Angelscotboi
Emperor
Introduction
"Nirn, an ancient world; home to races good and evil; home to peoples of all shapes and sizes, colours and type; and home to the sick experiment by the Gods of the Universe to see how the classic Good vs Evil struggle will pan out." -- ArTiriean, Ancient Prophet of LaMagra, the Blood God
Welcome to Mythic NES - my third attempt at modding a story NES.
Recently I have found a lot more time on my hands so I decided to have another go at modding.
This NES is based on the Mythical World of Nirn, invented by Civanator who has kindly given me permission to borrow his ideas.
The idea is to have a story NES based on an Earth-like world in a Tolkien/Fantasy setting.
Everyone is of course free to join.
The Rules
Standard story NES rules will apply in this NES unless otherwise stated.
Alignment
There are 5 alignments in the world of Nirn to which every Race and country are a part of. Alignment Governs a Race and Countries overall behaviour - a leader acting in contradiction to his nations Alignment will recieve a Mood penality and possibly other penalities depending on his action.
Also over time Alignments can change.
Pure Good
The Best of the Good races. Those of the Pure Good Alignment are slow to anger and quick to help others in time of need.
The abhor Pure Evil civilizations and can not treaty with them nor can they treaty with Chaotic Evil Civs either; though Pure Good alignment is slow to anger they will eventually move to destroy all traces of the Pure Evil Alignment.
They are also highly resistant to corruption, subversion and perversion.
Chaotic Good
The most common group of Good races. Those of the Chaotic Good alignment tend to act in the best interests of their people and enjoy aiding their friends; they are however quick to anger and are not invulnerable to the intoxicating affects of the hand of LaMagra(The God Darkness).
They also can not treaty those of the Pure Evil alignment but can make overtures of friendship with the Chaotic Evil alignment.
Neutral
The neutral alignment are the most common group; and stand in the middle of the road. They can treaty with any Civilization and have no penalities for befriending any alignment.
Neutral alignment civs have a hard time remaining in the supposed neutral alignment because the alignments on either side of them constantly struggle to subvert them to their side.
Resistance to subversion, corruption, and perversion is low.
Chaotic Evil
Just left of the Neutral alignment the Chaotic Evil alignment are peoples who have willingly or unwillingly become tainted with the Hand of LaMagra.
Those of the Chaotic Evil alignment are passionate in everything they do from prosecuting a war to aggressively pursuing trade links.
They can not treaty with those of the Pure Good alignment and tend to dismiss them as arrogant.
Pure Evil
The darkest of the dark. The pure evil alignment are dark and secretive - often they work in secret coming in the guise of neutrality or Chaotic Good to subvert those to the cause of LaMagra and to their alignment.
Only when subversion and trickery fails them is their warlike natures revealed in its fury - moving swiftly and in numbers in the rubber stamp of the Pure Evil alignment and other alignments beware for when the Pure Evil alignment moves they are prepared for anything.
The Pure Evil alignment recieves a bonus in Spying and is often able to undermine enemy resistance before their troops even arrive on the battle field so that when battle is finally joined the enemy flees at their mere sight.
The Races
Stock
Stock Races are the central Races you can choose from - some of which are divided into Sub Group Races, but that does not change their basic nature of their Stock Race.
Also if you want you can pick a stock race and create your own "Sub-Group" Race which will be created for you - as long as you give a description of this race and why it became seperate from the Stock.
Elves: The race of Elves began as one people who looked the same - born first amongst all the races upon the world of Nirn in the likeness of LaKyrin; who had the same language and who had the same ideals. These people were called the Eldar, and gradually over time divisions in the ideology of the Eldar formed and they began to argue amongst themselves whose ideology was correct.
Eventually they divided into three factions - The High Elves who followed the originally Eldarii doctrine faithfully, The Night Elves who were faithful to the same Doctrine but intepreted it differently, and The Wood Elves who believed the Doctrine was completely wrong and should be abandoned in favour of more enlightened ways.
