Vehem
Modmod Monkey
- Joined
- Nov 22, 2005
- Messages
- 3,219
I've just updated the changelog with the following;
31. Added Carrack naval unit. Requires: Optics. Strength 9, Range 1. (Role: Escort)
32. Frigate moved to Astronomy. Strength 11, Range 1, Moves 5, No cargo. Bonuses vs transport ships - Galley, Galleon, Queen of the Line - and Privateers. (Role: Escort/Patrol vessel)
33. Galleon moved to Optics, 1 extra cargo. (Role: Transport)
34. Caravel gains +35% withdrawal chance. (Role: Exploration)
35. Galley gains 2 cargo spaces and increases in cost by 10 hammers. (Role: Early Transport)
36. Man O' War gains ranged attack (Range 2, 60% limit). Moves reduced to 3. (Role: Heavy Warship)
37. Pirate (Lanun UU) gains 1 move and starts with Buccaneer crew (allows them to use the Buccaneers spell). Gains +50% bonus vs Transport ships (see above).
38. Privateers gain +25% bonus vs transport ships.
39. Both Pirate and Privateer reduced by 1 strength (specialized against Transport vessels, more vulnerable to escort/patrol ships)
40. All bonus requirements (copper, iron) for naval units below Astronomy level removed (encourages the use of different ships, especially by the AI).
The aim is to give each ship type a more concrete role. All requirements for bonuses in the Sailing/Optics era (copper/iron) have been removed.
Sailing era
Galley - Early Transport (extra transport capacity)
Trireme - Early Escort (more easily available as no copper prereq)
Optics Era
Carrack - Escort (new unit, takes role of frigate)
Galleon - Transport (moved earlier in the tree to encourage inter-continental war)
Privateer - Anti-Transport (stronger vs transports, weaker vs others)
Caravel - Exploration (added decent withdrawal chance)
Astronomy Era
Frigate - Patrol/Escort (faster, hunts for sneaky transports and pirates)
Queen of the Line - Transport (unchanged)
Man O'War - Heavy Warship/Defensive (slower, long ranged, heavy hitter)
===
Feedback welcomed.
Spoiler Changelog :
31. Added Carrack naval unit. Requires: Optics. Strength 9, Range 1. (Role: Escort)
32. Frigate moved to Astronomy. Strength 11, Range 1, Moves 5, No cargo. Bonuses vs transport ships - Galley, Galleon, Queen of the Line - and Privateers. (Role: Escort/Patrol vessel)
33. Galleon moved to Optics, 1 extra cargo. (Role: Transport)
34. Caravel gains +35% withdrawal chance. (Role: Exploration)
35. Galley gains 2 cargo spaces and increases in cost by 10 hammers. (Role: Early Transport)
36. Man O' War gains ranged attack (Range 2, 60% limit). Moves reduced to 3. (Role: Heavy Warship)
37. Pirate (Lanun UU) gains 1 move and starts with Buccaneer crew (allows them to use the Buccaneers spell). Gains +50% bonus vs Transport ships (see above).
38. Privateers gain +25% bonus vs transport ships.
39. Both Pirate and Privateer reduced by 1 strength (specialized against Transport vessels, more vulnerable to escort/patrol ships)
40. All bonus requirements (copper, iron) for naval units below Astronomy level removed (encourages the use of different ships, especially by the AI).
The aim is to give each ship type a more concrete role. All requirements for bonuses in the Sailing/Optics era (copper/iron) have been removed.
Sailing era
Galley - Early Transport (extra transport capacity)
Trireme - Early Escort (more easily available as no copper prereq)
Optics Era
Carrack - Escort (new unit, takes role of frigate)
Galleon - Transport (moved earlier in the tree to encourage inter-continental war)
Privateer - Anti-Transport (stronger vs transports, weaker vs others)
Caravel - Exploration (added decent withdrawal chance)
Astronomy Era
Frigate - Patrol/Escort (faster, hunts for sneaky transports and pirates)
Queen of the Line - Transport (unchanged)
Man O'War - Heavy Warship/Defensive (slower, long ranged, heavy hitter)
===
Feedback welcomed.