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MyCiv, a Civilization like game on Mobile

Discussion in 'Other Civ-Related Games' started by visualbruno, May 3, 2016.

  1. visualbruno

    visualbruno Chieftain

    Joined:
    Apr 14, 2016
    Messages:
    18
    Hi everyone,

    I'm developing a Civilization like game on mobile : MyCiv

    I already published an Alpha version on GooglePlay Store :MyCivAlpha





    If someone is interested to play on IOS, I can send you an IPA, but I need your UUID.
    I already tested it on iPad Mini 2. It is not working on iPad 2 and iPad 3.

    Current Release v0.45:
    • NEW: Can you choose abilities and color for your civilization
    • NEW: AI cities have a name
    • UPDATE: Lightened the loading of the world (Could crash in some cases)

    Release v0.42:
    • NEW: Auto-Management in cities
    • NEW: Minimap
    • NEW: "Alert" action for units
    • NEW: Animation for Workboat (when the improvement is done)
    • NEW: Number of assigned workers displayed in cities
    • FIXED: Fog of war at the bottom of the world
    • FIXED: In some cases, a unit cannot be more selected after a movement
    • UPDATE: Camera is locked on visible map

    Release v0.35:
    • FIXED: Click in the UI for the lists
    • FIXED: Crash during AI turn
    • FIXED: Bugs in animations during AI turn
    • NEW: Notification Button for inactive troops
    • NEW: Building "Wealth" (Technology: Guild)
    • NEW: Building "Science" (Technology: Education)

    Release v0.30:
    • FIXED: Game crashes when AI is playing
    • FIXED: AI was building cities inside his territory
    • FIXED: In some cases, loading a saved game could crash
    • NEW: Animation for arrows, rocks and missiles
    • NEW: Unit Rocket Artillery (Technology: Rocketry)

    Release v0.27:
    • Translated in russian
    • Small tutorial
    • Button "?" is working in city and displays detailed information
    • Construction list is now displaying all constructions and not only available constructions
    • Music and sounds volume can be changed in settings (WorldMap)
    • Production points are not anymore transferred to the next construction

    Release v0.23:
    • Custom map creation
    • Custom abilities for your civilization
    • Minimap
    • 54 units
    • 81 buildings
    • 14 terrain improvements (fish is missing)
    • 81 technologies
    • Roads and Railroads
    • AI : 90%
    • Diplomacy : 90%
    • Can save localy and on DropBox
    • Translated in english, french and german
    • 9 musics
    • Animations and special effects : 50%

    Not yet implemented :
    • Happiness
    • Gold maintenance (you can have less than 0)
    • Commerical exchange
    • Rivers
    • Online gaming (in v2.0)
    • Future technologies and troops (draft has been made with "Force Field")
    • Spying

    I'm waiting on your remarks, good or bad, everything will be good for me.

    Do not hesitate to send me your suggestions and propositions to improve it.

    I'm creating a website about it :
    NewSoftVision

    I hope you will like it.
    Have fun

    Regards

    Bruno
     
  2. visualbruno

    visualbruno Chieftain

    Joined:
    Apr 14, 2016
    Messages:
    18
    Release note:

    • Translated in russian
    • Small tutorial
    • Button "?" is working in city and displays detailed information
    • Construction list is now displaying all constructions and not only available constructions
    • Music and sounds volume can be changed in settings (WorldMap)
    • Production points are not anymore transferred to the next construction

    Have fun!

     
  3. visualbruno

    visualbruno Chieftain

    Joined:
    Apr 14, 2016
    Messages:
    18
    Release note:
    • FIXED: Game crashes when AI is playing
    • FIXED: AI was building cities inside his territory
    • FIXED: In some cases, loading a saved game could crash
    • NEW: Animation for arrows, rocks and missiles
    • NEW: Unit Rocket Artillery (Technology: Rocketry)

    Enjoy
     
  4. visualbruno

    visualbruno Chieftain

    Joined:
    Apr 14, 2016
    Messages:
    18
    Release note:
    • FIXED: Click in the UI for the lists
    • FIXED: Crash during AI turn
    • FIXED: Bugs in animations during AI turn
    • NEW: Notification Button for inactive troops
    • NEW: Building "Wealth" (Technology: Guild)
    • NEW: Building "Science" (Technology: Education)

    Enjoy
     
  5. visualbruno

    visualbruno Chieftain

    Joined:
    Apr 14, 2016
    Messages:
    18
    Release note:
    • NEW: Auto-Management in cities
    • NEW: Minimap
    • NEW: "Alert" action for units
    • NEW: Animation for Workboat (when the improvement is done)
    • NEW: Number of assigned workers displayed in cities
    • FIXED: Fog of war at the bottom of the world
    • FIXED: In some cases, a unit cannot be more selected after a movement
    • UPDATE: Camera is locked on visible map




    Enjoy
     
  6. visualbruno

    visualbruno Chieftain

    Joined:
    Apr 14, 2016
    Messages:
    18
    Release note:
    • NEW: Can you choose abilities and color for your civilization
    • NEW: AI cities have a name
    • UPDATE: Lightened the loading of the world (Could crash in some cases)



    Have fun!
     
