I ran into a problem in my Norway game. Since I build only Holy Sites with Choral Music I never build Theater Square. Culture was very far ahead in this game, and when I got Natural History, a lot of my land was still not purchased, or otherwise developed. Artifacts began to appear in locations I had singled out for Neighborhoods. This is a huge problem if you aren't playing a Civilization that builds Theater Square. Now, my city can't get the housing it needs unless I build a Theater Square in one of my newer cities, along with Amphitheater and Archaeological Museum just to get rid of the damn things so that I can work and use my land! Needless to say, this was going to take forever. So I tried to find out at what turn I finished researching Natural History. There isn't anything in the logs that actually tell you, but luckily I only had to go back 3 turns. So I went back and started building the neighborhood. Next turn, Artifacts appear in new locations in my land. I had to reset about 3 times and go back to use builders or begin production on districts to avoid having them wind up littered with artifacts and unusable. I wasted several builder charges and lost out on chopping several woods because of this, and still had to delay discovery of Natural History for a long time. What happens when an AI or another player gets to NaturalHistory first? Do all Artifacts in the world then appear, like in Civ 5? If so, that is really bad news. If there is a cultural runaway in the game, who reaches Natural History very early in the game, it has the potential to ruin quite a few cities, and those Civilizations who are behind won't even be able to build Museums to deal with them. Its really lame that you have to build a museum before you can even make an Archaeologist. I understand why this was done, as there would be no place to put them, and unlike Civ 5, Landmark option does not exist. I just really wish that at the very least Artifacts would not spawn in tiles that are already owned. If an Artifact spawns in a tile I haven't purchased, that could still be annoying, but it's fair enough to where it wouldn't really bother me. After the horrible experience, I had to make this post to denounce CIV 6 because of the Artifacts, and I learned to avoid Natural History like the plague from now on, but as the Civic is connected with Water Parks, I don't avoid it for too long. Making my cities Artifact proof takes a lot of time and effort. I would probably avoid it completely on Multiplayer until very late in the game, but then again, I'm not sure if someone else finds it first that it messes me up. So I don't know. It's very annoying and I'm very unhappy with this, as I do not like to build Theater Squares with most Civilizations I play, and if I do build any I will almost always make Museum instead of Art. Artifacts are free, whereas Great People tend to cost faith. It doesn't make sense the way this was implemented. I mean, how many times has someone dug up something in their backyard or found an artifact by accident in an area that is already developed? I should be able to build a neighborhood on an artifact and still dig it up later. Making the artifacts appear in undeveloped tiles that you own, and you can't place district or use builder, is really messed up and annoying. I almost rage quit.