Frossa,
This whole Unit Graphics subforum is a modder's resource. The art still works even if the mod doesn't, and bernie14 only included the mod because he had already made it to test the units ingame. However, the pre-G+K patches changed the method required to add unit art defines.
I can try to help you make a mod to do whatever it is you want to do, but based on your participation in this conversation, I'm confused what you might be missing. Either way, I'd start a new thread in the main C&C forum.
<ArtDefine_UnitInfos>
<Row>
<Type>ART_DEF_UNIT_GERMAN_MUSKETMAN</Type>
<DamageStates>1</DamageStates>
<Formation>HonorableGunpowder</Formation>
</Row>
</ArtDefine_UnitInfos>
<ArtDefine_UnitInfoMemberInfos>
<Row>
<UnitInfoType>ART_DEF_UNIT_GERMAN_MUSKETMAN</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GERMAN_MUSKETMAN1</UnitMemberInfoType>
<NumMembers>3</NumMembers>
</Row>
<Row>
<UnitInfoType>ART_DEF_UNIT_GERMAN_MUSKETMAN</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GERMAN_MUSKETMAN3</UnitMemberInfoType>
<NumMembers>1</NumMembers>
</Row>
<Row>
<UnitInfoType>ART_DEF_UNIT_GERMAN_MUSKETMAN</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GERMAN_MUSKETMAN2</UnitMemberInfoType>
<NumMembers>2</NumMembers>
</Row>
<Row>
<UnitInfoType>ART_DEF_UNIT_GERMAN_MUSKETMAN</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GERMAN_MUSKETMAN3</UnitMemberInfoType>
<NumMembers>1</NumMembers>
</Row>
<Row>
<UnitInfoType>ART_DEF_UNIT_GERMAN_MUSKETMAN</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GERMAN_MUSKETMAN2</UnitMemberInfoType>
<NumMembers>3</NumMembers>
</Row>
<Row>
<UnitInfoType>ART_DEF_UNIT_GERMAN_MUSKETMAN</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GERMAN_MUSKETMAN1</UnitMemberInfoType>
<NumMembers>3</NumMembers>
</Row>
<Row>
<UnitInfoType>ART_DEF_UNIT_GERMAN_MUSKETMAN</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_GERMAN_MUSKETMAN3</UnitMemberInfoType>
<NumMembers>1</NumMembers>
</Row>
</ArtDefine_UnitInfoMemberInfos>
<ArtDefine_UnitMemberInfos>
<Row>
<Type>ART_DEF_UNIT_MEMBER_GERMAN_MUSKETMAN1</Type>
<Scale>0.14</Scale>
<Model>civ5_prumm1.fxsxml</Model>
<MaterialTypeTag>CLOTH</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
</Row>
<Row>
<Type>ART_DEF_UNIT_MEMBER_GERMAN_MUSKETMAN2</Type>
<Scale>0.14</Scale>
<Model>civ5_prumm2.fxsxml</Model>
<MaterialTypeTag>CLOTH</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
</Row>
<Row>
<Type>ART_DEF_UNIT_MEMBER_GERMAN_MUSKETMAN3</Type>
<Scale>0.14</Scale>
<Model>civ5_prumm3.fxsxml</Model>
<MaterialTypeTag>CLOTH</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
</Row>
</ArtDefine_UnitMemberInfos>
<ArtDefine_UnitMemberCombats>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_GERMAN_MUSKETMAN1</UnitMemberType>
<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
<ShortMoveRadius>12.0</ShortMoveRadius>
<ShortMoveRate>0.35</ShortMoveRate>
<TargetHeight>8.0</TargetHeight>
<HasShortRangedAttack>1</HasShortRangedAttack>
<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
<ReformBeforeCombat>1</ReformBeforeCombat>
</Row>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_GERMAN_MUSKETMAN2</UnitMemberType>
<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
<ShortMoveRadius>12.0</ShortMoveRadius>
<ShortMoveRate>0.35</ShortMoveRate>
<TargetHeight>8.0</TargetHeight>
<HasShortRangedAttack>1</HasShortRangedAttack>
<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
<ReformBeforeCombat>1</ReformBeforeCombat>
</Row>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_GERMAN_MUSKETMAN3</UnitMemberType>
<EnableActions>Idle Attack RunCharge AttackCity Bombard Death BombardDefend Run Fortify CombatReady Walk AttackCharge</EnableActions>
<ShortMoveRadius>12.0</ShortMoveRadius>
<ShortMoveRate>0.35</ShortMoveRate>
<TargetHeight>8.0</TargetHeight>
<HasShortRangedAttack>1</HasShortRangedAttack>
<HasRefaceAfterCombat>1</HasRefaceAfterCombat>
<ReformBeforeCombat>1</ReformBeforeCombat>
</Row>
</ArtDefine_UnitMemberCombats>
<ArtDefine_UnitMemberCombatWeapons>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_GERMAN_MUSKETMAN1</UnitMemberType>
<Index>0</Index>
<SubIndex>0</SubIndex>
<WeaponTypeTag>BULLET</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag>
</Row>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_GERMAN_MUSKETMAN2</UnitMemberType>
<Index>0</Index>
<SubIndex>0</SubIndex>
<WeaponTypeTag>BULLET</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag>
</Row>
<Row>
<UnitMemberType>ART_DEF_UNIT_MEMBER_GERMAN_MUSKETMAN3</UnitMemberType>
<Index>0</Index>
<SubIndex>0</SubIndex>
<WeaponTypeTag>BULLET</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>BULLET</WeaponTypeSoundOverrideTag>
</Row>
</ArtDefine_UnitMemberCombatWeapons>
<ArtDefine_StrategicView>
<Row>
<StrategicViewType>ART_DEF_UNIT_GERMAN_MUSKETMAN</StrategicViewType>
<TileType>Unit</TileType>
<Asset>SV_Musketman.dds</Asset>
</Row>
</ArtDefine_StrategicView>