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(NAB) FoR:Commerce Bug

Discussion in 'Civ3 Conquests - Bug Reports' started by SewerStarFish, Nov 29, 2003.

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  1. SewerStarFish

    SewerStarFish Chieftain

    Joined:
    Nov 10, 2002
    Messages:
    810
    Location:
    Reading, Pa., USA
    C3C US version 1.02: I encountered a flaw in the Fall of Rome Scenario in regards to roads and commerce.


    If you look at Singara, the production square 2 to the NW is not providing an extra commerce for the road.The other roaded plains square also does not produce the commerce.

    I've included the save game
    http://www.civfanatics.net/uploads6/PlainsShieldBug,_480_AD.zip
    This is a Monarch level game as the Sassinids, and I did start the game as 1.00.
     
  2. Catt

    Catt Chieftain

    Joined:
    May 8, 2002
    Messages:
    1,084
    Location:
    California - SF Bay Area
    Shouldn't a roaded tile produce only one commerce (assuming the Imperialism gov does not have the commerce bonus), as your are?

    All of the other roaded tiles that each receive 2 gold per tile in the screenshot are enjoying the +1 gold from being river adjacent.
     
  3. SewerStarFish

    SewerStarFish Chieftain

    Joined:
    Nov 10, 2002
    Messages:
    810
    Location:
    Reading, Pa., USA
    Well yeah, if I'm going to let facts get in the way of a well formatted bug report.

    I'll ask the mod to NAB this.
     
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