n0x-02 -- OCC Cultural Victory

Situation Assessment: The first thing that I notice is that half the world is Hindu, founded by Gandhi, and the other half is Confucianism, founded by us. Our two potential PA partners are Gandhi and Frederick. Frederick, at least, has adopted Confucianism. He is pleased with us, while Gandhi is cautious.

I'm tempted to build a Confucian Missionary to send to Gandhi. However, I'm not sure that he would be able to get past the barbs.

Speaking of barbs, since we do not have any metal, these guys may turn out to be a bit of a sticky wicket. We have 2 Archers and 5 Warriors, while the barbs have Axemen. Not good! Three of our Warriors have Woodsman promotions, while one of our Archers is a Guerilla II with an extra 75% hill defense. Good job on the promotions!

We have 79 gold in the bank with 100% on the research slider. We have no income and no expenses. We are researching Metal Casting, due in 5 turns. We are by far and away the tech leader in this game. The Great Library, whipped and due next turn, will only add to this lead. Our fearless leader, n0xie, suggests that we go after the Colossus.

The demographics screen shows some pretty ugly numbers. Although, they really aren't that surprising considering we are a size 5 OCC. I'm really surprised that we aren't dead last in troops. It seems that honor belongs to our Confucian friend Huayna Capac.



A quick peek at our city shows that we are near our happiness limit, but we have ample health to spare. Note that our corn is not yet hooked up.



Since we are going to be at max happiness in 2 turns, I really think we should go after the Globe Theatre before the Colossus. Since if n0xie is correct, when he states that we will probably be the only civ eligible to build the Colossus, then we should have plenty of time to build it. This is especially true considering our tech lead.

Objectives: Making babies and killin' barbs!

Turn 0 - 400BC: Sailing is the only tech that any AI has that we don't. Since Capac is pleased with us, and we have more troops than he has, I decide to ask for a free handout. He is always happy to help, he says, and gives us Sailing.

In order to improve our relations with Gandhi, I decide to do some trading with him. He has a couple of spare cows available, while we do not have any spare resources. I decide to trade him our fish for his cow. The deal is a net zero to us, resource-wise, but over time will improve our relations with him. Once the Globe Theatre is built, we can renegotiate the deal and trade him our fur (or other happiness resource) for the cows.

IBT: A barb Warrior makes a hopeless attempt to attack our Guerilla II Archer fortified on a hill.

Meanwhile, the Pyramids are built in a far away land.

Turn 1 - 375BC: The Great Library is complete. I'm tempted to go for a 3-turn missionary, but a 1-turn Archer would probably be a better move.

I decide to move a Guerilla II Archer to another hill that is 2 tiles away. It will push back a bit more fog from this position.

IBT: Thucydides publishes his greatest work detailing the largest civs of the world. We, of course, are dead last. Not sure that I care for the Hopeless characterization, though. :lol:

Turn 2 - 350BC: Our newest Archer is trained and London begins construction of a Theatre. At this point, I notice that a Confucian Missionary is parked in London. I wake him up -- if I can stay within cultural borders, he may be able to make it to India without finding any barbs. We'll see.

Turn 3 - 325BC: :coffee:

Turn 4 - 300BC: more :coffee:

IBT: We meet Julius Caesar. He is also Hindu.

Turn 5 - 275BC: Metal Casting is learned. Next up is Music. We only have 6 turns left on our Philosophy research, but I really like the idea of the free Great Artist from Music.

Our Theatre is built and I start work on the Globe Theatre.

Turn 6 - 250BC: :coffee:

Turn 7 - 225BC: A barb Axeman is 2 turns away from our Guerilla II Archer fortified on a hill. The odds will be in our favor, but I must confess to being a tad nervous. Normally my Archers will run from barb Axemen.

Turn 8 - 200BC: The barb Axeman disappeared back under the fog.

Turn 9 - 175BC: Ahhh ... the barb Axeman is going after our Woodsman II Warrior that is fortified on a jungle hill. The odds are 50/50 if he attacks us. This time, I decide to run.

