Civilization | Wonder | Effects | Production | Requirement | Novelty? |
Aksum | Great Stele | Gain 200 Gold when you construct a Wonder in this Settlement, including this one.
Must be placed on Flat Terrain. | 275 | Writing
(Tech) | No
(Ethiopia's UI in Civilization V) |
Egypt | Pyramids | +1 Gold and Production on Minor and Navigable River tiles in this Settlement.
Must be placed on Desert and adjacent to a Navigable River. | 275 | Masonry
(Tech) | No
(Wonder in Civilization VI) |
Greece | Oracle | +2 Culture.
When gaining rewards from a Narrative Event, gain an additional 10 Culture per Age.
Must be placed on Rough Terrain. | 375 | Public Life
(Civic) | No
(Wonder in Civilization VI) |
Han | Weiyang Palace | +6 Influence.
Must be placed on Grassland. | 375 | Citizenship (Civic) | Yes |
Khmer | Angkor Wat | +3 Happiness.
+1 Specialist Limit in this Settlement.
Must be placed adjacent to a River. | 450 | Philosophy (Civic) | No
(Wonder in Civilization VI) |
Maurya | Sanchi Stupa | +2 Happiness.
+1 Culture for every 5 excess Happiness in this Settlement.
Must be placed on Plains. | 375 | Citizenship (Civic) | Yes |
Maya | Mundo Perdido | +1 Happiness and Science on Tropical Terrain in this Settlement.
Must be placed in Tropical. | 275 | Mysticism
(Civic) | Yes |
Mississippian | Monks Mound | +3 Food.
+4 Resource Capacity in this Settlement.
Must be placed adjacent to a River. | 450 | Commerce (Civic) | No
(City-State's UI in Civilization VI) |
Persia | Gate of All Nations | +2 Support on all wars.
Must be placed adjacent to a District | 275 | Discipline
(Civic) | Yes |
Rome | Colosseum | +3 Culture.
+2 Happiness on Quarters in this Settlement.
Must be placed adjacent to a District. | 450 | Entertainment (Civic) | No
(Wonder in Civilization VI) |
None
(Greece?) | Colossus | +3 Gold.
+3 Resource Capacity in this Settlement.
+1 Economic Attribute Point.
Must be placed on Coast adjacent to land. | 450 | Skilled Trades (Civic) | No
(Wonder in Civilization VI) |
None
(Assyria?) | Dur-Sharrukin | Acts as a Fortified District that must be conquered.
+3 Combat Strength to Fortified Districts in all Settlements.
Must be placed adjacent to a District. | 275 | Discipline
(Civic) | Yes |
None
(Silla Korea?) | Emile Bell | Gain a unique Diplomatic Endeavor called Ginseng Agreement that grants Food to both Leaders' Capitals.
+1 Diplomatic Attribute Point.
Must be placed on Rough Terrain. | 275 | Code of Laws (Civic) | Yes |
None
(Tonga?) | Ha'Amonga 'A Maui | +2 Culture
+1 Culture and Food on Fishing Boats in this Settlement.
+1 Cultural Attribute Point.
Must be placed on Grassland or Tropical and adjacent to Coast. | 375 | Navigation
(Tech) | Yes |
None
(Babylon?) | Hanging Gardens | +1 Food on Farms in this Settlement.
+10% Growth Rate in all Cities.
+1 Expansionist Attribute Point.
Must be placed adjacent to a River. | 275 | Irrigation
(Tech) | No
(Wonder in Civilization VI) |
None
(Goths?) | Mausoleum of Theodoric | +3 Production.
+100% yields and HP from pillaging.
+1 Militaristic Attribute Point.
Must be placed adjacent to Coast. | 450 | Organized Military
(Civic) | Yes |
None
(Maurya?) | Nalanda | +3 Science.
Gain 1 Codex.
Has 2 Codex slots.
+1 Scientific Attribute Point.
Must be placed on Plains. | 450 | Literacy
(Civic) | No
(City-State's UI in Civilization VI) |
None (Nabatean?) | Petra | 2 Gold.
+1 Gold and Production on Desert Terrain in this Settlement.
Must be placed on Desert | 375 | Code of Laws (Civic) | No
(Wonder in Civilization VI) |
None (Teotihuacan?) | Pyramid of the Sun | +3 Culture.
+2 Culture on Quarters in this Settlement.
Must be placed on Flat Terrain adjacent to a District. | 450 | Mathematics (Tech) | Yes |
None
(Qin?) | Terracotta Army | +2 Production.
Grants a free Army Commander when built.
+25% Army experience.
Must be placed on Grassland. | 375 | Tactics
(Civic) | No
(Wonder in Civilization VI) |
Abbasid | House of Wisdom | +3 Science.
Gain 3 Relics.
Has 3 Relic slots.
+2 Science from Great Works.
Must be placed adjacent to a District. | 475 | Society
(Civic) | Yes |
Chola | Brihadeeswarar Temple | +3 Influence.
All Buildings gain a +1 Happiness Adjacency for Navigable Rivers.
Must be placed adjacent to a Navigable River or on a Minor River. | 475 | Diplomatic Service
(Civic) | Yes |
Hawai'i | Hale o Keawe | +2 Culture.
Constructing a Building on Coast Terrain grants Culture equal to 50% of its cost.
Has 3 Relic slots.