  7. Kid R

    Kid R Chieftain

    Joined:
    Jan 26, 2009
    Messages:
    1,477
    Hey there, this is really nice! The interface to your game looks much nicer and cleaner than Civ 5 IMO! Amazing nobody's drooling here or on your reddit thread or anywhere. Maybe 100Mb is too much? Def puts me off tbh, maybe a Unity issue, but otherwise sell this for half $$$ of civ 5, same rules, I'd buy yours instead no doubt :D
     
  8. visualbruno

    visualbruno Chieftain

    Joined:
    Apr 14, 2016
    Messages:
    18
    Thank you very much.
    It will be difficult to make it smaller, the game contains a lot of 3D objects and 9 musics.
    Keep in touch, new features will come soon.
     
  9. visualbruno

    visualbruno Chieftain

    Joined:
    Apr 14, 2016
    Messages:
    18
    Release note :

    • NEW: Commercial Exchange (You can share resources with Caravan and CargoShip)
    • NEW: Caravansary (Building) : Increase to 4 the number of resources you can share with Caravan (default = 2)
    • NEW: Translated in Spanish
    • UPDATED: Harbor : Increase to 4 the number of resources you can share with CargoShip (default = 2)
    • FIXED: Black textures on land
    • FIXED: 3D objects for Trading Post and Fort
    • FIXED: Workers could build multiple times some improvements on the same land
    • FIXED: Some minor bugs

    Enjoy!


     
  10. visualbruno

    visualbruno Chieftain

    Joined:
    Apr 14, 2016
    Messages:
    18
    Release note:
    • NEW: Can choose the size of the world
    • NEW: Can choose the number of AI
    • FIXED: Game could crash when building a new city on an improvement
    • FIXED: AI chose the wrong action for flighing units

    Enjoy !

     
  11. visualbruno

    visualbruno Chieftain

    Joined:
    Apr 14, 2016
    Messages:
    18
    Release note:
    • FIXED: Forge bonus calculation
    • FIXED: Production cost when a building/unit is bought
    • FIXED: Doublie-Click outside the map could crash the game
    • FIXED: City expansion could crash the game
    • FIXED: Path-Generation could crash the game
    • FIXED: Diplomacy when war is declared could earn everything from AI
    • FIXED: Could buy Wealth and Science building
    • FIXED: Moving a Ranged Unit on enemy city could crash the game
    • NEW: Can see detailed information in Technology Window
    • UPDATED: Autosave runs everyturn

    Enjoy!
     
  12. visualbruno

    visualbruno Chieftain

    Joined:
    Apr 14, 2016
    Messages:
    18
    Release note:

    FIXED:
    - Observatory, the city must border a mountain
    - Pyramids, the city must border a desert
    - When you buy a land, « AutoManage » refreshes automatically
    - Diplomacy, the AI accepted to exchange cities for nothing
    - « AutoManage » dropdown's text when « Gold » is selected

    UPDATED:
    - Number of points is increased to 6 (start a new game)
    - Settings menu is reorganised
    - World customization: Biomes selection

    NEW:
    - Can choose the civilization for cities’name.
    - Unit Action « Rest/Sleep »

    Enjoy

     
  13. visualbruno

    visualbruno Chieftain

    Joined:
    Apr 14, 2016
    Messages:
    18
    Release note :
    • FIXED: Some AI and Game crashes
    • FIXED: Hubble Telescope (visiblity of AI Players)
    • IMPROVED: AI Speed
    • UPDATED: Unit Movement refactored (Should fix some problems too)
    • NEW: One Click Unit Movement (Activate from Settings Menu)
    • NEW: Translated in portuguese and chinese

    Enjoy
     
  14. visualbruno

    visualbruno Chieftain

    Joined:
    Apr 14, 2016
    Messages:
    18
    Release note:
    • FIXED: Some game crash
    • FIXED: Worker movement
    • FIXED: Unit List HitPoints
    • FIXED: Gold per turn calculation
    • FIXED: Pathfinding when using roads and railroads
    • FIXED: Lancer requires now Horse
    • FIXED: Nuclear Submarine requires now Uranium
    • NEW: Open Borders (from Diplomacy Window)
    • NEW: Raze a City (from inside the City)
    • NEW: Resource Rarity (start a new game)
    • NEW: Turkish, Persian and Indonesian cities
    • NEW: Translated in Korean
    • IMPROVED: AI and Diplomacy

    Enhjoy
     
  15. visualbruno

    visualbruno Chieftain

    Joined:
    Apr 14, 2016
    Messages:
    18
    Hi.