After a brutal civil war the Night and Wood Elves were expelled from the ancient Eldar homelands by the victors - the High Elves; and over time the languages, customs and indeed appearances of the three groups became very different.
Orcs: The Orcs are a race born shortly after the birth of the Eldar - crafted by the hand of LaMagra in mockery of the Elves who were created by his nemesis LaKyrin, the God of Light - their dark natures set them at odds with the Elves right away and and friendship between the two is impossible.
LaKyrin attempting to turn the orcs away from LaMagras foul designs introduced them to a Shamanistic, Naturalist way of life which took hold amongst their people and they soon turned away from evil.
However LaMagra went to the orcs homeland and spilled a portion of his blood into the waters of their homelands - ever after he was known as the Blood God for his blood tainted the orcs and enslaved them once again to his dark will and whether or not they can escape this servitude and rekindle the Noble Shamanistic culture introduced to them by LaKyrin remains to be seen.
Orcs depending on whether they worship LaMagra still or have embraced the Mythology Shamanism of LaKyrin or either Pure Evil or Chaotic Good.
http://elfwood.lysator.liu.se/loth/s/a/saunders/charge.jpg.html
Dwarves: After the sundering of the Elves and his failure to turn the Orcs away from the darkness of LaMagra, LaKyrin sought to create a race who would resist the dark touch of the Blood God; for his beloved Elves had fallen apart in Civil War because of the work of LaMagra and the Orcs whom he felt a great pity, he was not able to free from LaMagras touch; he created the Dwarves.
He created them to be tough, strong, and to have an unscalable will. And at first his efforts seemed to bear fruit - the Dwarves became a mighty builder race, surpassing even the Elves in their craft, their power and wealth soon drew the eyes of LaMagra and his Orcish servants who assailed the Dwarves with all their strength.
The Dwarves who had reached the Apex of their power were able to turn away the Orcs and LaMagra, as LaKyrin hoped they would, but in dismay at the destruction caused by the War with the Orcs they sought to withdraw from the world and never again suffer the ravages of war.
And now, thanks to the touch of LaMagra, the Dwarves delve greedily within their mountains and hills seeking only wealth and possibly an escape from the world.
Goblins:
The Goblins, much like the Orcs, LaMagra created as a mockery of their rivals - the Dwarves.
LaMagra set around them a binding darkness from which it is not believed any Goblin may be able to free itself - and ordered them to completely wipe out the Dwarves - for by this time the Elves were killing themselves and it appeared to be to extinction so LaMagra need not worry of them.
The Goblins sought out the Dwarves in the deeps of the world and there the two races fought - the Master Builders against the Master Burrowers - and the Dwarves prevailed and forced the Goblins out of the deeps.
LaMagra was furious and in his anger he punished the Goblins and forced them to serve his servants the Orcs.
Skaven: After the failure of the Goblins - who were themselves were near surface and surface creatures not true creatures of the deeps - to destroy the Dwarves, LaMagra fumed. His burrowers, who chased the Dwarves down from the Surface, had failed and he needed to think of another way to destroy LaKyrins prize race.
His answer was the Skaven. He created this race from Rats who lived in the deepest places of the world deeper than the Dwarves had ever seen.
The Rat-Men, Skaven, ascended up towards the Dwarves instead of coming down upon them - so as the Dwarves delved ever deeper they found each other, the Skaven and the Dwarves.
And in many cases the Skaven were able to drive the Dwarves up to the surface.
However the Skaven soon found that they could not survive above ground at all while the Dwarves had no problem in the sunlight - a grave oversight on the part of LaMagra - for the Skaven who had been bred to hate the Dwarves pursued them even unto their deaths on the surface until their numbers because so small that they were no longer able to attack the Dwarves and had to flee back to the deeps of the world.
Skaven can only be Neutral, Chaotic Evil, or Pure Evil.
http://elfwood.lysator.liu.se/loth/t/h/thyamath/skaven_finished.jpg.html
Draconians: LaKyrin desperate to save his Dwarves, and Elves, from destruction at the hands of his foe LaMagra he created the Draconians.
