prince_aki
Chieftain
I admit that I like the idea of nationalism. There should be some negative to capturing an enemy city. Unfortunately, nationalism, in its current state, isn't working. Instead of capturing cities, it is more advantageous for a player to plunder them, and create a new city in the territory. Since, usually, when a player decides to mobilize their economy for war, he or she must negate the cultural aspect of the game. So, in most instances, it's almost impossible to retain the captured city, unless the player is obsessed with micro-management. Furthermore, the massive amount of workers, slaves, that a player can get from plundering a city, makes plundering a city, an even more lucrative option.
Therefore, generally, if a player should not choose to capture a city, nationalism needs to be changed. I suggest that the possibility of an enemy city converting back be toned down dramatically, so that a player chose to capture a city the majority of the time.
Therefore, generally, if a player should not choose to capture a city, nationalism needs to be changed. I suggest that the possibility of an enemy city converting back be toned down dramatically, so that a player chose to capture a city the majority of the time.