IBT: Catherine demands Literature for free. Since we are in no position to fight, I concede to her demands. She is now pleased with us.

Turn 10 - 150BC: Our Missionary runs from another barb Axeman. It's looking like he will make it to Gandhi's territory in the next few turns.

Notes: The Globe Theatre is due in 11 turns. We may want to think about a Granary shortly thereafter. That depends, of course, on the troop situation.

Our lack of metals is really hurting us. Since a worked mine can randomly spawn a metal, I was thinking we should build one. Every hill in our city radius has a forest, though. I counted 9 forests, which means we can safely chop 1 forest without effecting our health bonus (somebody check me on this, please). I'm thinking the 3-hammer forested plains hill in the screenshot is a good choice for a mine/chop. I left the Worker unmoved on the hill so that we can discuss this first.



Don't forget that Philospohy is half-researched already and Taoism still has not been founded. The Music research will be complete in 4 turns. Do we want a border expansion or merge the Great Artist? London will pop either a Great Prophet (47%) or a Great Scientist (52%) in 2 turns. My fingers are crossed hoping for a Great Prophet so that we can build a shrine.
 
Roster: - for clarity
N0xie
Conroe - just played
Methos - up
Ruff-hi - on deck

Guess we should just swap positions on the roster as we ended up starting that way.
 
You know, I really should have read this when it was first posted, rather than just before I start playing…

Conroe said:
I counted 9 forests, which means we can safely chop 1 forest without effecting our health bonus (somebody check me on this, please). I'm thinking the 3-hammer forested plains hill in the screenshot is a good choice for a mine/chop. I left the Worker unmoved on the hill so that we can discuss this first.

Correct (I believe), as it’s +1 :health: per every two forests. I agree that we should chop this forest and place a mine. I don’t believe you have to actually work the mined hill tile to get the random resource, I believe it just has to have a mine on it. I’m not entirely sure though.

Conroe said:
Do we want a border expansion or merge the Great Artist?

Another option, do we wish to save him as a gift for our allied partner later down the line? For now I’ll sit on him (when we get him) until the team decides.

Turn 0, 150 BC: I start chopping the forested hill that Conroe mentioned.
IT: A barb approaches our missionary.

Turn 1, 125 BC: Our guerilla II warrior moves adjacent to a barb axemen. Crap!
IT: Our guerilla II warrior gets smashed by the barb axemen. Socrates is born in London.

Turn 2, 100 BC: I merge Socrates as a great scientist. This bumps us from 78 bpt to 89 bpt. Our missionary reaches Madras. I’m not for sure if I want to spread our religion here, or in Bangalore. Bangalore would be automatic and Madras has a chance to fail. I think I’ll press on. The forest chop shaves three turns off the Globe Theatre.
IT: A barb archer falls to our archer, though another barb warrior moves adjacent to him. Homer is born in London.
Music>Philosophy.

Turn 3, 75 BC:
IT: Genghis declares war on Fredrick. Behind the barb warrior was a barb axmen. Looks like I’m going to need to tuck tail and run.

Turn 4, 50 BC: The archer has hill defense II plus the max fortify bonus, so I think I’ll stay where I am.
IT: Bad choice, as our archer falls. Genghis converts to Christianity.

Turn 5, 25 BC: We spread our religion to Bangalore.
IT: JC asks for an Open Borders agreement, which I agree too. He doesn’t seem to have any bad vibes with anyone and is in fact friendly with Cathy, who is pleased with us.

Turn 6, 1 AD:
IT: We have a barb warrior and axmen heading towards London, so I move one of our unpromoted archers out to the mined hill. We need some protection over there.

Turn 7, 25 AD:
IT: As expected, Genghis comes asking for us to join him in the war. As it appears that we have already stopped trading with him before I tell him no. I don’t believe he’s someone we want to be friendly with. I hope not anyway.
Philosophy>Compass- I go with Compass as the :health: benefits from the harbor will help increase our population.
London: Globe Theatre>Granary- I start on the granary as it’ll allow us to increase our population quicker, and gain more :health:.