A race of Pure Magic, even more so than the Elves, a race so powerful that the Orcs, Goblins and Skaven would flee before them. A race that would undo the damage LaMagra had done to Nirn. The were a Lizard people, tall and upright, fierce and evil looking but totally pure of heart.
So pure in fact that they viewed ALL other races as impure and unworthy of Nirn, including the Dwarves and Elves, and sought to purge them or enslave them. The Sheer power the Draconians brought to bear against the races of Nirn was astounding and quickly all of the races and peoples of Nirn fell to their domination - those who did not surrender were completely destroyed - the Draconians uprooted mountains, sunk entire islands, and completely altered the landscape of Nirn.
LaKyrin was aghast and LaMagra was furious; and for the second and last time since they joined to create Nirn did the two dieties act in concert. The Ended the Draconian Age in a rain of fire - the destruction caused by the Draconians was nothing in comparason to the destruction wrought by the two dieties in their fury - continents were leveled and new seas carved out, the Emerald Ocean halved in size and the Sirion Ocean doubled in size.
Inspite of the destructive magical power possessed by the Draconians in earlier ages they are a Pure Good people and only a Pure good people.
http://elfwood.lysator.liu.se/loth/r/e/redblade/draconian.jpg.html
Humans: After the End of Ages, LaKyrin and LaMagra placed all the races including what was left of the Draconians into a deep slumber until the day Nirn healed itself for the End of Ages had caused a much damage and the world was no longer safe for any of the races.
During the time in which the races slumbered LaKyrin and LaMagra battled each other in the Heavens, for centuries their battle raged which Nirn slowly recovered and as the Day of Dawning approached LaKyrin finally defeated LaMagra and banished him from Nirn forever.
Returning to Nirn he found the Day of Dawning was near and that he had very little time remaining to work Nirn to his vision, he realised that ever time he tried to create a Race that was better or stronger or purer of heart it ended in disaster and only furthered the conflict between the Evil and Good races, so he sought to create a race which lay in the middle.
A race that was niether good nor evil in time for the Day of Dawning, and his answer was the Race of Humanity - he created Humans to be communal, to come together and bond in a common purpose with the other races and he created them to be completely neutral in the conflict of Good and Evil so that they might one day lead this world of Nirn into peace and prosperity.
But what he did not realise that Neutrality is fleeting and that LaMagra would not remain Exiled forever - one day he would return to wrought pain and misery to the world of Nirn.
http://elfwood.lysator.liu.se/loth/b/r/brock/rune.jpg.html
Sub-Races
Some of the Stock Races were divided either by the Touch of LaMagra or simply by the passage of time so that two or more groups of them became completely sundered from each other.
High Elves: The High Elves were the victorious faction during the Eldar Civil War, long before the Draconian Age and the Age of Slumber. They Believed firmly in the merits of the Light and believed that only the light of Solanii, goddess of the sun, was the only pure Light and they must therefore live forever in her love and grow from her power.
This belief seperates from from the other two Elven Factions who bitterly dispute their view. The High Elves tend to be of the Good Alignments and can not be Evil Aligned at all.
http://www.warcraft3strategy.com/images/prince_021231.jpg
Night Elves: The Night Elves were one of the Factions who lost the Eldar civil war and were exiled from the Homelands. They believe that while Solaniis light is beautiful it is not the only source of it - Lunitarii, Goddess of the Moon, was a better source of the Light for you could directly gaze upon her beauty and not be hurt by it whereas if you attempted to gaze upon Solanii she would blind you as punishment.
This view set them at odds with the High Elves who dubbed them lesser Elves and Dark Elves. The Night Elves usually are of the Good Alignment but unlike their Elven brothers they are an easier target for the Disciples of LaMagra and can therefore be of the Evil alignment.
http://elfwood.lysator.liu.se/loth/r/u/rushdan2/nemale2.jpg.html
Continued Next Post...
