slothman
Emperor
- Joined
- Sep 14, 2001
- Messages
- 1,223
Just now I needed 1 turn to research "Atomic Theory". So what I did was figure out exactly how much science I needed to get it. I did this by recording the number of turns required and the science generated at each science rate percentage. One I approximated how much more I needed - which BTW required me to check percents twice, the second time after removing all citizens from work in a few cities to decrease science - I subtracted from that the amount at 10% less than what I was at, to see how much more I needed. I came up with about 70 beakers. So I went though EVERY city and took citizens off turning them into scientists. I eventually get the required numb of beakers at the lower percent. I ended up gaining about 143 gold without decreasing the number of food or production turns. I'm just wondering how many of you would do this "nano-management" looking at every city and aspect in detail?
Also I figured out that if I remove a couple of scientists then the turns will still be 2 but I will only need like 4 beakers next turn. I can then set my science rate to 0% and only use scientists. I am also wondering if you would do this method to gain alot of gold at the expense of 1 turn for research. I'm ahead so that's not a problem.
Also I figured out that if I remove a couple of scientists then the turns will still be 2 but I will only need like 4 beakers next turn. I can then set my science rate to 0% and only use scientists. I am also wondering if you would do this method to gain alot of gold at the expense of 1 turn for research. I'm ahead so that's not a problem.