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Nasuellia Mods

Hello everyone, three of my mods have been posted on the Steam Workshop:

- nasuellia-alt-unit-flags-and-bars is now under the new name "Nasuellia's Unit-Flags and City-Banners Overhaul" = for now it's the same version that was present here on CivFanatics, it seems to work with v1.2.3 and adding the trade network icon would be the only requirement for a complete update, which might eventually come but I'm too busy to do at the moment
- nasuellia-non-sticky-selection is now under the new name "Nasuellia's Non-Sticky Unit Selection" = it has been rebased onto v1.2.3, there were minor changes that do not affect the mod whatsoever
- nasuellia-no-popups is now under the new name "Nasuellia's Popup Disabler" = it has been rebased onto v1.2.3, there were minor changes that do not affect the mod whatsoever

My fourth mod, nasuellia-alt-settlement-view has not been posted on the workshop yet, as I'm currently unsure I will keep supporting it, let me know if you use it and would appreciate it on the workshop!

Mod version naming has also been reset to v1.0.0.W for all mods.

The workshop icons are kind of crappy and the descriptions barebones. I know it's a shame because it undersells the mods, but I am truly stupidly busy and my will to spend time producing actually decent logos is basically zero.

I am also quite unsure if it's even worth to keep updating the mods on this very platform either, it seems that everyone and their mother's dogs have migrated to Steam Workshop so... we'll see.
 
Thanks!

I don't use nasuellia-alt-settlement-view.

What I'd still love to see regarding unit-flags-and-bars:
Could you split the unit flags and city bars into two different mods, or add an option to disable either part of the mod? I really like the unit flags, but I don't like the aesthetics of the city bars.

I think only updating on Steam Workshop is fine :)
 
Thanks!

I don't use nasuellia-alt-settlement-view.

What I'd still love to see regarding unit-flags-and-bars:
Could you split the unit flags and city bars into two different mods, or add an option to disable either part of the mod? I really like the unit flags, but I don't like the aesthetics of the city bars.

I think only updating on Steam Workshop is fine :)
I second this -- either having the option to disable or break the two apart. I really like the aesthetic of the default city bars.
 
Thank you for creating this wonderful mod. However, I have a few suggestions.

1. In combat situations, enemy unit icons had red borders in the original game, making them easy to identify, but
with the mod applied, they are now difficult to distinguish at a glance. I would like to see the red borders returned.

2. In the original game, units with low HP due to enemy attacks had their HP bars change color based on their HP percentage, making it easy to identify them. However, this feature is now missing. I would like to see the HP bar color change based on the unit's HP value.

Translated with DeepL.com (free version)
 
I wasn't able to find the mods on the workshop, does anyone know if they're still up?
The most recent game update reworked a stupid amount of UI stuff, and to be frank, at the moment I have no desire to dedicate the amount of time necessary for a rewrite.
The only mod still up and updated (and will be) is No Sticky Selection.
 
Thanks for the response. I really enjoyed your alt units and banners for the time we had it, thank you! And of course I'll keep using no sticky selection, couldn't play without it.
 
The most recent game update reworked a stupid amount of UI stuff, and to be frank, at the moment I have no desire to dedicate the amount of time necessary for a rewrite.
The only mod still up and updated (and will be) is No Sticky Selection.
I am so sad to hear this. I basically stopped playing as I cannot stand the tiny useless icons the default game uses. It's not to bad early on, but once your settlements grow and your unit counts get up there, I no longer enjoy the waging of war like I used to. Commanders are one of the better additions to the series but they are painful to use as is.
 
I am so sad to hear this. I basically stopped playing as I cannot stand the tiny useless icons the default game uses. It's not to bad early on, but once your settlements grow and your unit counts get up there, I no longer enjoy the waging of war like I used to. Commanders are one of the better additions to the series but they are painful to use as is.
Believe it pained me deeply to realize that I wouldn't be able to really update the mod, but it's truly too much work for me at the moment. Have a look into beezany's mods!
 
@nasuellia:
That's a pity to hear, though I fully understand. Just wanted to say, that I really like your mods and they made the UI so much more bearable ...
A question that I have relating to that: do you think them changing so much of the UI stuff hints to a more substantial rework of the UI in the future?
I'd be torn on this, as this would assuredly break many more UI mods, but since the UI mods serve kind of as a bandaid for FXS having screwed up on that front, it could be necessary nonetheless...
 
Believe it pained me deeply to realize that I wouldn't be able to really update the mod, but it's truly too much work for me at the moment. Have a look into beezany's mods!
I believe I have all of her mods, I have so many mods I had to make a spreadsheet to track and test them all after 1.2.4 came out. I had over 40 with only 25 or so having been repaired so far. In my day job I work with Java and JavaScript so I considered reviewing your code to see if I could figure it out but it's not even on Steam anymore and I also feared the learning curve of how these mods even work. Is there some kind of reference material or did you have to review all of their code to know how to modify it?

EDIT: I spent a couple hours this morning figuring out how to get the debugger open and dug around in a couple of mods to try and get a feel for how it all works. It looked like the Flag Corps mod isn't really modifying the icons themselves, just removing a border and repositioning them when stacked. I saw that your mod actually rewrites the rendering logic and if they have re-written theirs then you pretty much have to start over. WAY over my head unfortunately as I am very weak with CSS and jQuery. I did find one little piece of CSS that I changed from 50 to 75% and it actually enlarged the unit icon in game but it was clipped to the same size it always is. Just a little mod to upscale the icons would be not a small amount of work it seems. I noticed they change with zoom, maybe that could have an optional 'factor' applied so they were at least all a lot bigger would do as a start, but that wouldn't include all the great features like jiggling and pips on the commander.
 
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For anyone really missing the amazing visual mod, I think that Flag Corps is a decent replacement. Here's a link to it on CFC, beezany updates frequently here and the mod is also on workshop.

 
I believe I have all of her mods, I have so many mods I had to make a spreadsheet to track and test them all after 1.2.4 came out. I had over 40 with only 25 or so having been repaired so far. In my day job I work with Java and JavaScript so I considered reviewing your code to see if I could figure it out but it's not even on Steam anymore and I also feared the learning curve of how these mods even work. Is there some kind of reference material or did you have to review all of their code to know how to modify it?

EDIT: I spent a couple hours this morning figuring out how to get the debugger open and dug around in a couple of mods to try and get a feel for how it all works. It looked like the Flag Corps mod isn't really modifying the icons themselves, just removing a border and repositioning them when stacked. I saw that your mod actually rewrites the rendering logic and if they have re-written theirs then you pretty much have to start over. WAY over my head unfortunately as I am very weak with CSS and jQuery. I did find one little piece of CSS that I changed from 50 to 75% and it actually enlarged the unit icon in game but it was clipped to the same size it always is. Just a little mod to upscale the icons would be not a small amount of work it seems. I noticed they change with zoom, maybe that could have an optional 'factor' applied so they were at least all a lot bigger would do as a start, but that wouldn't include all the great features like jiggling and pips on the commander.

Yes my mod used to rewrite a bagillion things entirely. It needs a total rewrite, not only to align it with current code, but in order to avoid this happening again in the future, I would need to redo everything as a monkey patch instead of an ovverrider. That takes time, time I do not have at the moment.
When I will eventually get back to actively playing Civ7, I will make an attempt, if I get the time. By that point the game will likely not be in such a state of flux anymore, hopefully.
For now, I'm retiring everything other than Non Sticky Selection (which I am going to keep updated regardless, it's a very small mod).
 
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