If that's earth, it looks horrendous.
I sincerely hope that's not the earth map.
Modders will make a much better one anyway but that would be pretty disappointing if that's the best Firaxis could come up with.
Whats wrong with it.
for one, it looks too small. You can fit like 2 cities on the Indian peninsula.
Well for one, the clouds look like hexes
Modders will make a much better one anyway but that would be pretty disappointing if that's the best Firaxis could come up with.
Well for one, the clouds look like hexes
All civ's have shipped with unit stacking, yet that will definitely not be in the game, so I fail to see your point.
We've had Stacking on each Civ game too, including Rev, (which as far as i'm aware didnt have an Earth map, though maybe it was DLC)
I don't see what difference it makes that it is a mechanic as apposed to a scenario.
I'm not saying we won't get an Earth map, evidence says otherwise, Indeed we will be getting an Earth Map Scenario, but to assume we will get it "simply because it has been in previous civ's" is equal to assuming we will still get Stacking units.
Or assuming that we will have square tiles, or atleast the option to play with square tiles, because we've always had it. Which isn't a mechanic but a cosmetitic feature.
Really I don't see the vadility in your complaint.
No, there's a huge difference. There are valid gameplay reasons to change stacking, tile shape, religion mechanics, etc., but Earth map is not that kind of decision. You can't correlate the two at all.
Um, lol? Moving to Hex tiles is NOT a cosmetic feature. Will it make the terrain look more natural? Absolutely. But there are other advantages- mechanic and gameplay advantages, that are the primary reason for the change.
Civ Rev didn't ship with an earth map, so obviosuly not every civ has, and therefore you shouldn't count on it, hope yes, rely no.
The only thing that cahnges from a square to the hex system, is graphics and the number of directions you can move in.
Hex changes Gameplay, sure but not mechanic, units still move from hex to hex, nothing has changed about that only that their is two less spaces too move too. For gameplay reasons.
BUT, it is a cosmetic change, so I was right, thank you .
There may very well be valid reasons to remove stacking, but this is not my point, we are talking about keeping things purely because they existed before, which can apply to stacking and I believe that has been used as an arguement to not go with 1UpT, "I like it the way it was, change it back."
But this is completely irrelevant so whatever, no point continuing the discussion.
....
As for the thread,
Their may very well be a Standard and a Huge version of the Earth map, this being the standard, but I think its quite big personally, I could be wrong, anyway, a modder can design a mod to allow much bigger map sizes and also design a much bigger Earth map for your playing pleasure.
Civ Rev didn't ship with an earth map, so obviosuly not every civ has, and therefore you shouldn't count on it, hope yes, rely no.
The only thing that cahnges from a square to the hex system, is graphics and the number of directions you can move in.
are you now saying there may very well be two sized Earth maps? Didn't you just say that it's not likely an Earth map will make it into Civ V (for which you have zero reasoning)? Make up your mind.
but that second change has huge implications for a number of different gameplay theories and practices.
Right there you're saying it changes how gameplay works (which by the way means it's changing the core mechanics) which means it's not just a cosmetic feature. Just because the cosmetics are also changed doesn't mean anything. The entire GAME is one big, huge, large cosmetic change. So that doesn't work, your argument here has absolutely no validity.
Just out of curiosity, did you have to specifically tailor that sentence to get the desired result, or did it just sort of materialize? I got a good chuckle.