raystuttgart
Civ4Col Modder
Native Capital actually matters
We already had a discussion about Capitals here, but it was mostly about the "Colonial Captials": Capital actually matters (link)
So this here is kind of its "twin concept" that tries to consider how the Native version could be implemented.
So in short I would like to implement "Native Capitals" that matter for gameplay.
Which in fact was the case in Original Colonization of 1994.
So each Tribe / Native Nation will have a "Native Capitals" to start with.
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So what was the gameplay of Original Colonization of 1994 related to "Native Capitals"?
It was actually very simple and I also really do not want to achieve much more.
Native Capitals:
1) Will have a "Sun Symbol" next to their name in City Billboard
2) When conquered the Natives surrender (in a new DLL-Diplo-Event) *
3) When conquered it gives double amount of Gold
4) Talking to the Chief gives a bigger / special reward **
* When surrender is accepted all other diplo relations to other Nations are cancelled.
Player will get the choice to either
But I would like to actually have something special here, i.e. getting a unique Unit.
After the first Native Capital of a Tribe is destroyed there will not be a second one.
This is supposed to prevent the Human Player to exploit this game mechanic.
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The concept may not seem big, but in total it is easily about 40 hours of effort.
But I think it is worth it because it may add a bit of additional immersion and flavour.
We already had a discussion about Capitals here, but it was mostly about the "Colonial Captials": Capital actually matters (link)
So this here is kind of its "twin concept" that tries to consider how the Native version could be implemented.
So in short I would like to implement "Native Capitals" that matter for gameplay.
Which in fact was the case in Original Colonization of 1994.
So each Tribe / Native Nation will have a "Native Capitals" to start with.
----
So what was the gameplay of Original Colonization of 1994 related to "Native Capitals"?
It was actually very simple and I also really do not want to achieve much more.
Native Capitals:
1) Will have a "Sun Symbol" next to their name in City Billboard
2) When conquered the Natives surrender (in a new DLL-Diplo-Event) *
3) When conquered it gives double amount of Gold
4) Talking to the Chief gives a bigger / special reward **
* When surrender is accepted all other diplo relations to other Nations are cancelled.
Player will get the choice to either
- demand gold for peace
- take slaves for peace
- spare them and declare peace
- refuse surrender and continue war
But I would like to actually have something special here, i.e. getting a unique Unit.
- "Daughter of the Chief" --> better version of Converted Native (not using LbD)
- "Son of the Chief" --> mounted version of Native Mercenary (thus faster)
- "Native Scout" --> best Scout Unit in the game (giving more gold when talking to Native Villages)
After the first Native Capital of a Tribe is destroyed there will not be a second one.
This is supposed to prevent the Human Player to exploit this game mechanic.
-----
The concept may not seem big, but in total it is easily about 40 hours of effort.
But I think it is worth it because it may add a bit of additional immersion and flavour.
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