You can "split" a single cityset over 2 artstyles. There's no need to request a new .nif file. It isn't that hard, you just need to check which building has what reference and xml it to the right artstyle.
This looks awesome!
I'm new at dealing with graphics/modding. I did figure out (I think) how/where to add the new native ARTSTYLE entries and how to reference the .nif file. On the other hand, I don't know where to reference the two .dds files. Where do these come into play if I may ask?
Thanks!
.dds files are embedded in the .nif file. There's no use xml'ing .dds files.
Try your changes out as a mod first. See if that works. When I xml a new cityset in, I don't even need to adjust anything in globaltypes.xml
That didn't make any difference (it shouldn't since I had modified the map file accordingly). I just loaded the mod itself, without the scenario.
Would you mind terribly having a look at these xml files? Maybe I missed something...
(...)add an ERA_ANCIENT:
<ArtRef Name="generic:native_city.nif::2x1_02">
<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
<Attribute Class="ArtStyle">ARTSTYLE_NATIVE</Attribute>
<Attribute Class="Scalar">iBatchGroup:1</Attribute>
<Attribute Class="Rotation">0,180</Attribute>
</ArtRef>
happy that you like my work