Krill is an idiot and forgot to do this earlier on in the week, and only just realised when he saw the settler on city 12. We need names for all 5 of these cities, which should be settled in the next dozen turns. We have used a tea theme for all of our other cities (save Zero, which was in response to the amount of maces that would be used to capture it), so I think keeping along those lines would be...fitting. City 12 is settled t121, this turn, overlapping wheat and is used to chop out 2 settlers. City 13 is settled t124, and used to either chop out workers (which we drastically need) or units depending on Kaz. It has dyes and banana and is an awesome cottage city. City 14 is settled t125 and is used to chop out 1 settler. It has a pigs. City 15 is settled t128 and has no short term purpose. It has clams. City 16 is settled t132 and has no short term aim. It has fish. Spoiler : So, suggestions?