"Nirn, an ancient world; home to races good and evil; home to peoples of all shapes and sizes, colours and type; and home to the sick experiment by the Gods of the Universe to see how the classic Good vs Evil struggle will pan out." -- ArTiriean, Ancient Prophet of LaMagra, the Blood God
Welcome to Mythic NES - my third attempt at modding a story NES.
Recently I have found a lot more time on my hands so I decided to have another go at modding.
This NES is based on the Mythical World of Nirn, invented by Civanator who has kindly given me permission to borrow his ideas.
The idea is to have a story NES based on an Earth-like world in a Tolkien/Fantasy setting.
Everyone is of course free to join.
The Rules
Standard story NES rules will apply in this NES unless otherwise stated.
Alignment
There are 5 alignments in the world of Nirn to which every Race and country are a part of. Alignment Governs a Race and Countries overall behaviour - a leader acting in contradiction to his nations Alignment will recieve a Mood penality and possibly other penalities depending on his action.
Also over time Alignments can change.
Pure Good
The Best of the Good races. Those of the Pure Good Alignment are slow to anger and quick to help others in time of need.
The abhor Pure Evil civilizations and can not treaty with them nor can they treaty with Chaotic Evil Civs either; though Pure Good alignment is slow to anger they will eventually move to destroy all traces of the Pure Evil Alignment.
They are also highly resistant to corruption, subversion and perversion.
Chaotic Good
The most common group of Good races. Those of the Chaotic Good alignment tend to act in the best interests of their people and enjoy aiding their friends; they are however quick to anger and are not invulnerable to the intoxicating affects of the hand of LaMagra(The God Darkness).
They also can not treaty those of the Pure Evil alignment but can make overtures of friendship with the Chaotic Evil alignment.
Neutral
The neutral alignment are the most common group; and stand in the middle of the road. They can treaty with any Civilization and have no penalities for befriending any alignment.
Neutral alignment civs have a hard time remaining in the supposed neutral alignment because the alignments on either side of them constantly struggle to subvert them to their side.
Resistance to subversion, corruption, and perversion is low.
Chaotic Evil
Just left of the Neutral alignment the Chaotic Evil alignment are peoples who have willingly or unwillingly become tainted with the Hand of LaMagra.
Those of the Chaotic Evil alignment are passionate in everything they do from prosecuting a war to aggressively pursuing trade links.
They can not treaty with those of the Pure Good alignment and tend to dismiss them as arrogant.
Pure Evil
The darkest of the dark. The pure evil alignment are dark and secretive - often they work in secret coming in the guise of neutrality or Chaotic Good to subvert those to the cause of LaMagra and to their alignment.
Only when subversion and trickery fails them is their warlike natures revealed in its fury - moving swiftly and in numbers in the rubber stamp of the Pure Evil alignment and other alignments beware for when the Pure Evil alignment moves they are prepared for anything.
The Pure Evil alignment recieves a bonus in Spying and is often able to undermine enemy resistance before their troops even arrive on the battle field so that when battle is finally joined the enemy flees at their mere sight.
The Races
Stock
Stock Races are the central Races you can choose from - some of which are divided into Sub Group Races, but that does not change their basic nature of their Stock Race.
Also if you want you can pick a stock race and create your own "Sub-Group" Race which will be created for you - as long as you give a description of this race and why it became seperate from the Stock.
Elves: The race of Elves began as one people who looked the same - born first amongst all the races upon the world of Nirn in the likeness of LaKyrin; who had the same language and who had the same ideals. These people were called the Eldar, and gradually over time divisions in the ideology of the Eldar formed and they began to argue amongst themselves whose ideology was correct.
Eventually they divided into three factions - The High Elves who followed the originally Eldarii doctrine faithfully, The Night Elves who were faithful to the same Doctrine but intepreted it differently, and The Wood Elves who believed the Doctrine was completely wrong and should be abandoned in favour of more enlightened ways.
