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Nationality assimilation

Discussion in 'Bugs and Crashes' started by bill2505, Oct 21, 2011.

  1. bill2505

    bill2505 Chieftain

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    right now the nationality of a conquered town in a few turns trasform to your own nationality something that is very unrealistic. can you fix that
     
  2. Hydromancerx

    Hydromancerx C2C Modder

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    Fix what? Your culture changes during the game. Just because you picked one culture at start doesn't mean you will stay that culture, or even become that culture.

    For example lets say you picked the Greeks as your civ. They are European base so different European cultures can develop if you have the right resource nearby. Then you take over say a Japanese city. Now you empire has an Asian influence to it was well as European. As a result Asian cultures can develop in your empire too.

    The more regional cultures you assimilate, the more cultures you can unlock. If you do not like this then turn assimilation off and you will only get the cultures within your region.
     
  3. bill2505

    bill2505 Chieftain

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    no i wasnt refering to this. in the city screen when you look at the nationality of the city you see for example 98% greek. now do you understand what i mean
     
  4. mr_knowie

    mr_knowie Chieftain

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    Speaking of the cultural assimilation, would it be possible to share cultures among vassal states? I find myself prolonging wars and refusing vassals/capitulation based on needing one of their cities to farm their culture.

    On topic: I think I've noticed a dramatic increase in nationality conversion upon conquering cities also. Was any work done on this, or is it my imagination?
     
  5. Thunderbrd

    Thunderbrd C2C War Dog

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    What that would likely be a matter of is the cultural output of cities is vastly improved with a lot of new buildings, thus, when you take a city, you're plugging out a lot more culture than the initial formulas for that would've expected. I guess that doesn't bother me much but it might be interesting to take a look at HOW thee percentages are actually calculated to see if some balance factors are off and how we can adjust the formulas to reflect that fact.
     
  6. bill2505

    bill2505 Chieftain

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    the fact that is unbalanced is sure . after 5 turn the city turns to your nationality is not balance
     
  7. EldrinFal

    EldrinFal Chieftain

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    Are you referring to cities near your borders? I know that often when I strike at a city, my culture is usually surrounding it heavily already, so that means its influence has already been working on the people of the city long before it is conquered.
     
  8. bill2505

    bill2505 Chieftain

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    this happens to every city
     
  9. Thunderbrd

    Thunderbrd C2C War Dog

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    I just remembered... the game option... influence driven war. Turn it off when you start your next game and see what happens. You're probably half earning the city's populace over as you take the city.
     
  10. bill2505

    bill2505 Chieftain

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    yea but the same problem i remember existed long before rom was realeased ( influence driven war wasnt added by mods?) . i will try but still i thing that you should fix it even with infuence driven wars this is unrealistic
     
  11. ori

    ori Repair Guy Super Moderator

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    this is a measure of culture present in the city tile if I remember correctly, are there any mechanics that remove enemy culture on capture?
     
  12. Dancing Hoskuld

    Dancing Hoskuld Chieftain

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    Yes, put in a bunch of cultural bomb units, Story Tellers, Celibs or G Artists and bomb culture. "They" removed the "Bard" and "Entertainer" unit because such an action was seen as a cheat since the AI does not know to do it.
     
  13. Thunderbrd

    Thunderbrd C2C War Dog

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    I don't usually worry about it myself... usually just push the war to the point where I finish off the enemy which makes that civ's culture in that % bar completely disappear. (Thus why I don't like vassalage as is being discussed elsewhere.) I just take it as stimulus to plan the war so it can be quick and lethal.
     

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