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Napoleonica: Artillery pack part 1

Discussion in 'Civ3 - Unit Graphics' started by imperator1961, Aug 17, 2009.

  1. imperator1961

    imperator1961 Last of the Mohicans

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    Here my new pack of Napoleonic Artillery units.
    From left to right:

    Austrian Foot Artillery, Austrian Horse Artillery, British Foot Artillery, British Horse Artillery, British Rocket Team, French Foot Artillery, French Horse Artillery, Russian Foot Artillery, Russian Horse Artillery.





    And the previews:




    Download:

    Part 1

    Part 2

    Part 3
     
  2. PredatorFett

    PredatorFett steam user

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    This is awesome. Congrats man.
     
  3. Usteros

    Usteros Warlord

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    GREAT!!! Thank You Imperator!!! :)
     
  4. Steph

    Steph Multi Many Tasks man Retired Moderator

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    They look really great. I know what I will do this afternoon. Adding these little guys in the Napoleonic scenario :).

    Good job, now you just have to add the few missing countries ;).
     
  5. TopGun

    TopGun 258 kills

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    Very nice - and as usual: historically accurate! :goodjob:
    Even the brown uniforms for the Austrians...

    You'll do some Prussians as well I presume? ;)
     
  6. imperator1961

    imperator1961 Last of the Mohicans

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    Yes, the in the next pack I will add Prussians, Bavarians, Italians and the others civs to match the same civs of the Napoleonic pack made by Sandris.:)
     
  7. Ares de Borg

    Ares de Borg Norman Knight

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    Looking very good, I hope they aren't too large in game. Will there be a "generic" one as well?
     
  8. imperator1961

    imperator1961 Last of the Mohicans

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    Good idea, in the next pack I will add a "generic" artillery unit (foot and horse of course...);)
     
  9. General 666

    General 666 Culturebringer

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    BOOOOMM ! BAAANNGG !
    I will give them a lot to FIRE !:)
    :goodjob:
     
  10. Steph

    Steph Multi Many Tasks man Retired Moderator

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    And Saxons, Dutch, Danes, Swedish, Polish, Portuguese, Spanish, Neapolitans, Ottomans..

    12 countries x 2 types (foot - horse) = 24 units

    A small pack :D
     
  11. imperator1961

    imperator1961 Last of the Mohicans

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    Ehm ehm perhaps two packs....;)
     
  12. Grandraem

    Grandraem Alchemist

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    Wow, so much detail and such complex units. Very good work on these!:goodjob::)
     
  13. Ozymandias

    Ozymandias Civ3 Modding Archivist

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    ... nd the crowd goes wild! :clap: [party] :dance:

    Best ;) ,

    oz
     
  14. Steph

    Steph Multi Many Tasks man Retired Moderator

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    There may be a small problem with your units. They expand quite far outside of their own tile.

    I'll test in game ASAP, but I'm afraid they will overlap a lot adjacent units.

    Also, I like the idea of the pedia icons for Austria, with the foot artillery on foot, and the horse artillery, well on horse.

    Why didn't you use the same for the other nations?
     
  15. Sandris

    Sandris Rise and Rule

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    That`s just great !!! Andrea, you really are the Imperator in unit making ! :goodjob:
     
  16. Virote_Considon

    Virote_Considon The Great Dictator

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    Very nice! I always love your cannons! :D
     
  17. Steph

    Steph Multi Many Tasks man Retired Moderator

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    I was right to be wary...

    Although your units look very nice individually, they are not usable in game, as they are really too big.



    Here, the artillery and the grenadier / cavalry at the bottom are overlapping.



    And here, you have the impression the city of Brussels is occupied by the artillery, when it is in fact on the NW.

    Actually, one of your artillery unit is spread on 4 tiles : the one where it should be, the one on the right, and the one behind!

    Before it's usable in game, I think you should :
    - Keep the run as it is for horse artillery, there it's not a problem if it overlaps a little.
    - Change the other animation, to remove the horses and the cart, keep only the gun and the crew. For foot artillery, completly forget the horse, just have the guys push the gun a little. Change a bit the offset so they guy behind the gun is more centered (and the gun is not exactly in the center, but a bit forward).

    Or alternativly, reduce a bit the scale of the whole unit until it fits better in a tile, but then it won't fit in the tile.

    I'm sorry for the cold shower to your enthusiasm, but really it's difficult to use your unit as it is. It's really too big.

    That's partly why I suggest that you send me some sample to review before you commit too much time to several units.

    I think when making a new type of animation, artists should always make one of them fully, test it in game, and after it has been thoroughly tested, start making more units.

    Don't rush things.

    Here is a comparison of 3 of your artillery units.


    The 18c French fits in a tile. However, it's a bit small, and the animation are not perfect ("jump" with the run).

    The Venetian has a better scale, while still fitting in the tile. And the animation is better. However, it remains in the tile when facing S, not when facing N!

    The French Napoleonic is way too big.

    I think the best would be to work on the Venetian basis for the scale, forget about horse artillery, it's simply not possible at civ scale (or just use them in the run, although it means "jumping" from ana animation to another). Use only two crew member. Rework a bit the centering to be sure it fits better in the tile from any direction.
     
  18. D.Durand

    D.Durand Warlord

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    Or just make the horses and car disapears in smoke or butterflies when the gun prepare to fire or fortifie ?

    The fact they are big when they move is not a problem.
     
  19. Steph

    Steph Multi Many Tasks man Retired Moderator

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    When they move it's OK, it's the other animation (default, attack, fortify, death) that need a rework.
     
  20. D.Durand

    D.Durand Warlord

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