After a brutal civil war the Night and Wood Elves were expelled from the ancient Eldar homelands by the victors - the High Elves; and over time the languages, customs and indeed appearances of the three groups became very different.
Orcs: The Orcs are a race born shortly after the birth of the Eldar - crafted by the hand of LaMagra in mockery of the Elves who were created by his nemesis LaKyrin, the God of Light - their dark natures set them at odds with the Elves right away and and friendship between the two is impossible.
LaKyrin attempting to turn the orcs away from LaMagras foul designs introduced them to a Shamanistic, Naturalist way of life which took hold amongst their people and they soon turned away from evil.
However LaMagra went to the orcs homeland and spilled a portion of his blood into the waters of their homelands - ever after he was known as the Blood God for his blood tainted the orcs and enslaved them once again to his dark will and whether or not they can escape this servitude and rekindle the Noble Shamanistic culture introduced to them by LaKyrin remains to be seen.
Orcs depending on whether they worship LaMagra still or have embraced the Mythology Shamanism of LaKyrin or either Pure Evil or Chaotic Good.
http://elfwood.lysator.liu.se/loth/s/a/saunders/charge.jpg.html
Dwarves: After the sundering of the Elves and his failure to turn the Orcs away from the darkness of LaMagra, LaKyrin sought to create a race who would resist the dark touch of the Blood God; for his beloved Elves had fallen apart in Civil War because of the work of LaMagra and the Orcs whom he felt a great pity, he was not able to free from LaMagras touch; he created the Dwarves.
He created them to be tough, strong, and to have an unscalable will. And at first his efforts seemed to bear fruit - the Dwarves became a mighty builder race, surpassing even the Elves in their craft, their power and wealth soon drew the eyes of LaMagra and his Orcish servants who assailed the Dwarves with all their strength.
The Dwarves who had reached the Apex of their power were able to turn away the Orcs and LaMagra, as LaKyrin hoped they would, but in dismay at the destruction caused by the War with the Orcs they sought to withdraw from the world and never again suffer the ravages of war.
And now, thanks to the touch of LaMagra, the Dwarves delve greedily within their mountains and hills seeking only wealth and possibly an escape from the world.
Goblins:
The Goblins, much like the Orcs, LaMagra created as a mockery of their rivals - the Dwarves.
LaMagra set around them a binding darkness from which it is not believed any Goblin may be able to free itself - and ordered them to completely wipe out the Dwarves - for by this time the Elves were killing themselves and it appeared to be to extinction so LaMagra need not worry of them.
The Goblins sought out the Dwarves in the deeps of the world and there the two races fought - the Master Builders against the Master Burrowers - and the Dwarves prevailed and forced the Goblins out of the deeps.
LaMagra was furious and in his anger he punished the Goblins and forced them to serve his servants the Orcs.
Skaven: After the failure of the Goblins - who were themselves were near surface and surface creatures not true creatures of the deeps - to destroy the Dwarves, LaMagra fumed. His burrowers, who chased the Dwarves down from the Surface, had failed and he needed to think of another way to destroy LaKyrins prize race.
His answer was the Skaven. He created this race from Rats who lived in the deepest places of the world deeper than the Dwarves had ever seen.
The Rat-Men, Skaven, ascended up towards the Dwarves instead of coming down upon them - so as the Dwarves delved ever deeper they found each other, the Skaven and the Dwarves.
And in many cases the Skaven were able to drive the Dwarves up to the surface.
However the Skaven soon found that they could not survive above ground at all while the Dwarves had no problem in the sunlight - a grave oversight on the part of LaMagra - for the Skaven who had been bred to hate the Dwarves pursued them even unto their deaths on the surface until their numbers because so small that they were no longer able to attack the Dwarves and had to flee back to the deeps of the world.
Skaven can only be Neutral, Chaotic Evil, or Pure Evil.
http://elfwood.lysator.liu.se/loth/t/h/thyamath/skaven_finished.jpg.html
Draconians: LaKyrin desperate to save his Dwarves, and Elves, from destruction at the hands of his foe LaMagra he created the Draconians.
