National Guards

fireclaw722

Imperial Guard
Joined
Feb 27, 2009
Messages
499
Location
The Americas
Modular Modmod that adds Guard type units to your normal RoM gameplay! Nothing is changed except for the addition of a strong defensive unit.

Instructions:
Spoiler :
-Download/Update RoM to 2.92
-Extract this file to your Assets/Modules directory under RoM
-And, as always, enjoy! :D


What it adds:
Spoiler :
It adds Defensive units for Rennaisance and later gameplay. The Guard(Availible when Rifleman[Rifling] are/Cost:450/Strength:30) Also adds Special art skins for this unit for the French, Germans and Americans


Credits: Buddy3101 for German Infantry Units
Thanks: Zappara(for RoM, duh)
Afforess(for giving me the idea, with the Royal/Imperial Guards that were in AND)
 

strategyonly

C2C Supreme Commander
Joined
Mar 13, 2006
Messages
20,866
Location
MN
Error for you to fix, it causes a CTD as soon as you try to create it.

You have:
<Type>ART_DEF_UNIT_GAURD</Type>
<Button>,Modules/Fireclaw/Gaurds/Guard/guard_btn.dds</Button>

Should be:
<Type>ART_DEF_UNIT_GAURD</Type>
<Button>Modules/Fireclaw/Gaurds/Guard/guard_btn.dds</Button>
 

strategyonly

C2C Supreme Commander
Joined
Mar 13, 2006
Messages
20,866
Location
MN
I just d/led again and still

<UnitArtInfo>
<Type>ART_DEF_UNIT_GAURD</Type>
<Button>Modules/Fireclaw/Gaurds/ART/Guard/guard_btn.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Modules/Fireclaw/Gaurds/ART/Guard/redcoat.nif</NIF>
<KFM>Art/Units/Unique/England/Redcoat/RedCoat.kfm</KFM>
<SHADERNIF>Modules/Fireclaw/Gaurds/ART/Guard/redcoat_fx.nif</SHADERNIF>
<ShadowDef>

as is the folder name?
 

strategyonly

C2C Supreme Commander
Joined
Mar 13, 2006
Messages
20,866
Location
MN
I changed your "Guards" around a bit, made the Guard with a str of only 20 (30 was way to high) and "MGuard" str 34 (not 50), but i added a new Free Promotion of "Gentlemen": which is a defensive str of 50. Still testing that out, but i am thinking also, i might have to take away your attacking of the unit also, and just make it defensive, your thoughts on these changes?
 
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