Turn 8, 50 AD: The Taoist missionary is sleeping in London for now, not for sure what we want to do with him. I give the archer Hill Defense and fortify him.
IT: The barbs move closer to London. I’m beginning to get worried as to where they are heading.

Turn 9, 75 AD:
IT: The barb warrior moves south of our warrior parked on the deer. The barb axmen appears to be heading that way too. Sorry ruff-hi, looks like I like you with barb trouble.

Turn 10, 100 AD: Good luck!

Homer:
  • If we produce a great works we’ll jump up to the next cultural expansion. Don’t really see a need for this.
  • Merge him as a super specialist for the additional culture and gold.
  • Save him as a gift for our ally later in the game.

Notice in the pic of our surrounding lands the barb axmen is currently at 4.1 :health:.

Roster:
n0xie- On Deck
Conroe
Methos- Just Played
Ruff-hi- Up
 
I have a solution for the current barb problem - horses. It doesn't matter that we don't have any, we can trade. Also, I change tech to horse riding so we can ride these beasts.

Trade: horses for fur (don't need the happy pills) plus clams (way too healthy anyway) with Cathy.

I also trade 'Theology for Music' and 'Calendar for Metal casting 'with Cathy. We are now at the max relationship benefit (+4) for trading with both Gandhi and Cathy.

So, tech acquired during turn: horseriding, compass, monachy, theology and calendar. Started in on Feudalism (Longbow - longer, better, pointier sticks).

On the build front, I really want to build the +100% hammer on military units thingo (Heroic Epic) but we need a level 4 unit. Our best is a 7/10 level 3 archer who is off to find some barbs. The other option is getting a horse warrior up there quick smart.

Current state of play ...


We popped a scientist on my last round (sleeping) who will give us paper, merge as a super specialist (+1Hammer, +6Beaker) or start a golden age (with our GP Artist). What do people suggest?

Finally, we should churn out horses while we have the resource - Cathy is the 'wrong' religion and things could sour there.

Spoiler turnlog :
Turn 119 (100 AD)
Ruff_Hi: Barb Issue ... horses!
Research begun: Horseback Riding
London finishes: Archer

IBT:
While defending, Archer defeats (1.86/3): Barbarian Axeman
While defending, Warrior defeats (1.40/2): Barbarian Warrior

Turn 121 (125 AD)
London begins: Forge
Ethaeth Astewyn (Archer) promoted: City Garrison I
Archer promoted: Guerilla II

IBT:
Confucianism has spread: Corihuayrachina (Incan Empire)

Turn 122 (150 AD)
Tech learned: Horseback Riding

IBT:
Confucianism has spread: Ollantaytambo (Incan Empire)

Turn 123 (175 AD)
Ruff_Hi: Gandhi completes the parthenon - that is good
Research begun: Compass

IBT:

Turn 124 (200 AD)
Warrior promoted: Woodsman I

IBT:
While defending, Warrior defeats (2.00/2): Barbarian Archer

Turn 125 (225 AD)
Tech learned: Compass
London finishes: Forge

IBT:
While defending, Warrior defeats (0.64/2): Barbarian Archer

Turn 126 (250 AD)
Research begun: Monarchy
London begins: Horse Archer
Warrior promoted: Woodsman II
London grows: 9

IBT:

Turn 127 (275 AD)
London finishes: Horse Archer

IBT:

Turn 128 (300 AD)
London begins: Horse Archer
Aligosean Jerua (Horse Archer) promoted: Combat I
While attacking, Archer defeats (1.65/3): Barbarian Warrior
Tech learned: Monarchy

IBT:

Turn 129 (325 AD)
Tech learned: Theology
Research begun: Feudalism
Ruff_Hi: Theology for Music with Cathy
London finishes: Horse Archer
Vaef Thunidd Trae (Great Scientist) born in London

IBT:

Turn 130 (350 AD)
London begins: Horse Archer
Ruff_Hi: Great Scientist
Gwilash Galianwan (Horse Archer) promoted: Combat I
Tech learned: Calendar
Ruff_Hi: trade metal casting for calendar with Cathy
Ruff_Hi: we are max +4 with Gandhi and Cathy for trading


I think there is an issue with my very first turn counter in the logging code and on the main screen clock. I will look into it.
 
