Here I'm gonna be posting designs that people ask me to make, designs I might make in the future, and designs that I have no idea where they came from, starting with this trio:
Random Civ I
UA: Homeland Deserters
Trade units sent to\ from your empire grant reveal adjacent tiles and yield +1
science for the owner and +1
gold for the receiver per each 3 tiles they pass. The range of
trade routes is increased by certain technologies*.
UB: Traveler's square
Replaces Caravansary. Unlocked at currency, and is more expansive to build. However, it doubles the range of land
trade routes from this city. It also contains a writer specialist that provides +1
GW point per each trade route to and from the city when filled.
Replaces great writer. Instead of its abilities creates unique
maps that provide additional
science instead of culture, and permanently increase the range of
trade routes by 5%(to a maximum of 50%).
*Writing, Philosophy, Physics, and Navigation.
Random Civ 2
UA: Conqueror of the Rings
Cities gain additional territory and start a WLtKD at the
capital upon conquest. WLtKDs reduce the cost of acquiring new tiles by a % percentage equal to the city's population and grant +1
culture from military buildings empire wide. The capital may always expand to new tiles.
Replaces great general. May be consumed to initiate an invasion, granting adjacent military units double movement, ignore terrain costs and enemy ZOC for 5 turns (doubled for units that require iron). During that time, receive no
unhappiness from conquered\
UB: Garrison's Post
Replaces barracks. Yields and additional +1 XP for each conquered city its present in, and +5 per each
puppet its present in. Costs no
gold to maintain, and reduces
unhappiness from population by 1% per each city you conquer(2% from
Random Civ 3
UA: Naturally Protected
Upon settling a city, gain
production towards defensive\ maritime buildings per each coast and mountain tile within the city's range and in your territory. Cities gain +1
strength per each mountain and 2 coasts in their territory, and gain a
food boost equal to 20% of their
UI: Wooden Camp
Unlocked at construction. May be built on non- hill grassland\ tundra, and not adjacent to each other. +1
food, and +1 food and
culture if adjacent to mountain or a source of water(bonuses doubled If stack). Generates +2
strength if adjacent to a mountain, and +1
production near a coast.
UU: War- Migrant
Replaces warrior. Unlike it, may embark from the start, and receives immunity as well as 20%
combat boost in any tile that provide attrition, except for jungle(with ExCE). Heals if ends the turn on a Wooden camp.