A race of Pure Magic, even more so than the Elves, a race so powerful that the Orcs, Goblins and Skaven would flee before them. A race that would undo the damage LaMagra had done to Nirn. The were a Lizard people, tall and upright, fierce and evil looking but totally pure of heart.
So pure in fact that they viewed ALL other races as impure and unworthy of Nirn, including the Dwarves and Elves, and sought to purge them or enslave them. The Sheer power the Draconians brought to bear against the races of Nirn was astounding and quickly all of the races and peoples of Nirn fell to their domination - those who did not surrender were completely destroyed - the Draconians uprooted mountains, sunk entire islands, and completely altered the landscape of Nirn.
LaKyrin was aghast and LaMagra was furious; and for the second and last time since they joined to create Nirn did the two dieties act in concert. The Ended the Draconian Age in a rain of fire - the destruction caused by the Draconians was nothing in comparason to the destruction wrought by the two dieties in their fury - continents were leveled and new seas carved out, the Emerald Ocean halved in size and the Sirion Ocean doubled in size.
Inspite of the destructive magical power possessed by the Draconians in earlier ages they are a Pure Good people and only a Pure good people.
http://elfwood.lysator.liu.se/loth/r/e/redblade/draconian.jpg.html
Humans: After the End of Ages, LaKyrin and LaMagra placed all the races including what was left of the Draconians into a deep slumber until the day Nirn healed itself for the End of Ages had caused a much damage and the world was no longer safe for any of the races.
During the time in which the races slumbered LaKyrin and LaMagra battled each other in the Heavens, for centuries their battle raged which Nirn slowly recovered and as the Day of Dawning approached LaKyrin finally defeated LaMagra and banished him from Nirn forever.
Returning to Nirn he found the Day of Dawning was near and that he had very little time remaining to work Nirn to his vision, he realised that ever time he tried to create a Race that was better or stronger or purer of heart it ended in disaster and only furthered the conflict between the Evil and Good races, so he sought to create a race which lay in the middle.
A race that was niether good nor evil in time for the Day of Dawning, and his answer was the Race of Humanity - he created Humans to be communal, to come together and bond in a common purpose with the other races and he created them to be completely neutral in the conflict of Good and Evil so that they might one day lead this world of Nirn into peace and prosperity.
But what he did not realise that Neutrality is fleeting and that LaMagra would not remain Exiled forever - one day he would return to wrought pain and misery to the world of Nirn.
http://elfwood.lysator.liu.se/loth/b/r/brock/rune.jpg.html
Sub-Races
Some of the Stock Races were divided either by the Touch of LaMagra or simply by the passage of time so that two or more groups of them became completely sundered from each other.
High Elves: The High Elves were the victorious faction during the Eldar Civil War, long before the Draconian Age and the Age of Slumber. They Believed firmly in the merits of the Light and believed that only the light of Solanii, goddess of the sun, was the only pure Light and they must therefore live forever in her love and grow from her power.
This belief seperates from from the other two Elven Factions who bitterly dispute their view. The High Elves tend to be of the Good Alignments and can not be Evil Aligned at all.
http://www.warcraft3strategy.com/images/prince_021231.jpg
Night Elves: The Night Elves were one of the Factions who lost the Eldar civil war and were exiled from the Homelands. They believe that while Solaniis light is beautiful it is not the only source of it - Lunitarii, Goddess of the Moon, was a better source of the Light for you could directly gaze upon her beauty and not be hurt by it whereas if you attempted to gaze upon Solanii she would blind you as punishment.
This view set them at odds with the High Elves who dubbed them lesser Elves and Dark Elves. The Night Elves usually are of the Good Alignment but unlike their Elven brothers they are an easier target for the Disciples of LaMagra and can therefore be of the Evil alignment.
http://elfwood.lysator.liu.se/loth/r/u/rushdan2/nemale2.jpg.html
Continued Next Post...