It's been 2 days ... It doesn't look like n0xie is going to grab it. So, I will go ahead and play it.
 
We have 2 great leaders and a missionary parked in London. I really could use some feedback on what we should do with these folks ...

Methos said:
Homer:
  • If we produce a great works we'll jump up to the next cultural expansion. Don't really see a need for this.
  • Merge him as a super specialist for the additional culture and gold.
  • Save him as a gift for our ally later in the game.
This is the free Great Artist that comes from researching Music first. Normally, in an OCC, I will use him to get the 500->5000 border expansion. However, in this game, there is no must-have resource that would be gained. So, I agree with Methos, there really is no need.

Merging him will give us an income of +3gpt. Considering that we are spending at -1gpt, this is not a bad idea. But, with 73 gold in the bank, not really a pressing need.

As for saving him for a future gift ... I'm not really sure, as I have no experience with this type of variant. But, this is probably what I would recommend that we do.

Methos said:
Turn 8, 50 AD: The Taoist missionary is sleeping in London for now, not for sure what we want to do with him.
Well, we need to send him to our PA ally. But, is that Frederick or Gandhi? Just looking at the save, I've got to wonder if Frederick is going to survive the war with Khan. And even if he does survive, will he be too weak to be of any use to us?

On the other hand, Gandhi is in first place on the scorecard. It may very well end up that he "doesn't need our help" and he refuses to sign a PA.

I guess what I'm saying is I'm not sure, either.

ruff_hi said:
We popped a scientist on my last round (sleeping) who will give us paper, merge as a super specialist (+1Hammer, +6Beaker) or start a golden age (with our GP Artist). What do people suggest?
Well, the bigger the empire, the greater the impact of a golden age. We are a size 9 OCC. A golden age would give us 6 hammers and 6 commerce for 8 turns. I don't think it is worth the price of 2 leaders.

Paper is a 7-turn tech that is required for Education. Education, IIRC, was one of our stated priorities back on page 1 of this thread. So, that is a possibility.

The extra hammer from merging the scientist is alway nice in an OCC. And, the 6bpt is about 10bpt after bonus'. That is probably enough to shave a turn off of the Paper research. And maybe a couple three turns off of Education.

Since we do not have an absolute pressing need for Paper, I would think it would be better in the long run to merge him.
 
@Conroe - suggest we keep the artist as a future gift - no idea how this will work but it seems to make sense. Send the missionary off somewhere to do missionary stuff (prob to Gandhi as he doesn't have our religion). Are we researching paper? If so, hold scientist until we have paper and see what new tech he will provide. If not, merge him now and benefit from the extra beakers longer.
 
Situation Assessment: Overall, we look to be in pretty good shape; despite raging barbs and no metal. Ruff_Hi's idea of trading for Catherine's horses was a stroke of sheer genius! :goodjob: Catherine may have just converted to Hinduism, but she remains pleased with us for the time being.

I intend keep London on Horse Archer training. But, I also like the idea of constructing the Heroic Epic. Hopefully, I can get us a Level 4 unit playing with the barbs. The epic would reduce our HA training down to a single turn!

And, what's with all these unit names? :confused: Bob, Ted, Alice -- those I could understand. But, Gwilash Galianwan I can't even pronounce! Or how about Ethaeth Astewyn? :crazyeye: Is this something new in the 1.61 patch?

As for the leaders and the missionary -- I agree that we should save Homer for later. The Great Scientist, Vaef Thunidd Trae (who I've never heard of), will be merged. I think we should sit on the Taoist Missionary, as well. This is the free missionary that comes with founding Taoism. Since we don't know if our PA will be with Frederick or Gandhi, I think we should save him for later.

We've got 73 gold in the bank and are spending at -1gpt with 100% on the research slider. The 1gpt expense is unit upkeep. Our research is Feudalism due in 8 turns. While Feudalism isn't on our Education beeline, our lack of metals makes it necessary for the longbows.

