So in another thread critiquing my play, a specific comment has really got me thinking; for almost all the games I play, I hardly ever have a plan to win. The majority of the time all I do is build some cities, improve them in ways that best fit their needs, build some sort of army up and perhaps have a war or two, and try to make a lot of gold and tech fast. Basically, I try to make a nice little civilization that does well in the world and fetches me a nice score. But am I correct in thinking that Time (score) is the bastard victory condition? What I'd like to hear from the more experienced players is what kind of thought processes, or in-game events, lead you to decide which specific victory condition to strive for. Meaning, what kind of situations would lead you to think to yourself, "whoa, that just happened, so this would be a good time to shoot for that Cultural victory", or "ah ha, I'm in a prime position for a Diplomatic victory now". Basically, what kind of in-game conditions, be it either starting position, leader chosen, or resources available, lead you to determine which of the victory conditions are obtainable - and at which point in the game do you make these decisions? Feel free to be either as broad or specific as you like.