    The game evolved.
    Here are all improvements done since version 0.75 to 0.85:

    FIXED:
    • SavedGame were not saved correctly (maybe yours are corrupted)
    • Some game crashes
    • In city: construction in progress is selected (so you can buy it)
    • Game crashes when a unit moves through a boat
    • Unit Movement (Always ask for War)
    • PathFinder
    • CargoShip
    • Coastal cities attacked by naval unit (Now transported land unit can take cities)
    • Game crash (When a unit was attacking or moving)
    • Diplomacy (When exchanging cities)

    NEW:
    • Cities for Burma and Austria
    • Water animation can be disabled in settings
    • Technology notification button
    • Civilization Score (Board will appear after turn 100)
    • Basic Happiness
    • AutoImprove for Worker (Limited to the city where it was construct)
    • Polish cities
    • Unit Upgrade
    • Barbarians
    • Canadian cities
    • Technology Tree (Basic implementation)

    UPDATED:
    • Tile Tooltip (Double-Click)
    • Construction List in city is bigger
    • Improvement Window is bigger
    • Italian translation (Thanks to Giacomo)

    REMOVED:
    • Units Animation from settings
    • Mountain Quality from settings






    Enjoy
     
  16. visualbruno

    visualbruno Chieftain

    Joined:
    Apr 14, 2016
    Messages:
    18
    Version 0.88 and 0.89 deployed.

    Release notes:
    v0.88:
    NEW:
    - Civilization’s specializations
    - Graphic option « Anti-Aliasing »
    - Barbarians can be enabled/disabled (Start a new game)
    - A message displays when a Wonder is built in your cities or somewhere else

    FIXED:
    - Units bought were not receiving bonus from buildings
    - Technology Tree (Rifling)
    - Minor bugs

    IMPROVED: Unit Movement (Can select a new destination without unselecting/re-selecting the unit)

    UPDATED:
    - First Canadian city is now Ottawa
    - Review all Wonders (Give more bonus)

    V0.89:
    FIXED: Game crashes when a Barbarian village is taken
    FIXED: Unique buildings requirement
    FIXED: “OneClick Unit Movement” hides the checkbox for the Barbarians
    NEW: UI for Stacked Units (Long-Press on the tile)
    IMPROVED: AutoWorker

    Enjoy!


     
  17. Hanakocz

    Hanakocz Chieftain

    Joined:
    Oct 18, 2016
    Messages:
    4
    Gender:
    Male
    Hi,
    I like your game and write here with odds to get feedback to your attention :)
    First of all I want to thank you for really nice work here. And now my catches :

    1) most annoying is that when you select unit via "green circle" button from "to do queue" , it does not behave as selected, in means with scrolling around map and zooming. Zooming is not working then and you need to reselect the unit to be able to change the zoom. Also when you try to move the screen, it will jump somewhere else and is kinda broken. One has to deselect and reselect the unit to be able to work with screen :)
    2) edges of map behave kinda bad with zooming and so, also one cannot see whole city radius, if that one is too close to border of map. Might be good if you can make some fake tiles around the border, at least two lines, that would look same as now, but will be zoomable and movable to (with screen focus).
    3) one cannot move into other's borders without war, but AI just made the city on tiles that were inside of my borders. It is on coast so maybe landed from water, but still, I see founding cities in other's cultural borders as really not good thing. Also one tile that got disconnected by that turned to wilderness, even though it is adjacent to the new city.

    4) AI is kinda peaceful, and it is really annoying that they see "friendship" as valuable, they offer it for every my discovery, also offer it even multiple times in row, even if I accept it. Really low number of tech for tech trades. Also AI has kinda problem to get rid of few barbarians even after 200 turns.
    5) barbarians do not evolve over time. I have gunpowder and they still spawn only basic units. Also no new barbarian camps over time
    5) tile improvements - you cannot see if and which improvement the tile has, unless you look at graphics. Sometimes it is not really distinguishable. Also you can see what bonus you can get by harvesting the resource, but it is same even after upgrade of tile. Might be good if you show actual revenues from tile in tile info. And what upgrade there is.
    Also when you upgrade road to railroad, it shows you possibility to build there road back, I think that is probably not needed, as it is downgrade .
    6) city culture grow - it is really straightforward what tile the city will claim - the one with highest yields on basic tile. But it can mean that city walks 5 tiles away and captures tiles that are already nearer to the another city. It kinda ignores special resources on deserts. Rather it will claim plains than sheep on desert. Etc. Maybe it could be more encouraged to first claim tiles that are more near to the city.

