Na-vuh-gah-bull rivers

I like wide and minor rivers. It's a little easier and it's basically the same thing even if it's not exactly the same.

They should look to cut the fat wherever possible when they make games (unless the fat is the art itself)
 
"Civilization" itself, I will note, is a five-syllable word.

Someone should try to come up with a snappy one-syllable alternative, for as often as we need to use the word in discussing the game and its mechanics.
 
Hey, now there's an idea! Let's see if we can get that to catch on!
 
Nah that'll never work. Maybe we'll figure something out for Civilization 8
 
"Civilization" itself, I will note, is a five-syllable word.

Someone should try to come up with a snappy one-syllable alternative, for as often as we need to use the word in discussing the game and its mechanics.

And, most of the civilizations that have been in the game are, in fact, not civilizations but much narrower than that. "Polity" would be a far more accurate term. It's only 2 syllables shorter, but I've cut out half the letters :D
 
In the most recent PolyCast, I jokingly suggested calling them "Navi"s, but i suspect that might not fly :)
I don't want blue cat people in Civ. :shifty:
 
"Nav's" could work though. Anyway, I think we'll be writing NR and MR soon enough (which is a good reason not to change navigable to major!)
 
Large/Wide and Small/Minor has my vote

And Wooded instead of “Vegetated”
 
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"Civilization" itself, I will note, is a five-syllable word.

Someone should try to come up with a snappy one-syllable alternative, for as often as we need to use the word in discussing the game and its mechanics.
Peeps
 
Wait vegetated is a real term??? I mean that they use in the game? Did I miss that
Yep, it's appeared in a bunch of tooltips. It seems to be a category of tiles or tiles+resources.
 
Wait vegetated is a real term??? I mean that they use in the game? Did I miss that

Yep, it's appeared in a bunch of tooltips. It seems to be a category of tiles or tiles+resources.
It's also in ability descriptions, like Maya's Skies of Itzamna (The Palace gains Science for adjacent Vegetated tiles.)

From what I've seen and what JNR and others have put together, it seems like "Vegetated" is the catch-all for "dry" features.

The ones that I can name so far are:

Rainforest (vegetated Plains; maybe Tropical too?)
Woods (vegetated Grass; maybe Tundra too?)
Sagebrush (vegetated Desert)

There is also a "Wet" feature category. I do not believe "Rivers" belong to this category. Rivers seem to always be called out as their own thing. The "Wet" features spotted so far are:

Watering Hole (Plains)
Marsh (Grass)
Swamp (Tropical)
Oasis (Desert)

I'm not sure where coastal features fit in. (We've spotted reefs, or something that looks like them at least)

Overall, my take on this categorization is that it's a great reflection of the streamlining philosophy of Civ 7. It will make it easier to apply and figure out feature-based bonuses, like in Maya's ability.
 
I'm not sure where coastal features fit in. (We've spotted reefs, or something that looks like them at least)
Also Kelp Forests, I believe.
 
It's also in ability descriptions, like Maya's Skies of Itzamna (The Palace gains Science for adjacent Vegetated tiles.)

From what I've seen and what JNR and others have put together, it seems like "Vegetated" is the catch-all for "dry" features.

The ones that I can name so far are:

Rainforest (vegetated Plains; maybe Tropical too?)
Woods (vegetated Grass; maybe Tundra too?)
Sagebrush (vegetated Desert)

There is also a "Wet" feature category. I do not believe "Rivers" belong to this category. Rivers seem to always be called out as their own thing. The "Wet" features spotted so far are:

Watering Hole (Plains)
Marsh (Grass)
Swamp (Tropical)
Oasis (Desert)

I'm not sure where coastal features fit in. (We've spotted reefs, or something that looks like them at least)

Overall, my take on this categorization is that it's a great reflection of the streamlining philosophy of Civ 7. It will make it easier to apply and figure out feature-based bonuses, like in Maya's ability.
Yeah….change it to “Wooded” and change the Grassland Wooded type to ”Forest”.
 
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