- Messages
- 45
Yes, I know, not enough time has passed since Civ4 to think about Civ5, but I decided it would entertain many to speculate on the features of a Civilization V. Below, I've written my first draft of my vision for the next Civilization.
GRAPHICS
3D graphics, just like Civ4 now. However, terrain tiles would not have to look square; they could have diagonal as well as horizontal and vertical edges. This would make coastlines, highlands, and other terrain features look more realistic.
The player could rotate, zoom, and pitch the game camera, giving him or her a dynamic view of the game world.
Water could reflect boats and coastal cities.
Each unit would look like a whole army or workforce, with hundreds of people, instead of a wimpy one to three people.
ESPIONAGE
You could have spies to infiltrate other civilizations' cities. They could steal technology from enemies, or plant bombs that go off and reduce an enemy city's population. Or they could spread propaganda so that an enemy's civilians turn against their government and take over the city, which would turn to your rule.
Alternatively, your spies could enter an ally's city and spread propaganda against an enemy, so that the ally will grow hostile towards your enemy to the point of willing to attack that enemy alongside you.
TECHNOLOGICAL DIFFUSION
If your civilization has cities next to those of another civilization, that civilization's discoveries may "diffuse" into your own territory, and you would thus gain that technology without having to research it or beg your neighbor for it. Diffusion wouldn't occur between civilizations hostile to each other.
COLONIES
Colonies would return, so you could take control of resources far from your own territory. However, a resource would benefit you more if it lay in your own land (e.g. luxury resources would add more to happiness, unit creation relying on strategic resources would take less time, and bonus resources would provide a bigger bonus).
TWO PROJECTS PER CITY
You could have a city working on two projects at the same time, to get things done more quickly. A city may train one unit and build one building at the same time. This would let people solve crowding issues without having to postpone building projects.
MORE THAN ONE TECH AT ONCE
Your researchers could work on multiple technologies (up to four) at the same time. However, the more techs you research at any given time, the more money you spend on research, and not all research projects would necessarily end simultaneously.
MOVEMENT BONUSES PROVIDED BY RIVERS
Units move much faster alongside rivers, though this bonus increases for downriver as opposed to upriver movement.
RANDOM MAP SCRIPT: EARTH
Similar to Civ4's Terrra, the Earth script would generate an exact replica of Earth, though players could adjust the size just as they could any other script. Civs may begin in their historical locations or in very different locations; the players have that option.
AGES
Players could choose at what age they begin their game at. The game would have 6 ages: Prehistory, Antiquity, Enlightenment, Age of Industry, Modernity, and the Future (lightsabers, blasters, and spaceships, oh my!).
CIVILIZATIONS AND CULTURE GROUPS
I have classified my civilizations into several culture groups: African, Middle Eastern, Northern European, Southern European, Far Eastern, and American. Civilizations within a culture group share similar architecture and unit appearances (African units have brown skin, European units have pale skin and blond hair, etc.). Civilizations also have easier relations with others of the same culture group.
Each civilization also has its own personality. A civilization may have the following personality traits: aggressive (militaristic and prone to war-mongering), artistic (emphasizing culture and the arts), scientific (investing heavily in science and progress), religious (emphasizing religion and theology), industrious (working harder and getting jobs done at a faster rate), commercial (emphasizing commerce and wealth),
adventurous (emphasizing expansion and exploration), seafaring (emphasizing ships and navies), and organized (emphasizing civic-related research and government stability).
