Natural Wonders on non-Earth-type maps?

for one, it looks too small. You can fit like 2 cities on the Indian peninsula.

So instead of "horrendous" it's just "too small?" Gotta be more to it than that.

Unless that's the only available size, in which case I agree (but we don't really have anything to base that on).
 
That map looks pretty good to me, but I don't really go for ultra huge maps, so I appreciate how well it looks at such a scale.

Well for one, the clouds look like hexes…

:crazyeye:

The clouds as fog of war about 100% cooler than just blacking out the hexes, yet people still find something to complain about - it cracks me up. As a fog of war effect, the clouds kinda need to fill the whole hex, otherwise they're not doing their job, so a hex shape is kinda inevitable.

Modders will make a much better one anyway but that would be pretty disappointing if that's the best Firaxis could come up with.

Well, that's like one reason they make the game so moddable. Firaxis creates stuff the majority will want. When you want something very specific you make it yourself or get it from one of the few who also want it. I'd imagine very few people want a life-sized earth map... :P
 
you can increase the size of a cloud to round it as well as decrease it you know, and doesn't have to be increased much, they've done it with all the other stuff, coasts trees all blend with the surrounding tiles, so its not hard to imagine them doing it with clouds of war too.
 
All civ's have shipped with unit stacking, yet that will definitely not be in the game, so I fail to see your point.

This is an absolutely ineffective and ridiculous argument. The change in stacking is a gameplay mechanic and has absolutely no relevance to shipping with an Earth map.

Given how often we've had Earth maps in the past and how highly demanded they are, I think we are very likely to see one available on launch outside of scenario-use only.
 
We've had Stacking on each Civ game too, including Rev, (which as far as i'm aware didnt have an Earth map, though maybe it was DLC)

I don't see what difference it makes that it is a mechanic as apposed to a scenario.

I'm not saying we won't get an Earth map, evidence says otherwise, Indeed we will be getting an Earth Map Scenario, but to assume we will get it "simply because it has been in previous civ's" is equal to assuming we will still get Stacking units.

Or assuming that we will have square tiles, or atleast the option to play with square tiles, because we've always had it. Which isn't a mechanic but a cosmetitic feature.

Really I don't see the vadility in your complaint.

Any arguement that states "we will, because we always have had" is the same as any other to do with creative design. I mean if I was basing my arguements on something like "We will have gravity on Earth because we always have had" then I could see a complaint at it not being at all relative, but I have restricted myself to only talking about things created and designed for the game that have always been in civ.
 
We've had Stacking on each Civ game too, including Rev, (which as far as i'm aware didnt have an Earth map, though maybe it was DLC)

I don't see what difference it makes that it is a mechanic as apposed to a scenario.

I'm not saying we won't get an Earth map, evidence says otherwise, Indeed we will be getting an Earth Map Scenario, but to assume we will get it "simply because it has been in previous civ's" is equal to assuming we will still get Stacking units.

No, there's a huge difference. There are valid gameplay reasons to change stacking, tile shape, religion mechanics, etc., but Earth map is not that kind of decision. You can't correlate the two at all.

Or assuming that we will have square tiles, or atleast the option to play with square tiles, because we've always had it. Which isn't a mechanic but a cosmetitic feature.

Really I don't see the vadility in your complaint.

Um, lol? Moving to Hex tiles is NOT a cosmetic feature. Will it make the terrain look more natural? Absolutely. But there are other advantages- mechanic and gameplay advantages, that are the primary reason for the change.
 
No, there's a huge difference. There are valid gameplay reasons to change stacking, tile shape, religion mechanics, etc., but Earth map is not that kind of decision. You can't correlate the two at all.

Um, lol? Moving to Hex tiles is NOT a cosmetic feature. Will it make the terrain look more natural? Absolutely. But there are other advantages- mechanic and gameplay advantages, that are the primary reason for the change.

Hex changes Gameplay, sure but not mechanic, units still move from hex to hex, nothing has changed about that only that their is two less spaces too move too. For gameplay reasons.
BUT, it is a cosmetic change, so I was right, thank you ;).

There may very well be valid reasons to remove stacking, but this is not my point, we are talking about keeping things purely because they existed before, which can apply to stacking and I believe that has been used as an arguement to not go with 1UpT, "I like it the way it was, change it back."

But this is completely irrelevant so whatever, no point continuing the discussion.

....

As for the thread,

Their may very well be a Standard and a Huge version of the Earth map, this being the standard, but I think its quite big personally, I could be wrong, anyway, a modder can design a mod to allow much bigger map sizes and also design a much bigger Earth map for your playing pleasure.
 
Civ Rev didn't ship with an earth map, so obviosuly not every civ has, and therefore you shouldn't count on it, hope yes, rely no.

