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National Guards

Discussion in 'RoM Modmods' started by fireclaw722, Aug 21, 2010.

  1. fireclaw722

    fireclaw722 Imperial Guard

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    Modular Modmod that adds Guard type units to your normal RoM gameplay! Nothing is changed except for the addition of a strong defensive unit.

    Instructions:
    Spoiler :
    -Download/Update RoM to 2.92
    -Extract this file to your Assets/Modules directory under RoM
    -And, as always, enjoy! :D


    What it adds:
    Spoiler :
    It adds Defensive units for Rennaisance and later gameplay. The Guard(Availible when Rifleman[Rifling] are/Cost:450/Strength:30) Also adds Special art skins for this unit for the French, Germans and Americans


    Credits: Buddy3101 for German Infantry Units
    Thanks: Zappara(for RoM, duh)
    Afforess(for giving me the idea, with the Royal/Imperial Guards that were in AND)
     
  2. soup567

    soup567 MANBEARPIG

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    Is it compatible with AND and other modmods?
     
  3. fireclaw722

    fireclaw722 Imperial Guard

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    Yep! I usually play with AND(speed boost), so I know for sure it works, but other modmods, I can only say that it should(after all, it is modular, so it shouldn't bother/be bothered by anything else).
     
  4. fireclaw722

    fireclaw722 Imperial Guard

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    Added another unit:
    Imperial Guard
    Check it out!
     
  5. strategyonly

    strategyonly C2C Supreme Commander

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    Error for you to fix, it causes a CTD as soon as you try to create it.

    You have:
    <Type>ART_DEF_UNIT_GAURD</Type>
    <Button>,Modules/Fireclaw/Gaurds/Guard/guard_btn.dds</Button>

    Should be:
    <Type>ART_DEF_UNIT_GAURD</Type>
    <Button>Modules/Fireclaw/Gaurds/Guard/guard_btn.dds</Button>
     
  6. fireclaw722

    fireclaw722 Imperial Guard

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    Added Legion of the United States(for America)
    Added Chassuers á Cheval(for France)
    Added Garde du Corps(for Germany)
    Removed Imperial Guard and Modern Guards, and in doing so, fixing the mispelled Guard(to make room for American, French, and German Guards[and later others])
     
  7. strategyonly

    strategyonly C2C Supreme Commander

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    Guards are spelled wrong?
     
  8. fireclaw722

    fireclaw722 Imperial Guard

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    It's fixed in the newer version.

    Spoiler :
    See post above yours...
     
  9. strategyonly

    strategyonly C2C Supreme Commander

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    I just d/led again and still

    <UnitArtInfo>
    <Type>ART_DEF_UNIT_GAURD</Type>
    <Button>Modules/Fireclaw/Gaurds/ART/Guard/guard_btn.dds</Button>
    <fScale>0.44</fScale>
    <fInterfaceScale>1.0</fInterfaceScale>
    <bActAsLand>0</bActAsLand>
    <bActAsAir>0</bActAsAir>
    <NIF>Modules/Fireclaw/Gaurds/ART/Guard/redcoat.nif</NIF>
    <KFM>Art/Units/Unique/England/Redcoat/RedCoat.kfm</KFM>
    <SHADERNIF>Modules/Fireclaw/Gaurds/ART/Guard/redcoat_fx.nif</SHADERNIF>
    <ShadowDef>

    as is the folder name?
     
  10. strategyonly

    strategyonly C2C Supreme Commander

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    I changed your "Guards" around a bit, made the Guard with a str of only 20 (30 was way to high) and "MGuard" str 34 (not 50), but i added a new Free Promotion of "Gentlemen": which is a defensive str of 50. Still testing that out, but i am thinking also, i might have to take away your attacking of the unit also, and just make it defensive, your thoughts on these changes?
     
  11. fireclaw722

    fireclaw722 Imperial Guard

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    I thought that it might have been to little... :p But I really don't mind much, as I've quit Civ4 for the time bieng and have been trying to play and see what can/can't be done with Civ5.
     

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