EDIT: This spreadsheet contains a list of proposed natural wonders and their properties.
I’ve been thinking some about natural wonders now that the new map is nearing (?) completion.
Leoreth has said this of natural wonders:
I think the most interesting aspect of natural wonders would be to make exploration more exciting. Since experienced players know the map well, there is little incentive to exploration after you’ve played a few games. Natural wonders could make it rewarding to explore both in terms of game mechanics (some culture or gold bonus?) and in giving a fun feeling of having discovered something interesting on the map. It would make sense, as Leoreth has suggested, to increase any reward if the discover is a scout or explorer (or a ship with such a unit on board), since that’s would increase these units’ importance.
However, I can think of two issues with this idea. First, I’m not sure it would work to grant the rewards only to the first player to discover. There are civs in most areas of the map, so in practice the bonus would just go to whatever civ spawns first in the vicinity. Except in some places like Australia.
A solution could be to restrict the bonus to civs that are not native to the area. Or to tie the bonus to some tech or the explorer unit. Or (this is my favourite solution) grant the bonus to everyone who discovers the wonder, but not if it is already revealed through some map exchange, so as to encourage original exploration and diminish the value of buying maps (which is often what happens, eg buying a map from Congo instead of exploring the heart of Africa). Or give the bonus to everyone but make it better to the first civ.
(This is the brainstorming part by the way.)
The second issue is that players would quickly learn the locations of the wonders and home in on them instead of actually exploring.
For this, we could make the set of available wonders nondeterminisitic. Each game could get a specified number of wonders out of a larger set, so you don’t know in advance whether Mt. Everest is in the game or not, and are encouraged to explore many locations. We could tie this to categories: there would always be a “beautiful waterfall” wonder but in game it might be any of the Victoria Falls, Iguaçu Falls, Niagara Falls, etc. Even the locations could be random. Mt. Everest (perhaps more generically named Summit of the world) could be any peak in the Himalayas or even in any large mountain range. Maybe some would consider this immersion breaking though.
Making the set of wonders random would also allow us to include more wonders. But maybe adding randomness isn’t desirable. Then we’d have to select a small set of wonders to always be present.
It would make sense for natural wonders to grant some bonus to nearby cities. I’m thinking something small, like a happy face “we love the scenery!” They could also interact with a building like the hotel and maybe some world wonders as well.
What would the wonders be? I’ve researched them a bit and will post my list later. One major limitation of course is art. If we can’t get nice looking art for a wonder it might just not be worth including it, since the feeling of discovering something beautiful and nice is a big part of the point.
I’ve been thinking some about natural wonders now that the new map is nearing (?) completion.
Leoreth has said this of natural wonders:
So this is a thread to figure out what’s they would do.I have seen this in a few mods and in general it's a cool idea, but right now I don't know exactly what they would do. Would be cool to give bonuses to the first to discover, especially with a scout or explorer unit.
I think the most interesting aspect of natural wonders would be to make exploration more exciting. Since experienced players know the map well, there is little incentive to exploration after you’ve played a few games. Natural wonders could make it rewarding to explore both in terms of game mechanics (some culture or gold bonus?) and in giving a fun feeling of having discovered something interesting on the map. It would make sense, as Leoreth has suggested, to increase any reward if the discover is a scout or explorer (or a ship with such a unit on board), since that’s would increase these units’ importance.
However, I can think of two issues with this idea. First, I’m not sure it would work to grant the rewards only to the first player to discover. There are civs in most areas of the map, so in practice the bonus would just go to whatever civ spawns first in the vicinity. Except in some places like Australia.
A solution could be to restrict the bonus to civs that are not native to the area. Or to tie the bonus to some tech or the explorer unit. Or (this is my favourite solution) grant the bonus to everyone who discovers the wonder, but not if it is already revealed through some map exchange, so as to encourage original exploration and diminish the value of buying maps (which is often what happens, eg buying a map from Congo instead of exploring the heart of Africa). Or give the bonus to everyone but make it better to the first civ.
(This is the brainstorming part by the way.)
The second issue is that players would quickly learn the locations of the wonders and home in on them instead of actually exploring.
For this, we could make the set of available wonders nondeterminisitic. Each game could get a specified number of wonders out of a larger set, so you don’t know in advance whether Mt. Everest is in the game or not, and are encouraged to explore many locations. We could tie this to categories: there would always be a “beautiful waterfall” wonder but in game it might be any of the Victoria Falls, Iguaçu Falls, Niagara Falls, etc. Even the locations could be random. Mt. Everest (perhaps more generically named Summit of the world) could be any peak in the Himalayas or even in any large mountain range. Maybe some would consider this immersion breaking though.
Making the set of wonders random would also allow us to include more wonders. But maybe adding randomness isn’t desirable. Then we’d have to select a small set of wonders to always be present.
It would make sense for natural wonders to grant some bonus to nearby cities. I’m thinking something small, like a happy face “we love the scenery!” They could also interact with a building like the hotel and maybe some world wonders as well.
What would the wonders be? I’ve researched them a bit and will post my list later. One major limitation of course is art. If we can’t get nice looking art for a wonder it might just not be worth including it, since the feeling of discovering something beautiful and nice is a big part of the point.
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