Turn 0 - 350AD: Merge whats-his-name, the Great Scientist. After bonus', we get 11bpt for him (or her?). Enough to shave a turn off of the Feudalism research.

Turn 1 - 375AD: :coffee:

IBT: A barb Archer attacks our Horse Archer, Aligosean Jerua, and dies after wounding our guy. Al gains 1xp to earn his 2nd promotion.

Turn 2 - 400AD: London trains a Horse Archer and starts on another one. I was going to rename the unit, in keeping with the theme here; but for some reason the game won't let me. It brings up the dialog box, but it won't let me type anything into it! :crazyeye:

Meanwhile, Al is given a Shock promotion. He is at 5.6/6 health staring at a barb Axeman on the adjacent hill. The barb is at 4.7/5 health with a City Raider I promotion.

IBT: Al picks up one more xp (6/10 now) when the wounded barb Axeman attacks him. He is going to have to heal (3.5/6) before fighting again.

Turn 3 - 425AD: :coffee:

Turn 4 - 450AD: London trains a Horse Archer and starts on another one. Again, I am unable to rename him.

IBT: Julius Caesar wants Monarchy. I concede to his demands. He is now pleased with us, giving us a +4 for fair and forthright trade relations. I'm not exactly sure what was "fair" about that last trade ...

Turn 5 - 500AD: We learn Feudalism and I start us on the road to Education by researching Paper. It is due in 5 turns. Meanwhile, another Horse Archer is trained in London.

IBT: Our Guerilla II Archer earns his 8th xp defeating a barb Axeman.

Frederick asks us to join him in fighting Mongolia. Fortunately, I decline, as those two have now made peace.

Turn 6 - 520AD:

IBT: Our Archer is slightly wounded this time, but does pick up his 9th xp when the next barb Axeman attacks.

Turn 7 - 540AD: London trains a Horse Archer and starts another one. Meanwhile, Gwil-something kills a wandering barb Archer.

IBT: Gandhi offers to trade Currency for Philosophy. I renogiate the deal and give him Compass for Currency and 40 gold. Gandhi, by the way, has a spare iron available for trade. Unfortunately, we cannot afford it at this time.

Turn 8 - 560AD: :coffee:

Turn 9 - 580AD: London trains our 7th Horse Archer. I start construction on a Harbor for the extra trade route income.

IBT: Catherine cancels our fur & clam for horses deal. I attempt to renegotiate, but she wants fur, clam, and corn for the horses. I'm thinking that deal is a bit steep.



Turn 10 - 600AD: We learn Paper and I start us on Education.

Notes: Uneventful set of turns until the very end. I'm not sure of what to make of Cathy cancelling the horses deal, since she is still pleased with us.

Here is a look at London:



And the wild wild west, showing all of our fogbusters:



You'll notice that I left our 9xp Archer outside the barb city. He's being gaurded by a Horse Archer while he heals. Hopefully it won't be too long before the barbs produce another Axeman and he can get his Level 4 promotion. I suggest we scurry him back to London once that happens -- we will need to protect him until the Heroic Epic is complete.



And the save ...
 
Roster Check:
n0xie- MIA and Skipped
Conroe- Just Played
Methos - Requested a Skip
Ruff_hi- UP
 
Conroe said:
You'll notice that I left our 9xp Archer outside the barb city. He's being gaurded by a Horse Archer while he heals. Hopefully it won't be too long before the barbs produce another Axeman and he can get his Level 4 promotion. I suggest we scurry him back to London once that happens -- we will need to protect him until the Heroic Epic is complete.
I don't think this is correct. I think we have to had a level 4 unit at some stage - not necessarily alive when we build it. However, I am not planning to take the risk so it is a good suggestion.

BTW - got it - no SGs for a week and then two in 1 day - typical!

RE fog busters - the other civs are actually making a fairly good stab at that for us - putting down cities, removing the fog and the barbs.

The funny unit names are my fault - I had my random unit namer turned on. I am working on expanding the options so that future unit names will make (a little bit) more sense.

