- Joined
- Mar 31, 2008
- Messages
- 14,926
Well, I think it was a feature to a lot of peaceful players.
Not everyone plays Civilization for the wargame experience, so providing us something to do -- like perhaps special natural wonder buildings or some sort of new tile improvement to leverage them -- would go a long way to the peaceful builders who feel like they've been left behind.
But even if you're going for the building game, that's what, only a few new improvements? It doesn't add enough and natural wonders never provide any significant advantage unless GP improvements could be built on them.
Why? because this thread is about natural wonders not diplomacy. If you want to rightfully complain about the poor diplomacy AI then post to a diplo AI thread. The idea behind my suggestions was to add a little flavor and also to allow players to choose actions that have consequences. Since all the AI's also get the happiness bonus for the wonders, if the owner of the wonder destroys, develops or preserves a wonder it should have effects on gameplay. It seems that something along these lines would be modable. Maybe one of the modders will pick this up and do something with it.
The problem is that the stuff you suggested was very small in scale.. You can't "destroy" Yellowstone (which thankfully won't explode in-game). Instead of making "Natural" Park stuff, why not simply just allow the Great Artist to build Landmarks on it for a boost in culture? Isn't a Natural Park pretty much the same thing as a giant landmark?