African
Egypt
Led by Hatshepsut
Industrious, artistic
Unique Unit: Chariot Archer
Bantustan (Bantu peoples; apologies for lumping them together)
Led by Cethswayo
Aggressive, organized
Unique Unit: Impi
Songhay
Led by Sunni Ali
Commercial, religious
Unique Unit: Songhay Knight
Ethiopia
Led by Menelik
Religious, artistic
Unique Unit: Oromo Horseman
Kush
Led by Taharqa
Industrious, aggressive
Unique Unit: Medjay Archer
South/West Asian
Israel
Led by Solomon
Aggressive, religious
Unique Unit: Makkabi
Babylon
Led by Hammurabi
Artistic, organized
Unique Unit: Bowman
India
Led by Asoka
Religious, industrious
Unique Unit: Mahout (think war elephant)
Arabia
Led by Abu Bakr
Scientific, adventurous
Unique Unit: Camel Rider
Turkey
Led by Suleiman
Commercial, organized
Unique Unit: Basilica Cannon
Persia
Led by Darius
Religious, adventurous
Unique Unit: Immortal
European
Spain
Led by Ferdinand
Seafaring, adventurous
Unique Unit: Conquistidor
Greece
Led by Leonidas
Scientific, organized
Unique Unit: Hoplite
Rome
Led by Augustus
Scientific, adventurous
Unique Unit: Legionary
Celtia
Led by Arthur
Aggressive, artistic
Unique Unit: Woad Warrior
Germania
Led by Barbarossa
Organized, industrious
Unique Unit: Stormtrooper
Scandinavia
Led by Ragnar
Aggressive, seafaring
Unique Unit: Berserker
Russia
Led by Ivan the Terrible
Organized, scientific
Unique Unit: Red Troops
East Asian
China
Led by Qin
Religious, organized
Unique Unit: Dragon Song Cannon
Japan
Lead by Tokugawa
Commercial, aggressive
Unique Unit: Kamikaze
Korea
Led by Wang Kon
Religious, seafaring
Unique Unit: Turtle Ship
Cambodia
Led by Suryavarman II
Commercial, adventurous
Unique Unit: Siege Crossbow on top of an Elephant
Mongolia
Led by Genghis Khan
Aggressive, adventurous
Unique Unit: Keshik
American
Iroquois
Led by Hiawatha
Organized, adventurous
Unique Unit: Tomahawk Warrior
Mexico
Led by Montezuma
Aggressive, religious
Unique Unit: Jaguar Warrior
Maya
Led by Pacal
Industrious, aggressive
Unique Unit: Guerrilla
Inca
Led by Parachuti
Commercial, adventurous
Unique Unit: Chasqui Scout
LEADERHEADS
Each civilization would have a leaderhead that dresses differently for each age. What would Hiawatha look like as the President of the United States in 2006? How about Lenana as an Enlightened despot?
I will update this later; feedback and suggestions encouraged strongly!
GRAPHICS
3D graphics, just like Civ4 now. However, terrain tiles would not have to look square; they could have diagonal as well as horizontal and vertical edges. This would make coastlines, highlands, and other terrain features look more realistic.
The player could rotate, zoom, and pitch the game camera, giving him or her a dynamic view of the game world.
Water could reflect boats and coastal cities.
Each unit would look like a whole army or workforce, with hundreds of people, instead of a wimpy one to three people.
ESPIONAGE
You could have spies to infiltrate other civilizations' cities. They could steal technology from enemies, or plant bombs that go off and reduce an enemy city's population. Or they could spread propaganda so that an enemy's civilians turn against their government and take over the city, which would turn to your rule.
Alternatively, your spies could enter an ally's city and spread propaganda against an enemy, so that the ally will grow hostile towards your enemy to the point of willing to attack that enemy alongside you.
TECHNOLOGICAL DIFFUSION
If your civilization has cities next to those of another civilization, that civilization's discoveries may "diffuse" into your own territory, and you would thus gain that technology without having to research it or beg your neighbor for it. Diffusion wouldn't occur between civilizations hostile to each other.
COLONIES
Colonies would return, so you could take control of resources far from your own territory. However, a resource would benefit you more if it lay in your own land (e.g. luxury resources would add more to happiness, unit creation relying on strategic resources would take less time, and bonus resources would provide a bigger bonus).
TWO PROJECTS PER CITY
You could have a city working on two projects at the same time, to get things done more quickly. A city may train one unit and build one building at the same time. This would let people solve crowding issues without having to postpone building projects.
MORE THAN ONE TECH AT ONCE
Your researchers could work on multiple technologies (up to four) at the same time. However, the more techs you research at any given time, the more money you spend on research, and not all research projects would necessarily end simultaneously.
MOVEMENT BONUSES PROVIDED BY RIVERS
Units move much faster alongside rivers, though this bonus increases for downriver as opposed to upriver movement.