    One minor - there is a list of cities and what they do on top - might be nice if you put there also number of turns till finishing.


    Then I think you can work more on infos for techs and buildings. Harbor, caravansary..they have no info ingame, you probably should add that they are good for trading. Also, I see that you can upgrade units only in cities with the resource, did you thought about some less heavy resource sharing than caravans from each city to each city? I mean, in real civs you could share the resources as long as you connected them to one net of routes. Might be good to implement something similar.

    Map editor is really nice, but it lacks map size selection, for me those maps are really big, even small map has really abundant space to play. I can imagine one more smaller size to choose after all.
    And one more thing to consider - what about possibility to have land on map border? Now there is one tile of water, it looks kinda ugly. It would be okay if map ends by land. Maybe can be combined with aforementioned fake border - you can generate still islands and then hide it by shrinking border like two tiles and it will look probably better :)

    "Your unit got promoted" - is that only via capturing the camp? Did not found any info if units have any experience accumulated or similar :)

    And now, some pictures from game, so you see what I sometimes mentioned earlier.

    The city on right got claimed the tile the white city is on and aluminium one.
    Screenshot_2016-10-18-19-53-44.png
    Playing as Japanese, shouldn't my fish-boats give me one culture? Dunno if they do in real(one cannot see list of culture or money gains), but would be nice if tile gains show that :)
    Screenshot_2016-10-18-19-53-59.png
    Some examples of ignored richness just after borders, because it is desert :
    Screenshot_2016-10-18-19-57-11.png
    And some examples of how cities do claim tiles:
    Screenshot_2016-10-18-19-57-30.png Screenshot_2016-10-18-19-58-16.png Screenshot_2016-10-18-19-58-31.png
    Looking forward for more updates and thank you!
     

    Attached Files:

    Last edited: Oct 18, 2016
  18. chronos88sk

    chronos88sk Chieftain

    Joined:
    Jun 6, 2006
    Messages:
    4
    I just started to play this, killed all civs, but still no victory. Cant find any victory conditions.
    Also when in first screen with new/continue, back button doesnt exit the game...have to press home and kill the app.
    Playing on Xperia Z2.
     
  19. visualbruno

    visualbruno Chieftain

    Joined:
    Apr 14, 2016
    Messages:
    18
    Thanks for your comments.

    I'll think about all your suggestions and I'm already doing some fixes.

    Best Regards
    Bruno
     
  20. Hanakocz

    Hanakocz Chieftain

    Joined:
    Oct 18, 2016
    Messages:
    4
    Gender:
    Male
    Oh, good to reach you.
    I seen that you already implemented few of those things, good :)

    I played more till now, so I have some more things for you.
    This time I was kinda militant, so it will be more focused on fights.
    1) cities should deal damage to attackers , except ranged. Now you just spam city and it is really defenceless. Especially in starting ages, when city cannot build defenders fast enough.
    2) would be good to let units from ancient ages to deprecate, aka let them disappear from lists of produce. It is kinda annoying to scroll through all of those ancient units to get riflemen etc.
    3) AI attacks kinda suicidally. But really, they go attack even same powerful units, but ignore they have like last hitpoint. Might be good to withdraw them to let them heal, if possible. AI would be more intelligent by that.
    4) AI don't send old units home to upgrade them or so. Also sometimes some units just sit on one spot without move for a lot of turns. Even when the tile gets captured by a city, the unit stays here even though no open borders or war declared.
    5) declaration of war from AI is silent, would be good, if you add popup for that. Sometimes they declare war without warning not attack and if you don't look at detailed map or diplomatic list, you even don't know that.
    6) I attacked barbarian camp with boat - this is result:
    Screenshot_2016-10-19-21-53-01.png
    Also when you oneshot barbarian camp, a lot times you get no loot.
    7) gold for gold trades, maybe AI should subtract it and offer only final differences
    Screenshot_2016-10-19-02-23-51.png
    8) if you upgrade unit, it loses movement for that turn, but will get stuck in "to do list" (green circle), also dunno if it is okay to upgrade more times than once in one turn.

    I tried to use new difficulty settings, well, did that mean that they just got cheated one settler and 4 units at start(at hardest)? Does not seem to me to be really right, lol...turn 4..., I found one more city to west, later...
    Screenshot_2016-10-25-14-00-53.png
    ...but still all the units suicided to my town defender (I killed settler then they raged a little xD ), then I had problem with his triremes that can two-shot warriors. But captured the city later..

    And maybe more :)

    ...and if you would like to get Czech translation, I can help you with that.
     

    Attached Files:

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