The_goggles_do_nothing
Prince
- Joined
- Oct 26, 2021
- Messages
- 563
Reading through the thread about the Redwood Forest inspired me to start thinking about how natural wonders could start to be re-worked with the new eras, legacy, and victory systems. The old way of enhanced yields and/or a abilities can be fun the first time you grab a powerful wonder or put work into acquiring a wonder. I think there's an opportunity to create a more interesting system.
Settling a natural wonder could now offer you a choice. Are you going to use the extra-ordinary of this wonder to add yield to your city? Or are you going to go down a different path? Some possible options for settling a natural wonder:
Antiquity Era:
Use as intended:
Standard Bonus
Guild the Palace:
You mine the wonder for it's natural beauty and bring it back to your capital to adorn your place. Reduces the number of turns to convert an independent power to your suzerain and reduce the cost of leaving a unit. Save a set number of influence from deals and receive a diplomatic bonus point.
Make a Healing Sancturary
Religious buildings in this city increase trade route gold. Collect a set amount of gold from this bonus receive a economic legacy point.
Make a Sacred Place
Increase war support when a unit occupied territory in this settlement. Kill a set number of units when occupied and receive a military legacy point.
Settling a natural wonder could now offer you a choice. Are you going to use the extra-ordinary of this wonder to add yield to your city? Or are you going to go down a different path? Some possible options for settling a natural wonder:
Antiquity Era:
Use as intended:
Standard Bonus
Guild the Palace:
You mine the wonder for it's natural beauty and bring it back to your capital to adorn your place. Reduces the number of turns to convert an independent power to your suzerain and reduce the cost of leaving a unit. Save a set number of influence from deals and receive a diplomatic bonus point.
Make a Healing Sancturary
Religious buildings in this city increase trade route gold. Collect a set amount of gold from this bonus receive a economic legacy point.
Make a Sacred Place
Increase war support when a unit occupied territory in this settlement. Kill a set number of units when occupied and receive a military legacy point.