RANDOM MAP SCRIPT: EARTH
Similar to Civ4's Terrra, the Earth script would generate an exact replica of Earth, though players could adjust the size just as they could any other script. Civs may begin in their historical locations or in very different locations; the players have that option.
AGES
Players could choose at what age they begin their game at. The game would have 6 ages: Prehistory, Antiquity, Enlightenment, Age of Industry, Modernity, and the Future (lightsabers, blasters, and spaceships, oh my!).
CIVILIZATIONS AND CULTURE GROUPS
I have classified my civilizations into several culture groups: African, Middle Eastern, Northern European, Southern European, Far Eastern, and American. Civilizations within a culture group share similar architecture and unit appearances (African units have brown skin, European units have pale skin and blond hair, etc.). Civilizations also have easier relations with others of the same culture group.
Each civilization also has its own personality. A civilization may have the following personality traits: aggressive (militaristic and prone to war-mongering), artistic (emphasizing culture and the arts), scientific (investing heavily in science and progress), religious (emphasizing religion and theology), industrious (working harder and getting jobs done at a faster rate), commercial (emphasizing commerce and wealth),
adventurous (emphasizing expansion and exploration), seafaring (emphasizing ships and navies), and organized (emphasizing civic-related research and government stability).
African
Egypt
Led by Hatshepsut
Industrious, artistic
Unique Unit: Chariot Archer
Bantustan (Bantu peoples; apologies for lumping them together)
Led by Cethswayo
Aggressive, organized
Unique Unit: Impi
Songhay
Led by Sunni Ali
Commercial, religious
Unique Unit: Songhay Knight
Ethiopia
Led by Menelik
Religious, artistic
Unique Unit: Oromo Horseman
Kush
Led by Taharqa
Industrious, aggressive
Unique Unit: Medjay Archer
South/West Asian
Israel
Led by Solomon
Aggressive, religious
Unique Unit: Makkabi
Babylon
Led by Hammurabi
Artistic, organized
Unique Unit: Bowman
India
Led by Asoka
Religious, industrious
Unique Unit: Mahout (think war elephant)
Arabia
Led by Abu Bakr
Scientific, adventurous
Unique Unit: Camel Rider
Turkey
Led by Suleiman
Commercial, organized
Unique Unit: Basilica Cannon
Persia
Led by Darius
Religious, adventurous
Unique Unit: Immortal
European
Spain
Led by Ferdinand
Seafaring, adventurous
Unique Unit: Conquistidor
Greece
Led by Leonidas
Scientific, organized
Unique Unit: Hoplite
Rome
Led by Augustus
Scientific, adventurous
Unique Unit: Legionary
Celtia
Led by Arthur
Aggressive, artistic
Unique Unit: Woad Warrior
Germania
Led by Barbarossa
Organized, industrious
Unique Unit: Stormtrooper
Scandinavia
Led by Ragnar
Aggressive, seafaring
Unique Unit: Berserker
Russia
Led by Ivan the Terrible
Organized, scientific
Unique Unit: Red Troops
East Asian
China
Led by Qin
Religious, organized
Unique Unit: Dragon Song Cannon
Japan
Lead by Tokugawa
Commercial, aggressive
Unique Unit: Kamikaze
Korea
Led by Wang Kon
Religious, seafaring
Unique Unit: Turtle Ship
Cambodia
Led by Suryavarman II
Commercial, adventurous
Unique Unit: Siege Crossbow on top of an Elephant
Mongolia
Led by Genghis Khan
Aggressive, adventurous
Unique Unit: Keshik
American
Iroquois
Led by Hiawatha
Organized, adventurous
Unique Unit: Tomahawk Warrior
Mexico
Led by Montezuma
Aggressive, religious
Unique Unit: Jaguar Warrior
Maya
Led by Pacal
Industrious, aggressive
Unique Unit: Guerrilla
Inca
Led by Parachuti
Commercial, adventurous
Unique Unit: Chasqui Scout
LEADERHEADS
Each civilization would have a leaderhead that dresses differently for each age. What would Hiawatha look like as the President of the United States in 2006? How about Lenana as an Enlightened despot?
I will update this later; feedback and suggestions encouraged strongly!