SirPleb
Shaken, not stirred.
While exploring the 1.17 changes I've encountered a nasty bug. In the first 30 turns or so of the game, I have "met" two other Civs who are halfway around the world! What has happened, twice so far, is that on the AI's turn I see a unit move which is in a remote part of the world. Then that Civ contacts me, just as if we'd met legitimately.
Has anyone else encountered this? I wonder if it might be specific to, or more common with, some of the following conditions:
* Huge map.
* 4000BC start was generated with the 1.16 patch.
* 15 rival Civs.
This bug completely changes the game. The map I'm using is a huge deity continents map. I've met two other Civs so early that I can actually trade techs with them even though it is a Deity game! This could make the game too easy. And necessary to take advantage of it - if the AIs are meeting each other this way, I'd have to use it to my advantage to keep up with them. It certainly takes all the fun out of not knowing about the other continent(s) until things have advanced far enough.
I was planning to play GOTM#4 with the patch but this is a killer for that purpose, I think I will revert to 1.16 before starting GOTM#4.
Has anyone else encountered this? I wonder if it might be specific to, or more common with, some of the following conditions:
* Huge map.
* 4000BC start was generated with the 1.16 patch.
* 15 rival Civs.
This bug completely changes the game. The map I'm using is a huge deity continents map. I've met two other Civs so early that I can actually trade techs with them even though it is a Deity game! This could make the game too easy. And necessary to take advantage of it - if the AIs are meeting each other this way, I'd have to use it to my advantage to keep up with them. It certainly takes all the fun out of not knowing about the other continent(s) until things have advanced far enough.
I was planning to play GOTM#4 with the patch but this is a killer for that purpose, I think I will revert to 1.16 before starting GOTM#4.