Must be adjacent to Coast, but not adjacent to Tundra. | 400 | Inspiration
(Civic) | Yes |
Inca | Machu Pikchu | +4 Gold.
+2 Resource Capacity in this Settlement.
+4 Culture and Gold on all Buildings adjacent to this Wonder.
Must be placed on a Tropical Mountain. | 550 | Urban Planning (Tech) | No
(Wonder in Civilization VI) |
Majapahit | Borobudur | +3 Happiness.
+2 Food and Happiness on Quarters.
Must be placed adjacent to Coast. | 475 | Bureaucracy (Civic) | No
(Wonder in Civilization V) |
Ming | Forbidden City | +2 Culture.
+2 Culture and Gold on all Fortification Buildings in this Settlement.
Must be placed adjacent to a District. | 400 | Authority
(Civic) | No
(Wonder in Civilization VI) |
Mongolia | Erdene Zuu | +4 Culture.
Creating a Cavalry Unit grants Culture equal to 25% of its cost.
Must be placed on Flat Desert, Plains or Tundra. | 550 | Imperialism (Civic) | Yes |
Norman | White Tower | +4 Happiness.
+4 Happiness in this Settlement for every Tradition slotted in the Governement.
Must be placed adjacent to a City Hall. | 550 | Sovereignty (Civic) | Yes |
Shawnee | Serpent Mound | +4 Influence.
+3 Science and +2 Production to all Unique improvement in this Settlement.
Must be placed in Grassland. | 550 | Astronomy
(Tech) | Yes |
Songhai | Tomb of Askia | +2 Gold.
+2 Resource Capacity in this Settlement.
+2 Gold and +1 Production in this Settlement for every Resource assigned to it.
Must be placed on Desert | 400 | Mercantilism (Civic) | Yes |
Spain | El Escorial | +3 Happiness.
Has 3 Relic slots.
+1 Settlement Limit.
+4 Happiness on Cities within 7 tiles of this Wonder.
Must be placed on Rough Terrain. | 475 | Colonialism (Civic) | Yes |
None
(French Kingdom?) | Notre Dame | +4 Happiness.
When in a Celebration all Specialists provide +3 Culture.
Start a Celebration immediately after constructing this Wonder.
Must be adjacent to a River and a District. | 550 | Social Class (Civic) | No
(Wonder in Civilization V) |
None
(Mon? Burma?) | Shwedagon Zedi Daw | +4 Science.
+2 Science on all Rural tiles in this Settlement that have at least 1 Happiness.
+1 Wildcard Attribute Point.
Must be placed adjacent to a Lake | 550 | Education
(Tech) | No
(Wonder in Civilization IV) |
America | Statue of Liberty | +6 Happiness.
Spawns 4 Migrants.
Must be placed on Coast adjacent to land. | 1400 | Capitalism
(Civic) | No
(Wonder in Civilization VI) |
Buganda | Muzibu Azaala Mpanga | +4 Food.
+2 Food on all Lake tiles.
+2 Culture and Happiness on Lake tiles in this Settlement.
Must be placed adjacent to a Lake. | 1000 | Natural History
(Civic) | Yes |
French Empire | Eiffel Tower | +5 Culture.
+2 Culture and Happiness on Quarters in this City.
Must be placed adjacent to a District. | 1200 | Radio
(Tech) | No
(Wonder in Civilization VI) |
Meiji Japan | Dogo Onsen | +4 Happiness.
This Settlement gains a Population every time you enter a Celebration.
Must be placed adjacent to a Coast. | 1000 | Social Question (Civic) | Yes |
Mexico | Palacio de Bellas Artes | +5 Culture.
+2 Happiness on Great Works.
+10% Happiness in this City.
Has 3 Artifact slots.
Must be placed adjacent to a District. | 1200 | Globalism
(Civic) | Yes |
Mughal | Red Fort | +4 Gold.
Acts as a Fortified District that must be conquered.
+50 HP to this tile and all City Centers.
Must be adjacent to a District. | 1000 | Military Science (Tech) | No
(Wonder in Civilization V) |
Prussia | Brandenburg Gate | +6 Production
This Settlement suffers no Happiness penalties from War Weariness
+5 Happiness in conquered Settlements
Must be placed adjacent to a District | 1400 | Militarism
(Civic) | No
(Wonder in Civilization V) |
Qing | Chengde Mountain Resort | +6 Gold
+5% Culture for every other Civilization with which you have a Trade Route.
Must be placed adjacent to a Mountain. | 1400 | Hegemony (Civic) | Yes |
Russia | Hermitage | +4 Culture.
+10% Culture in Cities that have a Great Work on display.
Has 3 Artifact slots.
Must be placed on Tundra. | 1000 | Modernization (Civic) | No
(Wonder in Civilization VI) |
Siam | Doi Suthep | +4 Influence.
+5 Culture and Gold for every City-State you are Suzerain of.
Must be placed on Rough Terrain. | 1000 | Political Theory
(Civic) | Yes |
None
(British Empire?) | Oxford Univeristy | +4 Science.
Grants 2 free Technologies.
+1 Wildcard Attribute Point.
Must be placed adjacent to a District. | 1000 | Academics (Tech) | No
(Wonder in Civilization VI) |
None
(Mughal?) | Taj Mahal | +5 Gold.
+50% Celebration duration.
+1 Wildcard Attribute Point.
Must be placed on Plains. | 1200 | Nationalism (Civic) | No
(Wonder in Civilization VI) |