The only thing that cahnges from a square to the hex system, is graphics and the number of directions you can move in.
 
Civ Rev didn't ship with an earth map, so obviosuly not every civ has, and therefore you shouldn't count on it, hope yes, rely no.

The only thing that cahnges from a square to the hex system, is graphics and the number of directions you can move in.

And unit placement strategy for war (I mean, if square tiles had been 1UPT), and equal travel distance between tiles, and city's workable area. I'm sure I could think of more but it's bed time.
 
Hex changes Gameplay, sure but not mechanic, units still move from hex to hex, nothing has changed about that only that their is two less spaces too move too. For gameplay reasons.
BUT, it is a cosmetic change, so I was right, thank you ;).

There may very well be valid reasons to remove stacking, but this is not my point, we are talking about keeping things purely because they existed before, which can apply to stacking and I believe that has been used as an arguement to not go with 1UpT, "I like it the way it was, change it back."

But this is completely irrelevant so whatever, no point continuing the discussion.

....

As for the thread,

Their may very well be a Standard and a Huge version of the Earth map, this being the standard, but I think its quite big personally, I could be wrong, anyway, a modder can design a mod to allow much bigger map sizes and also design a much bigger Earth map for your playing pleasure.

Right there you're saying it changes how gameplay works (which by the way means it's changing the core mechanics) which means it's not just a cosmetic feature. Just because the cosmetics are also changed doesn't mean anything. The entire GAME is one big, huge, large cosmetic change. So that doesn't work, your argument here has absolutely no validity.

And wait, are you now saying there may very well be two sized Earth maps? Didn't you just say that it's not likely an Earth map will make it into Civ V (for which you have zero reasoning)? Make up your mind.

Civ Rev didn't ship with an earth map, so obviosuly not every civ has, and therefore you shouldn't count on it, hope yes, rely no.

The only thing that cahnges from a square to the hex system, is graphics and the number of directions you can move in.

Civ Rev wasn't a PC game, and the PC Civs have always given us an Earth map.

Plus, not only does more change than "graphics and number of directions you can move in", but that second change has huge implications for a number of different gameplay theories and practices.
 
are you now saying there may very well be two sized Earth maps? Didn't you just say that it's not likely an Earth map will make it into Civ V (for which you have zero reasoning)? Make up your mind.

but that second change has huge implications for a number of different gameplay theories and practices.



1. I never said that Earth Map's werent going to be in Civ5, (actually I said that then retracted the statement after being reminded of something) I was merely pointlessly arguing with you like usual about technicalities, somebody wrongly arguing Earth map would be in the game purely because it has been before, which has little basis on reality.
I know for a fact that the Earth Map will actually be in the game though because of the evidence from a screenshot thats on this thread somewhere.

2. Actually the change is quite small, 6 directions as apposed to 8, and some cosmetic differences and the fact you can't make a sphere with hexes (which seems a little irrelevant) and probably other irrelevant facts. Like bees make honeycombs made of hexes... I think I've lost my train of thought.
Oh yeah, a small change to mechanics, but yes it does have larger impacts on other aspects such as strategies / gameplay / visual looks, but compartively very little mechanics change, which was what we were discussing, you said that the change from tiles to hexes and stacking to 1UpT was not the same as changing from Having Earth maps to not having Earth maps because the first two have mechanical impacts on the game (and somehow you reason that, that makes them completely different) don't ask me to explain that bracketed logic, but there you go, I decided to end that confosation though as it was extreemly besides the point, also lol at your bolding of those letters, I see you agree that the entire discussion was so tedious you had to spice it up.
 
lol yeah had to keep interesting. Wasn't really worth it though cause I had to force words in just to get the letters.

The only issue is that you're looking at it as a black and white only, saying history means nothing for predicting the future and consistency isn't an indicator for future installments. But there's entirely different reasons for why something wouldn't be included. Gameplay changes are made over different iterations, but there's no reason to not include an Earth map.

But as you've implied we can't really go on like we did about maintenance cause.... well there's no point.
 
Right there you're saying it changes how gameplay works (which by the way means it's changing the core mechanics) which means it's not just a cosmetic feature. Just because the cosmetics are also changed doesn't mean anything. The entire GAME is one big, huge, large cosmetic change. So that doesn't work, your argument here has absolutely no validity.

Just out of curiosity, did you have to specifically tailor that sentence to get the desired result, or did it just sort of materialize? I got a good chuckle. :goodjob:
 
Just out of curiosity, did you have to specifically tailor that sentence to get the desired result, or did it just sort of materialize? I got a good chuckle. :goodjob:

I wouldn't count on just materializing. I like yogurt, stuff.
 
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