Finally - 7 horses for now should get us over the barb hump (so to speak) so I am not that fussed about Cathy cancelling the deal. I expected her to as horses are something that you want to trade sparingly (sort of like iron!).
 
ruff_hi said:
I don't think this is correct. I think we have to had a level 4 unit at some stage - not necessarily alive when we build it. However, I am not planning to take the risk so it is a good suggestion.
I was thinking you had to have a Level 4 (alive) to put Heroic Epic into the build queue and it still had to be alive when it was complete. I could be wrong, though. Wouldn't be the first time. :(

ruff_hi said:
The funny unit names are my fault - I had my random unit namer turned on. I am working on expanding the options so that future unit names will make (a little bit) more sense.
Is that a mod or something? I have no problem with naming the units, I just couldn't pronounce their names. :ack: :lol: I was also kind of surprised that it wouldn't let me rename them manually. :crazyeye:




Oh, and one more thing that I should have noted in my report. n0xie suggested a couple of turns back that we should build the Colossus. We never got around to it. I'm thinking we should do it pretty soon before it gets obsoleted.
 
Re renaming units - did you mouse your curser up to the text box? Civ 4 is not that crash hot on who has (and keeps) the focus.
 
Yeah, I've noticed that. :lol: I have to mouse up to the dialog box to get a cursor. It gets stranger, though. I have since discovered that I can right-click and paste an entry into the box. Ctl-V does not work, but selecting paste from the menu does. So, basically the whole keyboard is dead while the dialog box is open. :crazyeye:
 
Another fairly slow round of 10 turns (we are playing 10 aren't we?). I MM our city to get the most tech. It took 5 minutes to MM 1 city - lucky we don't have 10. I finished the harbour and started a temple - I want to pop a GP Priest for our shrine - we are running @ -6 at 100% science. We also traded for a tech or one and picked up some maps (the whole map is basically revealed now).

Khan came asking for music - checked F4 to find that he is Gandhi and Freddies worst enemy so...

NO TRADING WITH KHAN!

I did move our precious horses away from danger (they don't get any benefit from forests) but I left Mr Archer on lookout hoping for a battle (just 1 pls). Freddie sent 1 swordman down to one of the barbs cities (the one we were watching closely). The swordmans disappeared fairly soon (ie lost) and then an they attacked Mr Archer ... and he won with no scratch, nothing, just a single solitary XP!

Just to show this was all planned - the temple finished on the same turn so I could start the Heroic Thingo straigh off - MM city for max hammers. One last thing - London will grow to unhealthy after this next expansion.

<picture pre battle>


<relationships at the moment - note worst enemy for Gandhi and Freddie!>


<our city state - popped ANOTHER scientist>

Spoiler log :

Turn 140 (600 AD)

IBT:

Turn 141 (620 AD)

IBT:

Turn 142 (640 AD)
Tech learned: Construction
Ruff_Hi: Trade CoL to Fred for Mech plus map
Ruff_Hi: Swap Maps with Gandhi
London grows: 12
London finishes: Harbor

IBT:

Turn 143 (660 AD)
London begins: Confucian Temple

IBT:

Turn 144 (680 AD)
Gwilash Galianwan (Horse Archer) promoted: Combat II

IBT:

Turn 145 (700 AD)

IBT:

Turn 146 (720 AD)

IBT:

Turn 147 (740 AD)
London finishes: Confucian Temple

IBT:
Islam founded in a distant land
While defending, Archer defeats (3.00/3): Barbarian Archer

Turn 148 (760 AD)
London begins: Lighthouse
Archer promoted: City Garrison I
London begins: Heroic Epic

IBT:

Turn 149 (780 AD)
Aryabhata (Great Scientist) born in London

IBT:

Turn 150 (800 AD)
 
:goodjob: on the turns, Ruff! I guess you're serious about no trading with Khan. :lol: Definitely got your message across. ;)

Assuming n0xie is still MIA, it looks like I'm up again. :hmm: And it looks like n0xie has not been online in the last 3 days. There is no way I will be able to play for another 24 or so hours, so I think we'll wait and see if n0xie rejoins us.

@n0xie: You're up if you want it ...
 
Top Bottom