I didn't want to clutter up the promotions threads out there so I figured it would be good to have a separate thread for each unit type. Here are my thoughts on Naval Melee units.
Right now, I go for boarding party 99% of the time. The only time I go coastal raider is if I already have an established navy and there are some (very) weak cities that I want to take. And even then, it's better to build Naval Ranged units and give them the bombardment promotion. I'd like to see Coastal Raider be a more utility/harassment type promotion line.
With the current state of coastal raider, going up against a city with walls with triremes is essentially pointless if the enemy has even one or two ranged or siege units. You might get in one attack with each unit before having to retreat all the way back to friendly territory to heal after a counterattack.
@ElliotS had the idea to move Supply to unlock after coastal raider 1, which I think is pretty good.
My suggestion would be to change coastal raider to give a defense boost when attacked by ranged units (essentially Cover for Naval ships) and reducing the amount of Gold stolen from attacks. This way, melee units can simulate a blockade by hanging around in enemy waters and breaking city connections, plundering trade routes, and denying coastal tiles while stealing a little bit of gold.
Coastal raider ships would still be pretty vulnerable to opposing navy so promotion choices will become more balanced IMO
Right now, I go for boarding party 99% of the time. The only time I go coastal raider is if I already have an established navy and there are some (very) weak cities that I want to take. And even then, it's better to build Naval Ranged units and give them the bombardment promotion. I'd like to see Coastal Raider be a more utility/harassment type promotion line.
With the current state of coastal raider, going up against a city with walls with triremes is essentially pointless if the enemy has even one or two ranged or siege units. You might get in one attack with each unit before having to retreat all the way back to friendly territory to heal after a counterattack.
@ElliotS had the idea to move Supply to unlock after coastal raider 1, which I think is pretty good.
My suggestion would be to change coastal raider to give a defense boost when attacked by ranged units (essentially Cover for Naval ships) and reducing the amount of Gold stolen from attacks. This way, melee units can simulate a blockade by hanging around in enemy waters and breaking city connections, plundering trade routes, and denying coastal tiles while stealing a little bit of gold.
Coastal raider ships would still be pretty vulnerable to opposing navy so promotion choices will become more balanced IMO